In-Game Terrain Editor Issues

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mcatalyst
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In-Game Terrain Editor Issues

Post by mcatalyst » Mon Jun 17, 2019 6:51 pm

I have a test map with just the terrain. This map was originally based off Ravenport. All items and tipCols were removed and a new glre file was generated with the tipCol map script.

Using the in-game terrain editor I am unable to modify certain areas of the map so I cannot completely flatten the map if I wanted to.

What is the cause of this issue?

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derSchreiner
GIANTS Software | QA Analyst
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Joined: Fri Jan 01, 2010 8:02 pm
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Re: In-Game Terrain Editor Issues

Post by derSchreiner » Wed Jun 19, 2019 8:16 am

Hello, we found a problem with the GE tipCol Script.
The GE creat the wrong filename, after creating the .plcColMap.grle you have to rename it into: .plcMap.grle
Grüße derSchreiner

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mcatalyst
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Re: In-Game Terrain Editor Issues

Post by mcatalyst » Wed Jun 19, 2019 9:53 am

That works! Awesome! Thanks so much! :)

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