Broken 3 point

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Mudrig150
Posts: 4
Joined: Sun Mar 27, 2022 4:07 am

Broken 3 point

Post by Mudrig150 »

I took the in-game 5M mod and removed the front 3-point, but in the process broke the rear one. ImageThe 3 point works, but the arms don't move. I don't see any errors pertaining to the tractor in the log, I just think there's an animation that didn't get exported from giant's editor.
How are the 3 point animations done?
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Dogface
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Location: PC ⛽ USA

Re: Broken 3 point

Post by Dogface »

The 3 point attachers are handled in

Code: Select all

<attacherJoints>
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Dogface
Posts: 1090
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Re: Broken 3 point

Post by Dogface »

Mudrig150 wrote: Fri Jul 22, 2022 11:33 pm I just think there's an animation that didn't get exported from giant's editor.
That's not how animations work. Animations are handled in the xml section called

Code: Select all

<animations>
Mudrig150
Posts: 4
Joined: Sun Mar 27, 2022 4:07 am

Re: Broken 3 point

Post by Mudrig150 »

Dogface wrote: Sat Jul 23, 2022 1:48 pm
Mudrig150 wrote: Fri Jul 22, 2022 11:33 pm I just think there's an animation that didn't get exported from giant's editor.
That's not how animations work. Animations are handled in the xml section called

Code: Select all

<animations>
I see that now, but I also see that the problem is that the 3 point parts have come disconnected from the ref nodes, so the ref nodes are moving but the 3 point isn't attached to them in any way.
Mudrig150
Posts: 4
Joined: Sun Mar 27, 2022 4:07 am

Re: Broken 3 point

Post by Mudrig150 »

Moving the Main Arm node on the original...
Image
VS my edit...
Image
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