Second UV layer export 3DS Max vertex attributes

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JD_Farmer
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Second UV layer export 3DS Max vertex attributes

Post by JD_Farmer »

Hi!

I've been using 3ds max for the past versions of Farming Simulator, and I'd like to keep my buildings and mods updated on the latest options for texturing etc.

I keep getting the same error when I try to apply the buildingShader.xml to any given object.

I have created two uv layers in 3ds max, and even tried to apply a vertex layer - but every time it seems that only one uv layer is exported.

What do I do to fix this problem?

The error I get is: Error: 'strawBoiler_vis' (strawBoiler_vis) doesn't have all required vertex attributes for material 'strawBoiler_mat'.

Help is much appreciated! :)

Best regards,
Mafokri
Error: Not all attributes for human being was found! :!: