eSound's studio by Erlan10

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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

FS19. URAL NEXT Farmer. Launch Trailer.
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

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✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
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Re: eSound's studio by Erlan10

Post by Erlan10 »

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
Joined: Sun Nov 10, 2019 6:50 pm
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Re: eSound's studio by Erlan10

Post by Erlan10 »

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
Joined: Sun Nov 10, 2019 6:50 pm
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Re: eSound's studio by Erlan10

Post by Erlan10 »

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
Joined: Sun Nov 10, 2019 6:50 pm
Location: Kazakhstan
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Re: eSound's studio by Erlan10

Post by Erlan10 »

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
Hank Kerchief
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Re: eSound's studio by Erlan10

Post by Hank Kerchief »

I am wondering if you have figured out how to give a mod multiple different engine sounds.

For example, if a tractor has two engine configuration options in the shop. One a regular diesel, the other with a turbo. Can it be configured so that the engine sound file used is different based on which engine configuration the player purchases?
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

Hank Kerchief wrote: Thu Aug 12, 2021 4:22 pm I am wondering if you have figured out how to give a mod multiple different engine sounds.

For example, if a tractor has two engine configuration options in the shop. One a regular diesel, the other with a turbo. Can it be configured so that the engine sound file used is different based on which engine configuration the player purchases?
Hi, yes, of course you can, here is my mod Kirovets there for each engine its own sounds

viewtopic.php?f=895&t=158783
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

#eSounds#JONHDEERE#6250R
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

Enjoy watching :wink3:

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

#FS19#eFarmings#eSounds#JohnDeere#6250R#Horsch#Tiger6DT#cinematictrailer
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
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Re: eSound's studio by Erlan10

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✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
Posts: 280
Joined: Sun Nov 10, 2019 6:50 pm
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Re: eSound's studio by Erlan10

Post by Erlan10 »

✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

#FS22#kirovets#k700#eSounds#GIANTSLoopSynthesisTool#test
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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Erlan10
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Re: eSound's studio by Erlan10

Post by Erlan10 »

FS22. GIANTS Loop Synthesis Tool. Kirovets K-700. Test sounds #4. Final Version?.
✔ Player since fs2008

▪ modeller, sound designer

⚡ keep calm and love kirovets 😎💪🏻

https://www.youtube.com/@eFarmings
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