Dairy feed mix

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bluebelly83
Posts: 4
Joined: Thu Aug 30, 2018 6:49 pm

Dairy feed mix

Post by bluebelly83 »

I wonder if it would be possible to alter the mix on the total mixed ration at all. I think it would be cool to have a dairy mix that would increase the milk production (like dairy farmers do in real life) that has corn in it. Maybe a mix based in corn and oats?

Is this possible to mod the quantities in the mixers? OR would we need a new mixer for this?

Thanks for considering it.
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Farming Girl
Posts: 321
Joined: Thu Aug 02, 2018 12:42 pm

Re: Dairy feed mix

Post by Farming Girl »

I think the base game would need to be modified to accept these as feeds for said animals, maybe in FS21 they could consider this and have different breeds of cows, some for Beef production and some for Dairy.
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norfolk farmer
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Re: Dairy feed mix

Post by norfolk farmer »

Farming Girl wrote: Thu Apr 11, 2019 4:57 pm and have different breeds of cows, some for Beef production and some for Dairy.
If you are on pc the cattle breeds mod does this, farmer klein reviewed it on his channel.
Goose66
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Re: Dairy feed mix

Post by Goose66 »

Yep Cattle Breeds is a great mod. Really adds to the cows.
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Farming Girl
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Re: Dairy feed mix

Post by Farming Girl »

norfolk farmer wrote: Thu Apr 11, 2019 7:39 pm
Farming Girl wrote: Thu Apr 11, 2019 4:57 pm and have different breeds of cows, some for Beef production and some for Dairy.
If you are on pc the cattle breeds mod does this, farmer klein reviewed it on his channel.
Nice, i have both xbox and PC, however ive not realy played on pc yet, i got it for modding, but intend to start a game on pc too
Ann-Marie

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Eische
Posts: 3796
Joined: Thu Oct 18, 2018 5:17 pm

Re: Dairy feed mix

Post by Eische »

The dairy mix is defined in the mixer wagon. You can add any additional crop to the feed mix.
Two changes have to be done in the mixer wagons xml file:

Step 1- Adding the additional crop to the filltypes (example):

Code: Select all

        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0">
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="forage forage_mixing dryGrass_windrow silage straw canola wheat" capacity="16000">
                        <exactFillRootNode node="exactFillRootNode"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
Step 2 - Adding the additional crops to the feed mix (example):

Code: Select all

        <mixerWagonFillTypes>
            <mixerWagonFillType minPercentage="20" maxPercentage="75" name="dryGrass">
                <fillType fillType="dryGrass_windrow" />
            </mixerWagonFillType>
            <mixerWagonFillType minPercentage="20" maxPercentage="75" name="silage">
                <fillType fillType="silage" />
            </mixerWagonFillType>
            <mixerWagonFillType minPercentage="10" maxPercentage="35" name="straw">
                <fillType fillType="straw" />
            </mixerWagonFillType>
	    <mixerWagonFillType minPercentage="0" maxPercentage="30" name="canola">
               <fillType fillType="canola" />
		 </mixerWagonFillType>
            <mixerWagonFillType minPercentage="0" maxPercentage="30" name="wheat">
                <fillType fillType="wheat"/>
            </mixerWagonFillType>
        </mixerWagonFillTypes>
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