Vertex paint convert to blender

Varssevelder86
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Joined: Sun May 05, 2019 4:50 pm

Vertex paint convert to blender

Post by Varssevelder86 » Sun May 05, 2019 4:57 pm

Hi, i vertexpainted my flasher complate orange in blender, then converted it to i3d butt it looks like this.. is there a way to solve this?

In blender Image
In Gianst Editor 8.1.0 Image
Last edited by Varssevelder86 on Tue May 07, 2019 7:10 pm, edited 1 time in total.

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Tue May 07, 2019 5:59 pm

Please fix your images so we can see what the problem is. viewtopic.php?f=852&t=88819
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Varssevelder86
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Joined: Sun May 05, 2019 4:50 pm

Re: Vertex paint convert to blender

Post by Varssevelder86 » Tue May 07, 2019 7:10 pm

Garion wrote:
Tue May 07, 2019 5:59 pm
Please fix your images so we can see what the problem is. viewtopic.php?f=852&t=88819
Thanks Garion!

Changed the image so it should be visible :biggrin2:

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Tue May 07, 2019 8:44 pm

The vertex paint in blender will only show when the light is on. It is the color of the light itself. When in GE you need to at the vehicle shader and set it to static light. Then at this point you can add your diffuse spec and normal maps. To check your light you can scroll down in the material editor and set your light to 20 or so and it should light up.
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Varssevelder86
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Joined: Sun May 05, 2019 4:50 pm

Re: Vertex paint convert to blender

Post by Varssevelder86 » Tue May 07, 2019 9:40 pm

Garion wrote:
Tue May 07, 2019 8:44 pm
The vertex paint in blender will only show when the light is on. It is the color of the light itself. When in GE you need to at the vehicle shader and set it to static light. Then at this point you can add your diffuse spec and normal maps. To check your light you can scroll down in the material editor and set your light to 20 or so and it should light up.
The point is that the part in GE already has the shader and with the lightcontrol on.

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Tue May 07, 2019 10:46 pm

Hmm. Did you move the uvs down two and right one when applying the material?
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Varssevelder86
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Re: Vertex paint convert to blender

Post by Varssevelder86 » Tue May 07, 2019 10:48 pm

Garion wrote:
Tue May 07, 2019 10:46 pm
Hmm. Did you move the uvs down two and right one when applying the material?
I did move them 2 down, one right? For what is that?😅

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Tue May 07, 2019 11:14 pm

I've always done two down and one right. I think two down works too. Do you have a gloss map on. I've had issues where nothing would work right until I put a gloss map on.
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Varssevelder86
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Re: Vertex paint convert to blender

Post by Varssevelder86 » Tue May 07, 2019 11:26 pm

No i still use the FS17 system so i added an grey texture to the alpedo map

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Wed May 08, 2019 12:57 am

Even when I convert 17 mods without doing UDIM I will use the 19 shaders on the lights only. Then I use the default spec and default normals. I have my own alphas I use for clear, amber and red. Try using the 19 shaders for your lights.
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Varssevelder86
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Re: Vertex paint convert to blender

Post by Varssevelder86 » Wed May 08, 2019 9:06 am

I use the 19 shaders, i know how to make them work properly butt i only use the fs17 textures on them.

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Garion
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Re: Vertex paint convert to blender

Post by Garion » Wed May 08, 2019 4:29 pm

Well then my friend I have exhausted all the options I can think of. Sorry I can't be anymore help.
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Varssevelder86
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Re: Vertex paint convert to blender

Post by Varssevelder86 » Wed May 08, 2019 5:25 pm

Garion wrote:
Wed May 08, 2019 4:29 pm
Well then my friend I have exhausted all the options I can think of. Sorry I can't be anymore help.
Okey, thanks for the help! :)

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