Summary:
- faster/better terrain sculpting tools. (I forgot to mention, but support for using an alpha/greyscale image as a brush would be tremendously helpful in some cases)
- ground texture blending - and better performance of painting textures
- an asset browser (which shows the folder hierarchy and the models within the map project)
- better material handling/asset/material editor
- option to snap objects on ground (or other objects) when they're moved
- easier/better/more robust handling of foliage and trees placement (handy for creating or clearing forests especially)
My wishes for a better (map) Editor for FS22
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Re: My wishes for a better (map) Editor for FS22
Another thing I'd like to mention;
Perhaps a paintbrush to give certain parts of the terrain a little more poly density?
I'm having such a hard time making real nice dirt roads with custom mesh because the polys are so big, but have to flatten an abnormal width of terrain in order to even place a road there.
More resolution in exact spots would help a lot.
Perhaps a paintbrush to give certain parts of the terrain a little more poly density?
I'm having such a hard time making real nice dirt roads with custom mesh because the polys are so big, but have to flatten an abnormal width of terrain in order to even place a road there.
More resolution in exact spots would help a lot.
2 posts
Page 1 of 1