I like this seeder as its a good medium sized implement. But whenever you use AI from the Game or CoursePlay, it always lowers late, leaving a missed patch about 3 - 5 meters.
I was wondering how it could be fixed, whether a change needs to be made somewhere in its xml, or the id3 file in GE?
http://www.modhub.us/farming-simulator- ... -db60-1-0/
John Deere DB60 - Lowers Late
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John Deere DB60 - Lowers Late
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Re: John Deere DB60 - Lowers Late
Most of these figures are greek to me, but I thought I would post what I found in the xml. I searched the i3d file with notepad, but did not find any workareas or ai in it, that pretty much leaves the xml. Unless there is some type of marker or position that actually needs to be changed in GE. It looks like it dropping about (8) feet late.
<workAreas>
<workArea type="sowingMachine" functionName="processSowingMachineArea">
<area startNode="0>3" widthNode="0>2" heightNode="0>1"/>
<groundReferenceNode index="1"/>
<folding minLimit="0" maxLimit="0.2"/>
</workArea>
<workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false">
<area startNode="0>18" widthNode="0>19" heightNode="0>20"/>
<groundReferenceNode index="2"/>
<folding minLimit="0" maxLimit="0.2"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="1>0|5|0|0|0|3|0" widthNode="1>0|5|0|0|0|3|1" heightNode="1>0|5|0|0|0|3|2"/>
<testArea startNode="1>0|5|0|0|0|3|3" widthNode="1>0|5|0|0|0|3|4" heightNode="1>0|5|0|0|0|3|5"/>
<groundReferenceNode index="1"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="2>0|5|0|0|0|3|0" widthNode="2>0|5|0|0|0|3|1" heightNode="2>0|5|0|0|0|3|2"/>
<testArea startNode="2>0|5|0|0|0|3|3" widthNode="2>0|5|0|0|0|3|4" heightNode="2>0|5|0|0|0|3|5"/>
<groundReferenceNode index="1"/>
</workArea>
</workAreas>
I found this group under AI:
<ai>
<needsLowering value="true"/>
<areaMarkers leftNode="0>8" rightNode="0>7" backNode="0>9"/>
<sizeMarkers leftNode="0>8" rightNode="0>7" backNode="0>9"/>
<collisionTrigger node="0>0"/>
<allowTurnBackward value="false"/>
<turningRadiusLimitation radius="8"/>
<toolReverserDirectionNode node="0>9"/>
</ai>
<workAreas>
<workArea type="sowingMachine" functionName="processSowingMachineArea">
<area startNode="0>3" widthNode="0>2" heightNode="0>1"/>
<groundReferenceNode index="1"/>
<folding minLimit="0" maxLimit="0.2"/>
</workArea>
<workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false">
<area startNode="0>18" widthNode="0>19" heightNode="0>20"/>
<groundReferenceNode index="2"/>
<folding minLimit="0" maxLimit="0.2"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="1>0|5|0|0|0|3|0" widthNode="1>0|5|0|0|0|3|1" heightNode="1>0|5|0|0|0|3|2"/>
<testArea startNode="1>0|5|0|0|0|3|3" widthNode="1>0|5|0|0|0|3|4" heightNode="1>0|5|0|0|0|3|5"/>
<groundReferenceNode index="1"/>
</workArea>
<workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
<area startNode="2>0|5|0|0|0|3|0" widthNode="2>0|5|0|0|0|3|1" heightNode="2>0|5|0|0|0|3|2"/>
<testArea startNode="2>0|5|0|0|0|3|3" widthNode="2>0|5|0|0|0|3|4" heightNode="2>0|5|0|0|0|3|5"/>
<groundReferenceNode index="1"/>
</workArea>
</workAreas>
I found this group under AI:
<ai>
<needsLowering value="true"/>
<areaMarkers leftNode="0>8" rightNode="0>7" backNode="0>9"/>
<sizeMarkers leftNode="0>8" rightNode="0>7" backNode="0>9"/>
<collisionTrigger node="0>0"/>
<allowTurnBackward value="false"/>
<turningRadiusLimitation radius="8"/>
<toolReverserDirectionNode node="0>9"/>
</ai>
Asus ROG STRIX X670E-A GAMING
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- Dairydeere
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Re: John Deere DB60 - Lowers Late
Check yesmods.com. There are a couple DB60 mods on there, and they might be different
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Re: John Deere DB60 - Lowers Late
There's only (2) of these DB60's, and apparently one author copied from the other, as they both have the same issue of lowering late with any AI
Asus ROG STRIX X670E-A GAMING
AMD Ryzen 9 7900X3D
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Sapphire NITRO+ RX 7900 XTX Vapor-X
Corsair HX1200 1200 Watt Pwr Sup
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Win 11 Pro 64bit
AMD Ryzen 9 7900X3D
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Corsair HX1200 1200 Watt Pwr Sup
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- Dairydeere
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Re: John Deere DB60 - Lowers Late
Ok. Sorry it didn’t work
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Re: John Deere DB60 - Lowers Late
<area startNode="0>3" widthNode="0>2" heightNode="0>1"/>
This is what defines the work area. Go into GE and find 0>3, 0>2, 0>1 and adjust those nodes. This should fix the problem. They might not be labeled correctly in the editor but the numbers don't lie.
