game speeds up?

johnrcuk
Posts: 3
Joined: Mon Feb 27, 2017 10:41 pm

game speeds up?

Post by johnrcuk » Mon Feb 27, 2017 10:48 pm

Hi, recently started playing Drumard Farm, got about an hour in and when i was walking it sped me up like x10 speed then back to normal speed again, and keeps doing it, same when i look at the clock and money, they speed up for a second and then back to normal!?. I tried a few other maps and it hasnt done it again, but only did about 5 minutes on each map. Anyone else have this problem? map specific?.

Farmer2B
Posts: 429
Joined: Sun Oct 05, 2014 12:31 pm

Re: game speeds up?

Post by Farmer2B » Tue Feb 28, 2017 5:23 pm

Post your log text

johnrcuk
Posts: 3
Joined: Mon Feb 27, 2017 10:41 pm

Re: game speeds up?

Post by johnrcuk » Tue Feb 28, 2017 8:10 pm

GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Memory: 16326 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 980
Version: 21.21.13.7866 (9.2.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2017-02-27 18:39:31
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
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Load mod: FS17FendtTurboshift800Pack_Mods2017Portal (Version: 1.0)
Load mod: FS17JohnDeere6210R_Mods2017Portal (Version: 2.0.0.0)
Error: Unsupported mod description version in mod FS17JohnDeere6210R_Mods2017Portal
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Load mod: FS17_CAT_CT660_V2_ModLandNet (Version: 1)
Load mod: FS17_Challenger1000_steph33_v1_0_ModLandNet (Version: 1.0.0.0)
Load mod: FS17_chellington17 (Version: 2.0.0.1)
Load mod: FS17_ChieftainFuel (Version: 1.0.0.0)
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Load mod: FS17_ClaasAxion800 (Version: 1.0)
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Load mod: FS17_ClaasDominator88s (Version: 1.0.0.3)
Load mod: FS17_ClarkForklift (Version: 1.0.0.0)
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Load mod: FS17_concreteRolls (Version: 1.0)
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Load mod: FS17_Drumard_Mods2017Portal (Version: 1.0.0.0)
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Load mod: FS17_flieglSTF25000VC (Version: 1.0.0.0)
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Load mod: FS17_FLShovel (Version: 1)
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Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.1.0)
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Load mod: FS17_fortunaFTM200_6_0 (Version: 1.0.0.0)
Load mod: FS17_fuel_container (Version: 1.0.0.0)
Load mod: FS17_GemeindeRade (Version: 1.0)
Load mod: FS17_Goweil_RBA_BsM (Version: 1.0.0.0)
Load mod: FS17_Goweil_TDD_BsM (Version: 1.0.0)
Load mod: FS17_GrainStorage_placeable (Version: 1.0.0.0)
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Load mod: FS17_hanomagLadowarki_Mods2017Portal_2 (Version: 1.0.0.1)
Load mod: FS17_HauerBaleFork (Version: 1.0.0.0)
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Load mod: FS17_HeVa300Frontpakker (Version: 1.0.1.0)
Load mod: FS17_HiSpec2300G (Version: 1.0.0.0)
Load mod: FS17_Hochsilo_placeable (Version: 1.2)
Load mod: FS17_HolarasOCTO1500 (Version: 1.0.0.0)
Load mod: FS17_Holaras_Stego_285pro (Version: 1.0.0.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
