I'm pretty sure that Giants got their hands full already, but let's see what happens when we use the plugins at GDN https://gdn.giants-software.com/index.php in 3ds Max 2021..
Here we go...
First ERROR: That's the 2015 x64-version.
2nd ERROR: That's the 2016 x64-version.
3rd ERROR: That's the 2019 x64-version.
So Giants... Are you going to fix your 3ds Max plugin next year, or are you just ignoring? And are you really at GDN providing support to those who struggle with your tools to get their mods ready for your game?
I'm just asking.
[NEEDS FIX ASAP!] Giants 3ds Max Export Plugins
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- Norwegian81
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- Joined: Thu Jul 23, 2020 10:02 am
- Location: Norway
[NEEDS FIX ASAP!] Giants 3ds Max Export Plugins
drinking beer when I'm scripting...sure it helps
Re: [NEEDS FIX ASAP!] Giants 3ds Max Export Plugins
As GIANTS seems to primarily use Maya, I'd tend to think that plugins for other software won't get much attention any more.
It's the same with Blender - but as it's Open Source and has a nice Python API, there are actively developed and maintained plugins (exporters, material selector, scene verifier, ...). So maybe it's time to have a look at Blender? :]
It's the same with Blender - but as it's Open Source and has a nice Python API, there are actively developed and maintained plugins (exporters, material selector, scene verifier, ...). So maybe it's time to have a look at Blender? :]
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