fillVolume in 3d max
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fillVolume in 3d max
Hello everyone. Tell me how to make fillVolume correctly in 3d max, so that there is no Warning: You need to flag Volume Mesh as CPU Mesh in Maya.
Re: fillVolume in 3d max
The CPU mesh flag is a setting in GE you can just activate in the properties of the mesh.
For the fillVolume itself: it has to be VERY low poly and MUST NOT be concarve. And some say that top and bottom need to be parallel faces.
So it's quite tricky to create simple, yet good looking and perfectly fitting fillVolumes that actually work :>
For the fillVolume itself: it has to be VERY low poly and MUST NOT be concarve. And some say that top and bottom need to be parallel faces.
So it's quite tricky to create simple, yet good looking and perfectly fitting fillVolumes that actually work :>
2 posts
Page 1 of 1