Giants Editor 9.0.3 & Parts- Help Needed

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Turk_WLF
Posts: 29
Joined: Wed Sep 25, 2019 11:38 pm

Giants Editor 9.0.3 & Parts- Help Needed

Post by Turk_WLF »

I have a tractor mod, that only has a default decal texture. I have copied the parts that have the decals on them & made the different decal textures that I want.

I can’t figured out how to add the new textures in the Giant Editor without changing the default texture in the material section of the editor. I’m not sure what I’m doing wrong.

Thanks,
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Dogface
Posts: 1072
Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Dogface »

If I understand what you mean, which is a big IF...

Make a second Material for the new decal. Use the original decal Material as a guide.
Turk_WLF
Posts: 29
Joined: Wed Sep 25, 2019 11:38 pm

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Turk_WLF »

I have the second material for new decal made but making the connections to be able to 2 decals selectable...that where i'm having problems.
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Dogface
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Joined: Mon Nov 28, 2016 3:02 pm
Location: PC ⛽ USA

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Dogface »

You didn't say selectable in the original post. What you are looking for is <designConfigurations>
Look at the SIP Favorit 254 in the game as an example.
Turk_WLF
Posts: 29
Joined: Wed Sep 25, 2019 11:38 pm

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Turk_WLF »

When I’m in the Giants Editor on the Material Editing, the Material pull down menu doesn’t change from the “original part” material to the “copy part(s).”

Key:
Original
New (what I added)

In the .i3d file...
(<Files> section)
<File fileId="13" filename="bigBud450Decals_diffuse.png"/>

<File fileId="30" filename="bigBud450_BafusBlue_Decals_diffuse.dds"/>
(<Material> section)
<Material name="bigBud450Decals_mat" materialId="490" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
<Texture fileId="13"/>
<Normalmap fileId="14"/>
<Glossmap fileId="10"/>
<CustomParameter name="RDT" value="0 0 0 0"/>
<CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
</Material>

<Material name="bafus_decal" materialId="490" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
<Texture fileId="30"/>
<Normalmap fileId="14"/>
<Glossmap fileId="10"/>
<CustomParameter name="RDT" value="0 0 0 0"/>
<CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
</Material>
In the Material pull down menu both objects still read “bigBud450Decals_mat”…

What am I doing wrong?
Ziuta Modding
Moderator
Posts: 936
Joined: Sun Jul 17, 2016 9:40 am

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Ziuta Modding »

You have the same materialID in both materials, and it is according to this ID that the material is assigned to the object (just as each texture has its ID which is assigned in the material)
Turk_WLF
Posts: 29
Joined: Wed Sep 25, 2019 11:38 pm

Re: Giants Editor 9.0.3 & Parts- Help Needed

Post by Turk_WLF »

I made the suggested changes after starting completely over but still not much has changed...

Key:
Original
New (what I added)

In the .i3d file...
(<Files> section)
<File fileId="13" filename="bigBud450Decals_diffuse.png"/>

<File fileId="21" filename="bigBud450_BafusBlue_Decals_diffuse.dds"/>

(<Material> section)
<Material name="bigBud450Decals_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
<Texture fileId="13"/>
<Normalmap fileId="14"/>
<Glossmap fileId="10"/>
<CustomParameter name="RDT" value="0 0 0 0"/>
<CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
</Material>


<Material name="bafus_decals_mat1" materialId="8" customShaderId="4" customShaderVariation="Decal">
<Texture fileId="21"/>
<Normalmap fileId="14"/>
<Glossmap fileId="12"/>
<CustomParameter name="RDT" value="0 0 0 0"/>
<CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
</Material>
In Giants Editor (9.0.3)

Original
Image

New (what I added)
Image

Console Error

Image

What am I doing wrong?
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