Adding tip collision to placeable mod

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Bogy12
Posts: 47
Joined: Tue Jul 02, 2019 1:13 pm

Adding tip collision to placeable mod

Post by Bogy12 » Wed Feb 26, 2020 1:30 pm

Hi. I have a quick question... how do you properly add tip collision to a placeable mod in giants editor ? In .xml file I set <tipOcclusionUpdateArea sizeX="11" sizeZ="38"/> to writen X and Z sizes. Its a simple placeable shed, nothing more. In giants editor I added cube object which should represent tip collisions. Collision mask for each of those objects is set to 80000 (i guess that is right number ?). But it still doesnt work.... i tried making wider collision objects but still no luck... im new to modding so i dont really understand properly what am i doing wrong... can somebody please help me with this ? Thank you
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Way2drunk2walk
Posts: 187
Joined: Sat May 13, 2017 7:32 am
Location: Somewhere down in Texas

Re: Adding tip collision to placeable mod

Post by Way2drunk2walk » Wed Feb 26, 2020 4:44 pm

I think the tip collision on a placeable is determined by setting 3 transform groups and adding the correct lines in the XML.

My suggestion is to look at one of Giants placeables to get a better idea of how to make it work.
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Bogy12
Posts: 47
Joined: Tue Jul 02, 2019 1:13 pm

Re: Adding tip collision to placeable mod

Post by Bogy12 » Wed Feb 26, 2020 6:17 pm

Never mind. I just managed to get it working. Had a problem with size x and z in xml file. But thanks for your help :)

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