Autoload script

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Nova1990
Posts: 54
Joined: Fri Mar 10, 2017 4:01 pm

Autoload script

Post by Nova1990 »

Is it able to make a forwarder with autoload script? i ask because i hate to load logs but love to unload them.
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Dogface
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Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Autoload script

Post by Dogface »

Nova1990
Posts: 54
Joined: Fri Mar 10, 2017 4:01 pm

Re: Autoload script

Post by Nova1990 »

thanks but im using JD 1510 but can i just copy the autoload section from the XML file and jut paste it to my JD1510 XML file or do i need to change things in Giants?
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Dogface
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Re: Autoload script

Post by Dogface »

You would need to edit in Giants Editor too.
Nova1990
Posts: 54
Joined: Fri Mar 10, 2017 4:01 pm

Re: Autoload script

Post by Nova1990 »

i have done everything but now i got this error
2022-04-27 19:04 Error: Failed to find child 6 from node JD1510gBack_component2, only 6 children given
Error: Index not found: 1>6|2

how do i fix this?
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Dogface
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Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Autoload script

Post by Dogface »

Giants error messages are often very helpful. The game didn't find index 1>6|2
In the XML look for <i3dMappings> and then look for 1>6|2. Chances are that there is no item in GE with Index Path of 1>6|2.
You probably need to remap all the things you copied and pasted.
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Bear_from Oz
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Joined: Mon Mar 15, 2021 5:28 am

Re: Autoload script

Post by Bear_from Oz »

Hi. Every wood autoload I have looked at, appears to be self contained and custom made for that particular mod. Unfortunately, just copying the xml lines won't work. I believe that there are also I3D node addresses built in to the LUA which would have to be changed.
Nova1990
Posts: 54
Joined: Fri Mar 10, 2017 4:01 pm

Re: Autoload script

Post by Nova1990 »

Im not experienced modder so i dont really understand everything about this but i really want this to work so my question is how do i know what to remap
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