How to make a silo/buypoint placeable dispense multiple items?

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cwattyeso
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How to make a silo/buypoint placeable dispense multiple items?

Post by cwattyeso »

I'm currently playing around in the editor to create some placeable objects for myself that I can use on maps as refill silos or buying points for various items such as seed, fertliser, lime, pigfood, tmr etc etc

Some of these objects I would like in game when I go to fill a trailer from them I can select the item I want to fill. I have seen this feature on other mods and in objects within custom maps. However I can't for the life of me seem to replicate it.

I've gone into the XML of one placeable and configured the following:
<buyingStation fillSoundIdentifier="fillSound01" storageRadius="0" appearsOnPDA="false" stationName="fertilizerFillTrigger">
<loadTrigger autoStart="true" fillLitersPerSecond="1000" triggerNode="1"/>
<fillType priceScale="1.5" name="wheat"/>
<fillType priceScale="1.5" name="pigFood"/>
<fillType priceScale="1.5" name="oat"/>
<fillType priceScale="1.5" name="FORAGE"/>
<fillType priceScale="1.5" name="silage"/>
</buyingStation>

As my initial, but in game when I test the mod, when I take a trailer to it to fill, it just instantly fills with Wheat and doesn't give me any option to select between the different fill options.

So what am I missing?
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wiseguy49
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Joined: Thu Jan 19, 2017 1:25 pm

Re: How to make a silo/buypoint placeable dispense multiple items?

Post by wiseguy49 »

Without testing it myself, I would assume set this autoStart="true" to false because it is autoStarting to load the first filltype... in this case.. wheat
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cwattyeso
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Re: How to make a silo/buypoint placeable dispense multiple items?

Post by cwattyeso »

Thank You

That fixed it.
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