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Load mod: FS17_horschTitan34UW (Version: 1.0.0.0)
Load mod: FS17_horschTitan34UW_Twin (Version: 1.1.0.0)
Load mod: FS17_IH1455_XL (Version: 1.0.0.0)
Load mod: FS17_itRunnerPack (Version: 1.0.0.3)
Load mod: FS17_ITS_Lemken_Dolomit (Version: 2.5.0.0)
Load mod: FS17_ITS_Lemken_Gigant (Version: 2.4.5.0)
Load mod: FS17_ITS_Lemken_Kompaktor_K (Version: 2.4.0.0)
Load mod: FS17_ITS_Lemken_Kompaktor_S (Version: 2.5.0.0)
Load mod: FS17_Iveco_Hiway_Mods2017Portal (Version: 1.0.0.2)
Load mod: FS17_JCB435sHeckgewicht (Version: 1)
Load mod: FS17_JD6RPack (Version: 1.0)
Load mod: FS17_JD7710_7810 (Version: 1.0)
Load mod: FS17_JD_9630 (Version: 1.0)
Load mod: Fs17_JD_S690i_Mods2017Portal (Version: 1.0.0.0)
Load mod: FS17_JohnDeere5085M_ModLandNet (Version: 1.0)
Load mod: FS17_JohnDeere5085M_Mods2017Portal_3 (Version: 1.3)
Load mod: FS17_JohnDeere6030P (Version: 1.0)
Load mod: FS17_JohnDeere6M_upd_Mods2017Portal (Version: 1.0.5)
Load mod: FS17_JohnDeere8400_Mods2017Portal_2 (Version: 2.0.0.0)
Load mod: FS17_JoskinModulo2 (Version: 1.0.0.1)
Load mod: FS17_Joskin_Trans_5000_BsM (Version: 1.0.0.1)
Load mod: FS17_Joskin_Trans_7000_BsM (Version: 1.0.0.0)
Load mod: FS17_Joskin_Wago_Loader_BsM (Version: 1.1.0.0)
Load mod: FS17_JympaSJSeries (Version: 1.2.2.0)
Load mod: FS17_Kaweco6000lTank (Version: 1.0.0.0)
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Load mod: FS17_KAWECO_Radium_50 (Version: 1.0.0.0)
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Load mod: FS17_ManTgs18series (Version: 1.0)
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Load mod: FS17_MAN_TGS_18440_rolam (Version: 1.7.1.0)
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Load mod: FS17_marshallST1800 (Version: 1.0.0.0)
Load mod: FS17_marstonACE10_Mods2017Portal (Version: 1.0.0.0)
Load mod: FS17_MasseyFerguson6600 (Version: 1.0.0.0)
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Load mod: FS17_MB3D_JohnDeere7030 (Version: 1.1.0.1)
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Load mod: FS17_MF5600 (Version: 1.0.0.0)
Load mod: FS17_MF8700 (Version: 1.0.0.0)
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Load mod: FS17_newHollandW170C (Version: 1.0.0.0)
Load mod: FS17_NewHolland_FR_Mods2017Portal (Version: 1.0.0.0)
Load mod: FS17_NH8340 (Version: 1.0.0.0)
Load mod: FS17_NH_TS115 (Version: 1.0)
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Load mod: FS17_old_brick_storage_bunkers (Version: 1.0.0.0)
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Load mod: FS17_Pack_Joskin_Wago_AUTO_BsM (Version: 1.0.0.3)
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Load mod: FS17_placeableFuelStation (Version: 1.0.1)
Load mod: FS17_placeableHydrant (Version: 1.0)
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Load mod: FS17_Platak (Version: 1.0.0.0)
Load mod: FS17_poettingerMex6 (Version: 1.0.0.0)
Load mod: fs17_PTS10 (Version: 1.0)
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Load mod: FS17_T_16M (Version: 02.02.2017)
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Warning: Missing l10n for button vehicleLicense in FS17_Zetor_Crystal_12011_ModLandNet
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Error: Unsupported mod description version in mod JD4020_v2013_Mods2017Portal
