Disappearing vehicles

Dutch-mechanic
Posts: 6
Joined: Wed Mar 29, 2017 8:02 pm

Disappearing vehicles

Post by Dutch-mechanic »

I bought FS17 a few weeks ago and since I was sick the past weeks, I played it much. everything went well but now i'm experiencing a fairly big bug. All vehicles (tractors+implements) dissappear after I save a map. :confusednew:

I can't find out what could cause that because I didn't install any mods recently. Only the patch (1.4.4) that was released, but I couldn't find anyone on any forum experiencing the same problem. :hmm:

can anyone help me? It is not a problem ingame money wise but just a pain in the 'you know what mean'.

Thanks
User avatar
don_apple
Moderator
Posts: 8061
Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Earth

Re: Disappearing vehicles

Post by don_apple »

Hello and welcome to the forum!

In order to be able to help figuring out what is going wrong we'll need some more information.

What platform are you playing on? Windows? Mac OS X? Xbox? PS4?

Does this happen if you try to save an existing game on a mod map, or does it also happen if you remove all mods and mod maps from the mods folder and start a complete new career on one of the two standard maps?

If you are playing on Windows or Mac OS X, please post the log.txt here (see the link 'log.txt' in my signature for instructions)
Gruß/Regards,
don_apple

Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
FS22 Bugtracker
log.txt Image Server Forenregeln Board rules
Dutch-mechanic
Posts: 6
Joined: Wed Mar 29, 2017 8:02 pm

Re: Disappearing vehicles

Post by Dutch-mechanic »

