Working on a map, based on the Sample Modmap 4x by Cazz64.
When playing/testing, the game lags like hell. In my logfile i've got like thousands of errorlines "Error: addRequiredCropType foliage must match the size of the ground terrain detail."
All _weight.png files are 4096*4096
Anybody got tips?
Map lagging + error addRequiredCropType
5 posts
Page 1 of 1
Re: Map lagging + error addRequiredCropType
Apparently it's the grle files that aren't the right size. I found a forumpost on how to change them (delete them, GE will make new one's...) but that messed things up.
-
- Posts: 188
- Joined: Sat May 13, 2017 7:32 am
- Location: Somewhere down in Texas
Re: Map lagging + error addRequiredCropType
On https://gdn.giants-software.com/index.php there is a tool to convert grle files to .png. From there you can scale to the size you need. You will have to register before you can download.
"Texas has yet to learn submission to any oppression, come from what source it may." Samuel Houston
Farming on PC
Farming on PC
Re: Map lagging + error addRequiredCropType
I used the converter, and now i have png files. How do I convert/get them back as grle?
-
- Posts: 188
- Joined: Sat May 13, 2017 7:32 am
- Location: Somewhere down in Texas
Re: Map lagging + error addRequiredCropType
Pretty sure you can open the map with them in .png format as long as they are in the correct folder. Then when you save, Giants editor will convert them back to .grle automatically.
I would make backups before doing it just in case an issue comes up.
I would make backups before doing it just in case an issue comes up.
"Texas has yet to learn submission to any oppression, come from what source it may." Samuel Houston
Farming on PC
Farming on PC
5 posts
Page 1 of 1