NEED HELP RIGHT NOW!!!
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NEED HELP RIGHT NOW!!!
Hello, I just have a simple question about fs22 modding, every tractor fenders and wipers for example is a model in the tractor vis and the fenders are rotate able with a normal transform group, but I exported the tractor vis to blender cause I wanted to change some things, then when I exported it back the fenders and wiper for example did not work to rotate, I just cant figure out how to fix this, hope someone can help me, thanks!
Re: NEED HELP RIGHT NOW!!!
BLENDER can make meshes and export as a i3d file. My Multi-Trailer was exported from BLENDER.Dogface wrote: ↑Sat Aug 20, 2022 12:23 am Giants uses meshes in their i3Ds. A mesh is all the vehicle "parts" put together as one 3D object. This mesh usually has a name ending in "_vis".
Giants uses Maya, which can make meshes, however Blender cannot make meshes.
If you wish to mod a mesh in Blender, you must separate it into the component parts before you import back into GE.
viewtopic.php?f=952&t=190254
Re: NEED HELP RIGHT NOW!!!
Its such a shame Giants have given us a reasonably good i3d exporter for Blender, unfortunately they seem to have forgotten the documentation and have left it to modders to figure it out for themselves.
Re: NEED HELP RIGHT NOW!!!
I 've asked for help with the GIANTS i3d BLENDER Exporter Plugin 9.0.1 on the GDN and these forums but had no response from GIANTS.
5 posts
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