Texture Formats for FS22

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TheSuBBie
Posts: 540
Joined: Wed Jun 10, 2020 11:38 am

Texture Formats for FS22

Post by TheSuBBie »

I was under the impression that the new texture formats for FS22 were,

BC1 DXT1--- for all textures not requiring alpha transparency
BC7 -- for all textures requiring alpha transparency
BC4 -- for height maps

However I now see that items on the FS22 ModHub that have passed testing are still using the old BC3 DXT 5 format and in Giants Editor these textures are not flagged as errors, as was the case previously with DXT3 textures in FS19.

So I would like a definitive answer from Giants as to what textures should/can be used when creating maps/models etc to avoid any future testing problems that may arise regarding texture formats.
bdbssb
Posts: 212
Joined: Sat Jun 06, 2015 2:00 pm

Re: Texture Formats for FS22

Post by bdbssb »

Yes please. I am having a ton of issues and running in to multiple people struggling with this. Please help.
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Dogface
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Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Texture Formats for FS22

Post by Dogface »

TheSuBBie wrote: Sat Dec 04, 2021 1:07 pm So I would like a definitive answer from Giants as to what textures should/can be used when creating maps/models etc to avoid any future testing problems that may arise regarding texture formats.
I would also like to know
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