Create roads

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DuMoooH
Posts: 11
Joined: Fri Apr 29, 2022 8:12 pm

Create roads

Post by DuMoooH »

Hello everyone. Please help me with creating roads on the map, I searched everywhere for information. Someone does it through splines, someone with objects from fs17. And how do guys create, for example, from a map (modhub is not advertising) goldcrest celobuki? They make one object and it turns out qualitatively.
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Vector Man
Posts: 93
Joined: Wed Oct 16, 2019 7:34 pm
Location: Deutschland
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Re: Create roads

Post by Vector Man »

Hey,

I create my streets in blender. My workflow is:
- create a spline in GE
- place generic planes along this spline
- export these planes
- in Blender, create a curve that follows the planes
- create a street preset (a short straight part of the street with an array and a curve modifier)
- dublicate the preset and set the curve as the referenced object in the curve modifier (the origins must be at the same position)
- adjust the numer of dublications within the array modifier to fit the length of the curve
- apply the modifiers and export the street object

Cheers,
Vector Man
Vector Man
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TheSuBBie
Posts: 538
Joined: Wed Jun 10, 2020 11:38 am

Re: Create roads

Post by TheSuBBie »

Always remembering to adjust the terrain to your road spline first, using the Set Terrain Height by Spline script (GE-- Window --Script Editor (Left hand panel) -- Terrain--Set Terrain Height by Spline). First number is the height above or below the spline location, second is half the width of the deformation required.
Note: Once this script is executed it cannot be undone in the normal way so keep a backup copy of your map.dem.png

There is another script available that allows you to place objects instantly along the lenght of the spline instead of doing it by Ctrl D.
Further info and tutorialavailable here,

https://farmerboysmodding.com/index.php ... t-scripts/
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