I would like support regarding the problem below, I am trying to create an effectNode about unloading fertilizer spreaders, however I need to create it from scratch, in the Maya modeling application.
You can check the image below a little about what was done:
it has been modeled, added the material named default_mat and also opened its mesh at UV 0, identical to the game's, added the game's default tangent normalmap found in the shaders folder.
However the particle doesn't work inside the game, nothing just appears, I imported a game original and Bredal's original appears normally. I also have the following error in the log:
Code: Select all
2021-09-15 11:59 Error: 'effectUnloadRight' (effectUnloadRightShape) doesn't have all required vertex attributes for material 'fertilizer_mat113'.