This is what defines the work area. Go into GE and find 0>3, 0>2, 0>1 and adjust those nodes. This should fix the problem. They might not be labeled correctly in the editor but the numbers don't lie.
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Farming on PC
Farming on PC
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Re: John Deere DB60 - Lowers Late
<area startNode="0>18" widthNode="0>19" heightNode="0>20"/>
Also look at these. They define the fertilizer area.
Also look at these. They define the fertilizer area.
"Texas has yet to learn submission to any oppression, come from what source it may." Samuel Houston
Farming on PC
Farming on PC
Re: John Deere DB60 - Lowers Late
I appreciate everyone's help!
I never was able to get it any less that about 12" - 15" inches. I moved all those equally back (1.524), my first attempt left me late lowering, about one foot, but now it was also lifting about 1 foot early. So I bumped it back forward (I think .096), now its still late lower about one foot, but lifts when it should. One foot is live-able, but I will tinker with it another day to see if I can figure it out. It too bad that Giant won't just give use some JD implements in the (3) DLC's they plan to release in 2020.
I never fully understood GE, when you make changes to these nodes, is GE writing to those nodes listed in the xml, and changing their values?
I never was able to get it any less that about 12" - 15" inches. I moved all those equally back (1.524), my first attempt left me late lowering, about one foot, but now it was also lifting about 1 foot early. So I bumped it back forward (I think .096), now its still late lower about one foot, but lifts when it should. One foot is live-able, but I will tinker with it another day to see if I can figure it out. It too bad that Giant won't just give use some JD implements in the (3) DLC's they plan to release in 2020.
I never fully understood GE, when you make changes to these nodes, is GE writing to those nodes listed in the xml, and changing their values?
Asus ROG STRIX X670E-A GAMING
AMD Ryzen 9 7900X3D
32GB G.SKILL Trident Z5 Neo AMD EXPO 32GB DDR5 6000 F5-6000J3038F16GX2-TZ5NR
SSD NVMe 1 TB - Samsung 990 PRO
Sapphire NITRO+ RX 7900 XTX Vapor-X
Corsair HX1200 1200 Watt Pwr Sup
NZXT Kraken Z73 360 AIO CPU Cooler
Sennheiser Game One headset / Sennheiser GSX 1000 Gaming Audio Amplifier
LG 32GK850G-B 32" QHD 65Hz Refresh Rate
Win 11 Pro 64bit
AMD Ryzen 9 7900X3D
32GB G.SKILL Trident Z5 Neo AMD EXPO 32GB DDR5 6000 F5-6000J3038F16GX2-TZ5NR
SSD NVMe 1 TB - Samsung 990 PRO
Sapphire NITRO+ RX 7900 XTX Vapor-X
Corsair HX1200 1200 Watt Pwr Sup
NZXT Kraken Z73 360 AIO CPU Cooler
Sennheiser Game One headset / Sennheiser GSX 1000 Gaming Audio Amplifier
LG 32GK850G-B 32" QHD 65Hz Refresh Rate
Win 11 Pro 64bit
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