Tool: Automatic generation of <i3dMapping>

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asyvan
Posts: 549
Joined: Sun Aug 28, 2016 12:21 am
Location: Sweden

Tool: Automatic generation of <i3dMapping>

Post by asyvan »

Hi
here is a tool I made to automate the generation of the <i3dMapping> section of the mod XML.

The idea is that you set your names in GE (or Maya/Blender before exporting to GE) and this tool will pick those names up and generate the correct node ID for that name and give you the <i3dMapping>. It will notify you of name conflicts so you can fix those in GE, and if you have no name conflicts it means that you can move or insert new objects in GE and simply generate a new list of <i3dMapping> without rewriting your XML.

Here is the link:
https://docs.google.com/spreadsheets/d/ ... sp=sharing


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//Jens Ejvinsson
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MFPaul_J
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Joined: Tue Jan 15, 2019 10:01 pm
Location: Ireland

Re: Tool: Automatic generation of <i3dMapping>

Post by MFPaul_J »

Hey, We have a tool for some time now : https://github.com/SeanLatimer/I3DMappingExporter
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asyvan
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Location: Sweden

Re: Tool: Automatic generation of <i3dMapping>

Post by asyvan »

MFPaul_J wrote: Wed Oct 23, 2019 11:30 pm Hey, We have a tool for some time now : https://github.com/SeanLatimer/I3DMappingExporter
True. I was notified on Facebook as well about this. I didn't know. That tool is better than my simple spreadsheet.
//Jens Ejvinsson
Farming History: FS11, FS13, FS15, FS17, FS19 (Steam)
Logitech G29, Logitech/Saitek Sidepanel, Logitech F710 Wireless gamepad
PC Gamer - "The Silent Beast" i7-7700K @ 5Ghz, GTX 1070 @ 2.1GHz

Case IH Puma CVX With Tracks
Väderstad Rapid A600-800S Seed Drill
Tutorial compilation for FS19 - list of all my How To guides
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Dogface
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Re: Tool: Automatic generation of <i3dMapping>

Post by Dogface »

asyvan wrote: Sat Oct 19, 2019 4:54 pm Hi
here is a tool I made to automate the generation of the <i3dMapping> section of the mod XML.
Thanks, that's pretty cool.
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