FS22 Tutorial - Terrain/Fillplane Texture Format
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
FS22 Tutorial - Terrain/Fillplane Texture Format
I've just got around to properly investigating the issue everyone is having with ground and fillplane textures. The problem lies in the header of the DDS files. Whatever tool Giants is using to generate the DDS images is injecting some extra info into the header, which no tools I've used seems to do. This issue is identical to the issue with the customGradient files used by the building shader in FS19.
The only workaround I know of is to install a hexidecimal editor such as HxD. First, make sure your texture is saved at the proper resolution (1024x1024) and compression format (BC7_UNORM). You will then have to open one of the base game files, copy the header (first 4 lines), and overwrite the header on your own file. Using this method I've been able to successfully load my textures into Giants Editor as well as the game itself without any errors or warnings. It's a clunky solution, but it's the only thing I know to do until a new tool is released or Giants provides more info.
The only workaround I know of is to install a hexidecimal editor such as HxD. First, make sure your texture is saved at the proper resolution (1024x1024) and compression format (BC7_UNORM). You will then have to open one of the base game files, copy the header (first 4 lines), and overwrite the header on your own file. Using this method I've been able to successfully load my textures into Giants Editor as well as the game itself without any errors or warnings. It's a clunky solution, but it's the only thing I know to do until a new tool is released or Giants provides more info.
[HungryCow Design]
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
Thanks for sharing Much appreciated.
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
You can also use the Hex-editor plugin in Notepad++
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
No problem!
Sure. HxD was just an example.
[HungryCow Design]
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
THANK YOU THANK YOU!! Works perfectly!!
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
Can you please show with a screenshot the exact settings of the plugin for saving dds ?HungryCow212 wrote: ↑Tue Nov 30, 2021 7:59 pm (1024x1024) and compression format (BC7_UNORM). You will then have to open one of the base game files, copy the header (first 4 lines), and
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
If using Notepad++ all you need to do is correct the first four lines as shown and select save as do not select any "Save as type" leave it as it is (normal default .txt), your original filename will be shown in the save box so just select save the file will be saved to its current location.
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
What plugin are you referring to?
[HungryCow Design]
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
for example , a plug -in for PS from Nvidia or intel , which parameters to choose to save the fillplane textures diffuse and normal
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
BC7 compression with mipmaps. I don't use those plugins, so I can't provide a screenshot.
[HungryCow Design]
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
And what tools do you use for texture compression?
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- Joined: Sat May 02, 2020 2:53 am
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
THANK YOU SO MUCH, BRO. YOU SAVED MY LIFE SO BAD!!!!
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
I use Microsoft's DirectXTex command line utilities to convert my PNGs to DDS once they're finalized. Here's a link:
https://github.com/microsoft/DirectXTex
[HungryCow Design]
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- Posts: 3
- Joined: Sat May 02, 2020 2:53 am
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
Why do you not use paint.net to make yours .dds files?HungryCow212 wrote: ↑Thu Dec 02, 2021 3:02 pmI use Microsoft's DirectXTex command line utilities to convert my PNGs to DDS once they're finalized. Here's a link:
https://github.com/microsoft/DirectXTex
- HungryCow212
- Posts: 10
- Joined: Wed Jan 22, 2020 5:22 pm
Re: FS22 Tutorial - Terrain/Fillplane Texture Format
Because the texconv utility can convert thousands of images to DDS with a single command.LuanTavares127 wrote: ↑Sat Dec 04, 2021 3:09 am Why do you not use paint.net to make yours .dds files?
[HungryCow Design]