Hey, I am really really noob at modding, but at some mods I like to fix the capacity and what they can hold if it is not in the original script.
Now for etc i edited a Fam silo to be abel to hold a different crop than the original
<storage capacityPerFillType="250000" fillTypes="wheat barley canola maize oat sunflower soybean" node="0|2"/>
and I edited a buying station that could sell me
</loadTrigger>
<fillType priceScale="1" name="wheat"/>
Now my problem comes to trailer I am getting annoyed that I cant transport Lime with an augor wagon and that I need to drive all the way to the farm everytime I am empty, I take a look at the script and this is what I see:
fillUnit>
<fillUnitConfigurations>
<fillUnitConfiguration>
<fillUnits>
<fillUnit unit="$l10n_unit_literShort" fillTypeCategories="AUGERWAGON" capacity="52000" >
<exactFillRootNode node="exactFillRootNode" />
</fillUnit>
</fillUnits>
</fillUnitConfiguration>
</fillUnitConfigurations>
</fillUnit>
How can I change this to be abel to hold Lime ???
Please help me
FS19 - Adding lime to a trailer.
2 posts
Page 1 of 1
Re: FS19 - Adding lime to a trailer.
Change this:
fillTypeCategories="AUGERWAGON"
To This:
fillTypeCategories="bulk"
Now your auger wagon will hold every bulk product. If you don't want this, then you will need to spell out each fillType that you want it to hold individually between the quotation marks, similar to the farm silo.
fillTypeCategories="AUGERWAGON"
To This:
fillTypeCategories="bulk"
Now your auger wagon will hold every bulk product. If you don't want this, then you will need to spell out each fillType that you want it to hold individually between the quotation marks, similar to the farm silo.
2 posts
Page 1 of 1