[NEEDS FIX ASAP!] Giants 3ds Max Export Plugins

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Norwegian81
Posts: 39
Joined: Thu Jul 23, 2020 10:02 am
Location: Norway

[NEEDS FIX ASAP!] Giants 3ds Max Export Plugins

Post by Norwegian81 »

I'm pretty sure that Giants got their hands full already, but let's see what happens when we use the plugins at GDN https://gdn.giants-software.com/index.php in 3ds Max 2021..

Here we go...

First ERROR: That's the 2015 x64-version.
Image

2nd ERROR: That's the 2016 x64-version.
Image

3rd ERROR: That's the 2019 x64-version.
Image

So Giants... Are you going to fix your 3ds Max plugin next year, or are you just ignoring? And are you really at GDN providing support to those who struggle with your tools to get their mods ready for your game?


I'm just asking.
drinking beer when I'm scripting...sure it helps :lol:
s8080t
Posts: 712
Joined: Wed Nov 20, 2019 9:26 pm

Re: [NEEDS FIX ASAP!] Giants 3ds Max Export Plugins

Post by s8080t »

As GIANTS seems to primarily use Maya, I'd tend to think that plugins for other software won't get much attention any more.

It's the same with Blender - but as it's Open Source and has a nice Python API, there are actively developed and maintained plugins (exporters, material selector, scene verifier, ...). So maybe it's time to have a look at Blender? :]
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