Removing fruit types

Your forum for all discussions around Modding.
Ntone
Posts: 34
Joined: Sun Jan 26, 2014 8:04 pm

Removing fruit types

Post by Ntone »

Any pointers on how to remove additional fruit types on a map?
I tried it by deleting lines in maps_fruitTypes.xml but ended up with a bunch of errors...
Ntone
Posts: 34
Joined: Sun Jan 26, 2014 8:04 pm

Re: Removing fruit types

Post by Ntone »

2019-12-29 20:13 Warning: Unknown fruitType 'millet' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'rye' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'clover' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'tobacco' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'hops' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'tobacco' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'poppy' for MaterialUtil.onCreateCutterEffect
2019-12-29 20:13 Warning: Unknown fruitType 'spelt' for MaterialUtil.onCreateCutterEffect
Ntone
Posts: 34
Joined: Sun Jan 26, 2014 8:04 pm

Re: Removing fruit types

Post by Ntone »

2019-12-29 20:30 Error: i3d 'C:/Users/ntone/Documents/My Games/FarmingSimulator2019/mods/Hectares/maps/newFruits/fillPlanes/particle_materialHolder.i3d' could not be found.
2019-12-29 20:30 ERROR: i3d file maps/newFruits/fillPlanes/particle_materialHolder.i3d not found
2019-12-29 20:30 LUA call stack:
2019-12-29 20:30 dataS/scripts/BaseMission.lua (2154) : printCallstack
2019-12-29 20:30 dataS/scripts/missions/mission00.lua (367) : loadI3D
2019-12-29 20:30 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-12-29 20:30 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-12-29 20:30 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-12-29 20:30 dataS/scripts/main.lua (1856) : update
2019-12-29 20:30 Error: i3d 'C:/Users/ntone/Documents/My Games/FarmingSimulator2019/mods/Hectares/maps/newFruits/fillPlanes/fillPlane_materialHolder.i3d' could not be found.
2019-12-29 20:30 ERROR: i3d file maps/newFruits/fillPlanes/fillPlane_materialHolder.i3d not found
2019-12-29 20:30 LUA call stack:
2019-12-29 20:30 dataS/scripts/BaseMission.lua (2154) : printCallstack
2019-12-29 20:30 dataS/scripts/missions/mission00.lua (367) : loadI3D
2019-12-29 20:30 dataS/scripts/misc/AsyncManager.lua (42) : lambda
2019-12-29 20:30 dataS/scripts/misc/AsyncManager.lua (119) : runLambda
2019-12-29 20:30 dataS/scripts/misc/DeferredLoadingManager.lua (39) : runTopTask
2019-12-29 20:30 dataS/scripts/main.lua (1856) : update
2019-12-29 20:30 Error: i3d 'C:/Users/ntone/Documents/My Games/FarmingSimulator2019/mods/Hectares/maps/newFruits/fillPlanes/effect_materialHolder.i3d' could not be found.
2019-12-29 20:30 ERROR: i3d file maps/newFruits/fillPlanes/effect_materialHolder.i3d not found
Ntone
Posts: 34
Joined: Sun Jan 26, 2014 8:04 pm

Re: Removing fruit types

Post by Ntone »

Drmattymd wrote: Sun Dec 29, 2019 8:38 pm If you're trying to get rid of it to use the map, in 17 you had to look for something in the line that said "heap type true" and change it to false. Or something like that. I haven't messed with it in 19 so I'm not sure if it's the same or not
I managed to remove them and change the multicoloured fancy images to the standard FS19 images for crop types. I deleted the folder "newfruits", but now I get above errors...
Post Reply