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Load mod: JD8030_v21_FS17 (Version: 2.1)
Load mod: JD8350GrainDrill (Version: 1.0)
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Load mod: JohnDeere_7R_ModLandNet_3 (Version: 1.1.0.2)
Load mod: John_Deere_4755_4850_4955_ModLandNet (Version: 2.0)
Load mod: Kemper_cutter2020_ModLandNet (Version: 1.0.0.0)
Load mod: Kotte_Garant_Water_30000_ModLandNet (Version: 1.0.0.0)
Load mod: KraftFutterHerstellung_placeable (Version: 1.0.0)
Load mod: kroneSwadro2000_17_ModLandNet (Version: 1.17)
Load mod: Lamborgnini1R (Version: 1.0)
Warning: Missing l10n for button BEL3LEFT in Lamborgnini1R
Warning: Missing l10n for button BEL3WARN in Lamborgnini1R
Load mod: Lemken_Heliodor_8_400_Set (Version: 1.0)
Load mod: LS17_enginebrake_ModLandNet (Version: 2.0)
Load mod: LS17_ferguson698_Mods2017Portal (Version: 1)
Load mod: MapDoorTrigger (Version: 1.0.0)
Error: Unsupported mod description version in mod MapDoorTrigger
Load mod: MixingStation_FS17_placeable_ModLandNet (Version: 1.0.0)
Load mod: MoneyModLS17 (Version: 1.0.0.0)
Load mod: mrmonkscaniav8_Mods2017Portal (Version: 1.0)
Load mod: MTZ_1221Pack (Version: 1.3)
Load mod: NLD_aHelmerBV_75m3 (Version: 2.0)
Load mod: NLD_aHelmerBV_Mods2017Portal_5 (Version: 2.4)
Load mod: NLD_ServicePickup (Version: 1.4)
Load mod: Old_Streams_Map_FS15__1_ (Version: 1.0.1)
Error: Unsupported mod description version in mod Old_Streams_Map_FS15__1_
Load mod: Palet_GC (Version: 1.5.1)
Load mod: PIM_40_FS17 (Version: 1.0.0.0)
Load mod: Pistenbully100_LS17wsb_ModLandNet (Version: 1.0.0.0)
Load mod: PotatoPallet (Version: 1.0)
Load mod: pric_PRT_10_Bale_FS17_ModLandNet (Version: 3.0)
Load mod: RolniczaDolinav2_Mods2017Portal (Version: 1.0)
Load mod: Saegewerk_placeable (Version: 1.0.0)
Load mod: Silvercrest_Valley (Version: 1.4.0.0)
Load mod: STEYR_8090aTurbo_SK2_V2_1_Mods2017Portal (Version: 1)
Load mod: t150gusli (Version: 1.0.0.0)
Load mod: TELEPORT_FS17 (Version: 1.1)
Load mod: TM_John_Deere_8RV3 (Version: 1.0.0.0)
Load mod: truck_freightliner_multicolor_Mods2017Portal (Version: 1.1)
Load mod: TSL_ContainertrailerPack_LS17wsb (Version: 1.0.0.0)
Load mod: TSL_SHA_Tandem_LS17wsb (Version: 1.0.0.0)
Load mod: US_Trailer_UAL_ModLandNet (Version: 2.0.0.0)
Load mod: vrataTrigger (Version: 2.0)
Load mod: WelgerAP730 (Version: 1.0)
Load mod: Woodshire_Mods2017Portal_2 (Version: 1.0.0.0)
Load mod: xerion_edition_gold_Mods2017Portal (Version: 1.1)
Load mod: ZZZ_fastForward (Version: 2.1)
Load mod: ZZZ_GPS (Version: 5.00)
Warning: Character '179' not found in texture font (Der AgroStar 4.71 had like his brothers still the DX - bonnet.
Rated Power: 70 kW, 95 PS
max. Torque: 366 Nm bei 1600 U/min.
Cylinders: 4
Capacities : 4085 cm).
Error: Can't load resource 'I:/C Documents/Documents/My Games/FarmingSimulator2017/mods/FS17_hay_grass_loft/$data/store/store_hayLoft.png'.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource ''.
Error: Can't load resource 'I:/C Documents/Documents/My Games/FarmingSimulator2017/mods/FS17_NH8340/$data/store/store_newHolland8340.png'.
Error: Can't load resource 'I:/C Documents/Documents/My Games/FarmingSimulator2017/mods/FS17_IH1455_XL/$data/store/store_caseIH1455.png'.
Error: Can't load resource ''.
Edit don_apple: converted log.txt to Spoiler for better Thread readability.

