Usage of Giants Code
4 posts
Page 1 of 1
-
- Posts: 21
- Joined: Sun Aug 09, 2020 2:18 am
- Contact:
Usage of Giants Code
I was thinking about something as I was thinking up the idea of making the Rite 750 earthquake tractor for fs19. I’m not an experienced modder by any means, I’m still learning blender and XML. I was just wondering if it is okay to say... take the code from the big bud 450 and use it and just replace the i3d file and edit a few things in xml. You know, just to help with the whole xml layout. Appreciate you guys veiwing this and any answers you may have. I just don’t want any trouble with giants, because they brought us the game after all.
560 acre family farm, grain and beef operation. FS19 on XBOX ONE and PC. Growing YouTube channel!
IronHorse Modding
IronHorse Modding
Re: Usage of Giants Code
That's how most vehicles are built anyway
Take the XML blocks for the specializations you need and fit them to your I3D - which can be quite time consuming, too (engine characteristics, animations, moving parts, etc.).
"The code" used by the vehicles is the game engine and it's Lua scripts, so there's nothing to worry about.
Take the XML blocks for the specializations you need and fit them to your I3D - which can be quite time consuming, too (engine characteristics, animations, moving parts, etc.).
"The code" used by the vehicles is the game engine and it's Lua scripts, so there's nothing to worry about.
-
- Posts: 21
- Joined: Sun Aug 09, 2020 2:18 am
- Contact:
Re: Usage of Giants Code
Alrighty, thanks!
560 acre family farm, grain and beef operation. FS19 on XBOX ONE and PC. Growing YouTube channel!
IronHorse Modding
IronHorse Modding
Re: Usage of Giants Code
YES! Somebody needs to make a Rite! Hopefully more accurately than simply repainting a Big Bud, though.
4 posts
Page 1 of 1