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Adding tip collision to placeable mod

Posted: Wed Feb 26, 2020 1:30 pm
by Bogy12
Hi. I have a quick question... how do you properly add tip collision to a placeable mod in giants editor ? In .xml file I set <tipOcclusionUpdateArea sizeX="11" sizeZ="38"/> to writen X and Z sizes. Its a simple placeable shed, nothing more. In giants editor I added cube object which should represent tip collisions. Collision mask for each of those objects is set to 80000 (i guess that is right number ?). But it still doesnt work.... i tried making wider collision objects but still no luck... im new to modding so i dont really understand properly what am i doing wrong... can somebody please help me with this ? Thank you
Images:
https://ibb.co/171Lqs2
https://ibb.co/1M54zpt
https://ibb.co/hHr0VtK

Re: Adding tip collision to placeable mod

Posted: Wed Feb 26, 2020 4:44 pm
by Way2drunk2walk
I think the tip collision on a placeable is determined by setting 3 transform groups and adding the correct lines in the XML.

My suggestion is to look at one of Giants placeables to get a better idea of how to make it work.

Re: Adding tip collision to placeable mod

Posted: Wed Feb 26, 2020 6:17 pm
by Bogy12
Never mind. I just managed to get it working. Had a problem with size x and z in xml file. But thanks for your help :)