Character Hand position in cab

Your forum for all discussions around Modding.
User avatar
ninjayx02
Posts: 44
Joined: Wed Jul 26, 2017 11:03 pm

Character Hand position in cab

Post by ninjayx02 »

Is there a way to have 2 different hand positions for a mod depending on a bought option in the shop.

<characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90">
<target ikChain="rightFoot" targetNode="playerRightFootTarget"/>
<target ikChain="leftFoot" targetNode="playerLeftFootTarget"/>
<target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
<target ikChain="leftArm" targetNode="playerLeftHandTarget"/>
</characterNode>

I understand that the above lines determins the location and orientation, but I'd like to have a different hand position for 1 store option. Not sure itf this causes a problem, but the option is motorconfigurations
s8080t
Posts: 712
Joined: Wed Nov 20, 2019 9:26 pm

Re: Character Hand position in cab

Post by s8080t »

My quick idea was to look in the LUADOC if there's something like characterNodeConfiguration, but this does not seem to be the case. I think it won't be easily possible then.

You could split the mod in two separate XMLs (-> two storeItems) instead of configurations as a workaround.
Languages: DE/EN
Plattform: PC
Meine Mods
Grünlandsuchti
IT-Spezialexperte
OpenSource-Verfechter
Post Reply