What mods do people want in Farming Simulator 22?

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elramaxx
Posts: 2
Joined: Sat Nov 27, 2021 8:45 pm

Re: What mods do people want in Farming Simulator 22?

Post by elramaxx »

I think we desperately need a mod that makes production chain buildings process materials MUCH MUCH faster. I spent all afternoon setting up a cotton farm only to not be able to sell almost half my stuff due to the spinnery being excruciatingly slow to process the cotton. In fact I was able to harvest another batch of cotton before I was able to sell the cotton from the harvest prior, its honestly ridiculous.
Stevieray
Posts: 8
Joined: Tue Nov 23, 2021 1:02 am

Re: What mods do people want in Farming Simulator 22?

Post by Stevieray »

I would like guidance steering and map objects hider. I miss those already from fs19.
Pwnocchio
Posts: 18
Joined: Wed Nov 24, 2021 5:15 pm

Re: What mods do people want in Farming Simulator 22?

Post by Pwnocchio »

Auto-Loaders.

Loaded 8,000L of strawberry pallets by hand yesterday. Drove me right out of the berry business. :)
FarmSimJim
Posts: 2
Joined: Fri Dec 03, 2021 5:01 pm

Re: What mods do people want in Farming Simulator 22?

Post by FarmSimJim »

The one thing I've always wanted a mod of is a Ford 861 Powermaster 4wd but I'm not holding my breath for it as it's something that would probably be very hard to find a 3D model of.

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- Autoloading trailers for bales and pallets
- Larger capacity water tanker/trailer (not semi-tanker)
- Base map farm buildings that are actually functional or at least sellable
Zekumas
Posts: 12
Joined: Sat Mar 05, 2016 10:59 am

Re: What mods do people want in Farming Simulator 22?

Post by Zekumas »

New Holland Self Propelled baler

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New Holland Stackcruiser Bale Wagon

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Hay Squeeze

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The Stack Cruiser & Hay Squeeze ares still in use in most parts of the US, especially in California. The Self propelled abler, is just nostalgia and nice unique vehicle.
Bram83
Posts: 13
Joined: Wed Mar 25, 2020 4:21 pm

Re: What mods do people want in Farming Simulator 22?

Post by Bram83 »

I like the contractormod and de season mod from fs19.
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HatsuneKid
Posts: 26
Joined: Thu Jul 30, 2020 5:15 am

Re: What mods do people want in Farming Simulator 22?

Post by HatsuneKid »

Simple IC
SYN TRAC! SYN TRAC! SYN TRAC!
And any vehicle that could open the door.
StarStreak2109
Posts: 68
Joined: Mon Dec 06, 2021 12:45 pm

Re: What mods do people want in Farming Simulator 22?

Post by StarStreak2109 »

Stevieray wrote: Sun Nov 28, 2021 1:57 pm I would like guidance steering and map objects hider. I miss those already from fs19.
+1
beartracks
Posts: 2
Joined: Wed Dec 01, 2021 10:11 pm

Re: What mods do people want in Farming Simulator 22?

Post by beartracks »

The ability to expand the field sizes for cows and chickens after installation of them.

This imo would allow one to decide what is full "free range" for chickens and allow cows more space if the field allows it
snekko
Posts: 65
Joined: Sat Nov 21, 2020 9:48 pm

Re: What mods do people want in Farming Simulator 22?

Post by snekko »

Grazing animals, like we got in FS17. : https://fs17.lt/grazing-animals-v-1-1/
Because, its a bit silly to have a big sheep pasture, with only one scheep, and still need to feed grass.

Follow me mod

FS17 paint roller https://www.farming-simulator.com/mod.p ... d_id=75812
Because it was more easy to get straight and smooth curvy roads and farmyards

A vegtable garden, like the greenhouses without greenhouses, and with different vegtable, and only produce in spring, summer and authum.

Fruittrees which give fruits, instead of daily income

Realistic seeder https://fs19.net/farming-simulator-2019 ... eder-v1-0/
Mikemn
Posts: 8
Joined: Fri Aug 07, 2020 4:23 am

Re: What mods do people want in Farming Simulator 22?

Post by Mikemn »

Would be cool to have a bail storage loft. Bring bails in, store them and have a graphic of each bail type up on a shelf or something. Then have the ability to unload or spawn the bails when needed. A number of bails on a map or server can tend to bog it down, this would help.
Mikemn
Posts: 8
Joined: Fri Aug 07, 2020 4:23 am

Re: What mods do people want in Farming Simulator 22?

Post by Mikemn »

I would support any modder who can successfully make a "hat" in FS22. Id like to have a "horsehead" looking mask / hat or santa hat in the game.
humbe
Posts: 1415
Joined: Sat Jan 18, 2020 9:33 pm

Re: What mods do people want in Farming Simulator 22?

Post by humbe »

- 3rd person view for char on foot
- Functionality for peek left/right and look back when reversing, as VCA had in FS19.
- Old, rusty, cheap tools for old time farming in no mans land map :) Missing cheap planter, a cheap way to deal with stones, a really small cultivator that can work with 45 hp...
- A US brand old tractor without cab that can have a frontloader. (with fitting frontloader bucket and fork if defaults doesnt work)
- Contractor mod from FS19. No teleport between vehicles but you can switch which of 4 chars to control to simulate a family working on a farm for instance.
Last edited by humbe on Mon Jan 03, 2022 9:27 pm, edited 1 time in total.
SakisRs
Posts: 1
Joined: Sat Dec 18, 2021 7:30 pm
Location: PIRAEUS-GREECE
Contact:

Re: What mods do people want in Farming Simulator 22?

Post by SakisRs »

FENDT 800 ..
I used to work a Zetor and Deutz old tractors for transporting shaped stones to construct a stone wall on a field i own in central Greece.
I want to ride a 6R and 700 Vario someday. I love agricalture and tractors
Bloedig
Posts: 4
Joined: Fri Jan 01, 2016 5:56 pm

Re: What mods do people want in Farming Simulator 22?

Post by Bloedig »

Large snow plow / blower. The last update week of 12/13/21 has a blower, but it's too small.
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