Is there a way to have 2 different hand positions for a mod depending on a bought option in the shop.
<characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
<target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
<target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
<target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
<target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
</characterNode>
I understand that the above lines determins the location and orientation, but I'd like to have a different hand position for 1 store option. Not sure itf this causes a problem, but the option is motorconfigurations
Character Hand position in cab
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Re: Character Hand position in cab
My quick idea was to look in the LUADOC if there's something like characterNodeConfiguration, but this does not seem to be the case. I think it won't be easily possible then.
You could split the mod in two separate XMLs (-> two storeItems) instead of configurations as a workaround.
You could split the mod in two separate XMLs (-> two storeItems) instead of configurations as a workaround.
2 posts
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