johnrcuk
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Joined: Mon Feb 27, 2017 10:41 pm

Re: game speeds up?

Post by johnrcuk » Tue Feb 28, 2017 8:15 pm

I have just noticed but i have loads of errors from when i was playing last night.

Error: failed to load particle system I:/C Documents/Documents/My Games/FarmingSimulator2017/mods/FS17_Drumard_Mods2017Portal/maps/scripts/dirtPS/dirt2.i3d
Warning (LUA): 'setScale': Argument 1 has wrong type. Expected: Int. Actual: Nil
..\..\..\src\base\scripting\lua\LuaScriptSystem.cpp (640): expectedType == Value::VoidType

Farmer2B
Posts: 429
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Re: game speeds up?

Post by Farmer2B » Tue Feb 28, 2017 8:20 pm

remove the mods with error next to them

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Guil
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Re: game speeds up?

Post by Guil » Wed Mar 01, 2017 8:57 am

Also don't have additional mod maps in the mod folder.

JohnDeere318
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Re: game speeds up?

Post by JohnDeere318 » Thu Mar 02, 2017 8:00 pm

Guil wrote:Also don't have additional mod maps in the mod folder.
You can have multiple map mods in the mod folder in FS17, you now just have to deselect them on the mod page before you enter any savegame.
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Guil
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Re: game speeds up?

Post by Guil » Thu Mar 02, 2017 9:30 pm

Yes I'm aware of that but I have seen the likes of don_apple suggest otherwise and I'm pretty certain I have seen logs posted that had mod maps loaded regardless if they were selected or not.

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Re: game speeds up?

Post by JohnDeere318 » Fri Mar 03, 2017 12:22 am

Well I don't do what don_apple does, I am just giving the people another way around this. We have different ways of doing things.
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danielhawkins
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Re: game speeds up?

Post by danielhawkins » Fri Mar 03, 2017 4:32 am

Don't want to go off topic too much but just going to add here what I believe I have learnt about this from several members on here, regardless of wether you select a mod once you're in the menu, the game DOES still load all mods before you get to this point, so there can be script conflicts with maps and these conflicts will happen as soon as you open the exe to open the game. If the mod is in the mods folder it loads upon startup of the game, not when you start a savegame.
What ever it is I just said; I could be wrong!
Farming on FS17
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Re: game speeds up?

Post by JohnDeere318 » Fri Mar 03, 2017 5:03 am

@danielhawkins, hmm, interesting.*thumbsup* I thought it would've changed since they had the new mod select page. Nothing has happened to me, I usually just deselect any mod maps before starting a new game.
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danielhawkins
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Re: game speeds up?

Post by danielhawkins » Fri Mar 03, 2017 5:18 am

JohnDeere318 wrote:@danielhawkins, hmm, interesting.*thumbsup* I thought it would've changed since they had the new mod select page. Nothing has happened to me, I usually just deselect any mod maps before starting a new game.
Yes could be a thought. I hadn't considered that. No nothing has happened to me either, nor have I had any errors. Maybe a dev could pop in here and confirm whether mods are loaded when you start the game or whether they are loaded when you start the savegame.
What ever it is I just said; I could be wrong!
Farming on FS17
"PC"
-MSI Gaming Pro Carbon RGB
-Intel i7 6850K Hexacore 3.6gHz-3.9gHz
-32GB RAM
-MSI GTX 970 Gaming 4GB
-Samsung 960 EVO M.2 SSD 1TB
-Win 10 Pro 64-Bit
-Logitech G710+, Corsair M65 PRO RGB
-Samsung SyncMaster B2240
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Guil
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Re: game speeds up?

Post by Guil » Fri Mar 03, 2017 10:35 am

Like I said I was simply passing along information. Would the log.txt confirm or deny it? If you start the game with all mod maps in the mod folder and then check the log, quit the game, delete the log and remove all but one mod map and then start the game and check the log again?

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