FS17 Animations, Nothing works.

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dirtywastegash
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Joined: Thu May 14, 2020 7:08 pm
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FS17 Animations, Nothing works.

Post by dirtywastegash »

I'm going to asume the forum over and GDN is dead as i posted there many times and receive no reply, So this is crossposted here also.

I am attempting to create an placeable with some animations on it, I have tried many things with no success.

1) Using blender, Animations are never exported. Just doesnt work, Have tried many things. If there is a way to export animations from blender directly please tell me

2) Using maya the exporter console is spammed with

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Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[261].pntz in clip MovingLaampSource
Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[261].pnty in clip MovingLaampSource
Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[261].pntx in clip MovingLaampSource
Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[260].pntz in clip MovingLaampSource
Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[260].pnty in clip MovingLaampSource
Warning: Failed to find the animated object for the animation curve pCylinderShape5.pnts[260].pntx in clip MovingLaampSource
and so no animation shows in the GE. How can i fix this to export animations from Maya as this is my preferred software.

3) using 3dsMax exporter animation does indeed show in GE, but when checking id3 file i see

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<Keyframe time="0" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="41.6666679" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="83.3333358" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="125" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="166.6666717" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="208.3333282" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="250" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="291.6666564" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="333.3333435" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="375" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />
                <Keyframe time="416.6666564" translation="-0.00014 0.08498 -0.27547" iptin="linear" iptout="linear" rotation="90.0002 0 0" iprin="linear" iprout="linear" />

where these values are meant to be between 0 and 1 only. so when i load mod in game, Game crashes and i must restart pc
log.txt shows

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Error: Can't add keyframe. Time is not strictly monotonic increasing.
Error: Can't add keyframe. Keyframe controls not the same attributes.
many many times.

Please dont tell me to use XML animations, Saying XML animations are more flexible is all well and good until your animatedobjects XML file is 230,000 lines long and game crash because of massive animatedObjects.xml

someone PLEASE help, I am seriously about to give up on this after making many posts (for different issues) over on GDN forums and not a single one receiving a reply in over a week.
This is almost the final piece of the puzzle for the mod i am making, the last being scripting the animation to run on a loop which again i can pretty much no useful information on.

TIA anyone who does indeed respond.
:hi:
"the night is dark and full of terrors"
dirty