I have a tractor mod, that only has a default decal texture. I have copied the parts that have the decals on them & made the different decal textures that I want.
I can’t figured out how to add the new textures in the Giant Editor without changing the default texture in the material section of the editor. I’m not sure what I’m doing wrong.
Thanks,
Giants Editor 9.0.3 & Parts- Help Needed
7 posts
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Re: Giants Editor 9.0.3 & Parts- Help Needed
If I understand what you mean, which is a big IF...
Make a second Material for the new decal. Use the original decal Material as a guide.
Make a second Material for the new decal. Use the original decal Material as a guide.
Re: Giants Editor 9.0.3 & Parts- Help Needed
I have the second material for new decal made but making the connections to be able to 2 decals selectable...that where i'm having problems.
Re: Giants Editor 9.0.3 & Parts- Help Needed
You didn't say selectable in the original post. What you are looking for is <designConfigurations>
Look at the SIP Favorit 254 in the game as an example.
Look at the SIP Favorit 254 in the game as an example.
Re: Giants Editor 9.0.3 & Parts- Help Needed
When I’m in the Giants Editor on the Material Editing, the Material pull down menu doesn’t change from the “original part” material to the “copy part(s).”
Key:
Original
New (what I added)
In the .i3d file...
(<Files> section)
(<Material> section)
In the Material pull down menu both objects still read “bigBud450Decals_mat”…
What am I doing wrong?
Key:
Original
New (what I added)
In the .i3d file...
(<Files> section)
What am I doing wrong?
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Re: Giants Editor 9.0.3 & Parts- Help Needed
You have the same materialID in both materials, and it is according to this ID that the material is assigned to the object (just as each texture has its ID which is assigned in the material)
7 posts
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