Crawlers on tractors that dont have them

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Dakota5488
Posts: 14
Joined: Wed May 25, 2022 12:34 am

Re: Crawlers on tractors that dont have them

Post by Dakota5488 »

Improvement, however the Left and Right crawlers are flipped, and still only the "right" shows up, I have no clue what I'm doing wrong getting them to show up

Image

I have also attached a log, once the crawlers are selected in the store page it throws out the error you'll repeatedly see at the end.
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MK_McD
Posts: 96
Joined: Tue Aug 25, 2020 3:17 pm

Re: Crawlers on tractors that dont have them

Post by MK_McD »

2022-05-26 19:33 Error: Index not found: 0>0|0|2|1|1
2022-05-26 19:33 Error: Index not found: config_track01
2022-05-26 19:33 Error: Index not found: config_track02
2022-05-26 19:33 Error: Index not found: WheelBackLeft
2022-05-26 19:33 Error: Index not found: WheelBackRight
You can't just copy the mappings. You need to update them to point to the correct node.

This " 0>0|0|2|1|1" will be the Index Path on the Transform tab in the Attributes window. You need to update it to the correct path as defined in the mod you are trying to use.
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Dakota5488
Posts: 14
Joined: Wed May 25, 2022 12:34 am

Re: Crawlers on tractors that dont have them

Post by Dakota5488 »

Forgive me for my stupidity but how do i know what to point the index path to? I'm not very familiar with how that works.

the config_track01 and config_track02 options can be ignored btw, they apply to an option that the 4755 doesnt have but i forgot to take them out of the xml
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Dakota5488
Posts: 14
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Re: Crawlers on tractors that dont have them

Post by Dakota5488 »

Image

progress update: the jitteriness from the tracks is gone and im now able to spawn both up, however both of them are in the exact same location and using translation doesnt move them around, it also continues to complain about index 0>0|0|0|1|1 not existing, im still unsure on how to point those in the correct location
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Dakota5488
Posts: 14
Joined: Wed May 25, 2022 12:34 am

Re: Crawlers on tractors that dont have them

Post by Dakota5488 »

Update: i see what you mean with the nodes now, i thought giants editor pulled from the xml file but it doesnt, ive now fixed the node mappings and all that needs to be done now is fixing the translation of the tracks
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