Getting permissions to use mod on a new map.
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- HillyFarms
- Posts: 24
- Joined: Sun Oct 17, 2021 8:38 pm
- Location: BC Canada.
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Getting permissions to use mod on a new map.
I'm building 4km map based on a real location with a real DEM etc. It's looking good. BUT I'm using a ton of placeable Mods from modhub. I'm worried that I'll finish the map but not get permissions to use other people's mods. Does anyone have experience with this? I'm going to create a Credits board around the PDA and I'm happy to give credit everywhere to everyone. Seperate question... Do I still need to get permission if I don't build the mod into the map but make it a 'required' mod that automatically downloads from the modhub when the map downloads?
Re: Getting permissions to use mod on a new map.
If it downloads separately from the ModHub, I don't see the problem. In fact, modders would love that. They are getting more downloads.HillyFarms wrote: ↑Thu May 26, 2022 5:58 pm I'm building 4km map based on a real location with a real DEM etc. It's looking good. BUT I'm using a ton of placeable Mods from modhub. I'm worried that I'll finish the map but not get permissions to use other people's mods. Does anyone have experience with this? I'm going to create a Credits board around the PDA and I'm happy to give credit everywhere to everyone. Seperate question... Do I still need to get permission if I don't build the mod into the map but make it a 'required' mod that automatically downloads from the modhub when the map downloads?
It would be a problem if you used their Placeables as a PreFab. Incorporating their mod inside your map.
- HillyFarms
- Posts: 24
- Joined: Sun Oct 17, 2021 8:38 pm
- Location: BC Canada.
- Contact:
Re: Getting permissions to use mod on a new map.
That's exactly what I thought... next Q. How do I set them up as required mods for the map?
I poked around inside Gelderland, which has required mods, and it seems to me that the placeables are loaded from the map data folders via the placeables.xml. It doesn't look like they are loaded from the mod folder. This is probably a nooby question but I can't find much on it.
I poked around inside Gelderland, which has required mods, and it seems to me that the placeables are loaded from the map data folders via the placeables.xml. It doesn't look like they are loaded from the mod folder. This is probably a nooby question but I can't find much on it.
Re: Getting permissions to use mod on a new map.
Hello,
Just add a section in your modDesc.xml file :
Exemple :
<dependencies>
<dependency>FS22_1970sCowshed</dependency>
</dependencies>
That's all
Just add a section in your modDesc.xml file :
Exemple :
<dependencies>
<dependency>FS22_1970sCowshed</dependency>
</dependencies>
That's all
Modder FS22 : https://farming-simulator.com/mods.php? ... 433&page=0
Chaine youtube : https://www.youtube.com/channel/UCYvgwf ... M3xsqqGoKg
Chaine youtube : https://www.youtube.com/channel/UCYvgwf ... M3xsqqGoKg
- HillyFarms
- Posts: 24
- Joined: Sun Oct 17, 2021 8:38 pm
- Location: BC Canada.
- Contact:
Re: Getting permissions to use mod on a new map.
Oh, thanks. I'll look into dependencies. I think I have it working using $moddir$ instead of $mapdir$ in the placeables.xml. I stumbled across that when adding fences in-game and copying them out of the saves placeables.xml.
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