i'm a pc player. I just tried it without mods and it didný do it. it was also doing it on starter maps. my conclusion is that it should be a mod witch isn't compatible with 1.4.4 hereby the log.text: (could that fillplanes file be the irritator?? It is part of a custom map i downloaded.)
GIANTS Engine Runtime 7.0.0 (14220) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
Memory: 16282 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 960M
Version: 21.21.13.7633 (11.12.2016)
Revision: 162
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 2.000000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.500000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17
Version: 1.4.4.0 1.4.4RC8
Available Languages: en jp fr es ru it pt nl cs ct br tr ro kr
Language: nl
Time: 2017-03-29 21:14:13
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: aaa_LS17_ccmmod (Version: 1.0)
Load mod: aaa_LS17_ccmmod_grass (Version: 1.0)
Load mod: AnimationMapTrigger (Version: 1.0.4)
Warning: Missing l10n for button ANIMATION_KEY_1 in AnimationMapTrigger
Warning: Missing l10n for button ANIMATION_KEY_2 in AnimationMapTrigger
Load mod: CaseIHCartAirSeeder32m (Version: 1.0.0.0)
Load mod: choppedStraw (Version: 1.0.0.7)
Load mod: Claas_Xerion_4000ST_pack_ModLandNet (Version: 1.0)
Warning: Missing l10n for button INTERACTIVE_CONTROL_SWITCH in Claas_Xerion_4000ST_pack_ModLandNet
Warning: Missing l10n for button predni_dv1 in Claas_Xerion_4000ST_pack_ModLandNet
Warning: Missing l10n for button zadni_dv1 in Claas_Xerion_4000ST_pack_ModLandNet
Load mod: Das_Ding (Version: 0.17.0)
Error: Failed to open xml file 'C:/Users/alber/Documents/My Games/FarmingSimulator2017/mods/fillPlanes/modDesc.xml'.
Load mod: fillPlanes
Error: Missing descVersion attribute in mod fillPlanes
Load mod: FL_JohnDeere7030Serie_ModLandNet (Version: 0.95)
Load mod: FourcheBugnot (Version: 1.0.0.0)
Load mod: FS17_BresselundLadeBallengreiferv2 (Version: 2.0.0.0)
Load mod: FS17_case721fxr (Version: 1.3.1.0)
Load mod: FS17_caseIHBalerPack (Version: 1.0.0.1)
Load mod: FS17_caseIHLRZ150Pack (Version: 1.0.0.0)
Load mod: FS17_CaseIH_Maxxum_PACK_CF18_Mods (Version: 1.3.0.0)
Warning: Missing l10n for button SET_DOOROPENER in FS17_CaseIH_Maxxum_PACK_CF18_Mods
Load mod: FS17_choppedStraw (Version: 1.0.0.7)
Load mod: FS17_ClaasXerionNeuGenerationV300 (Version: 3.0.0)
Load mod: FS17_CotechFE108 (Version: 1.0.0.0)
Load mod: FS17_DCK_RoundBalerAutoUnload (Version: 1.1.0.24)
Load mod: FS17_dogfaceRootStorage (Version: 1.0.0.1)
Load mod: FS17_Einboeck_Cultivator (Version: 1.1.0.1)
Load mod: FS17_FendtFarmer31xLSA (Version: 1.0.1.0)
Load mod: FS17_FLShovel (Version: 1)
Load mod: FS17_Fork_Cotech_Claws_BsM (Version: 1.0.0.0)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.1.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.0.0)
Load mod: FS17_Frontloaderconsole_for_3_point (Version: 1.0.0.1)
Load mod: FS17_HauerBaleFork (Version: 1.0.0.0)
Load mod: FS17_holmerPack (Version: 1.0.0.1)
Load mod: FS17_itRunner2623 (Version: 1.0.0.0)
Load mod: FS17_itRunnerPack (Version: 1.0.0.3)
Load mod: FS17_ITS_Lemken_Dolomit (Version: 2.5.0.0)
Load mod: FS17_ITS_Lemken_Gigant (Version: 2.4.5.0)
Load mod: FS17_ITS_Lemken_Heliodor9 (Version: 2.5.0.0)
Load mod: FS17_ITS_Lemken_Kompaktor_K (Version: 2.5.5.0)
Load mod: FS17_ITS_Lemken_Kompaktor_S (Version: 2.5.0.0)
Load mod: FS17_ITS_Lemken_Zirkon12_K (Version: 2.6.0.0)
Load mod: FS17_JD6RPack (Version: 1.0)
Warning: Missing l10n for button VarioGrip in FS17_JD6RPack
Load mod: FS17_JohnDeere5MSeries (Version: 1.0)
Load mod: FS17_krampeBigBody900 (Version: 1.0.0.0)
Load mod: FS17_Krampe_Bandit_980 (Version: 1.0.0.0)
Load mod: FS17_kroneBigXPack (Version: 1.0.0.1)
Load mod: FS17_KroneSwadro2000 (Version: 1.0.0.1)
Load mod: FS17_KvernelandCLI_Pack (Version: 1.1)
Load mod: FS17_Laumetris_PTL_20R (Version: 1)
Load mod: FS17_Lawfolds (Version: 1.4.1.0)
Load mod: FS17_LiquidManureTankPlaceable (Version: 1.0.0.0)
Load mod: FS17_LizardSilageFork (Version: 1.0)
Load mod: FS17_MB3D_JohnDeere7030 (Version: 1.1.0.1)
Load mod: FS17_North_Brabant (Version: 1.0.0.3)
Load mod: FS17_OptumWeight (Version: 1.0.0.0)
Load mod: FS17_Pack_Roller_Vila_Compac (Version: 1.0)
Load mod: FS17_placeableRefillStation (Version: 1.0.0.1)
Load mod: FS17_placeable_floodlight (Version: 1.0.0.0)
Load mod: FS17_real_clock (Version: 1.0)
Load mod: FS17_reckJumbo (Version: 2.0.0.1)
Load mod: FS17_ROCRT1000 (Version: 1.0.0.0)
Load mod: FS17_SafetyWeight (Version: 1.0.0.0)
Load mod: FS17_Silo_Cleaner (Version: 17.1)
Load mod: FS17_Stegemann (Version: 1.0.0.0)
Load mod: FS17_TancoD80 (Version: 1.0.0.0)
Load mod: FS17_TatraPhoenix8x8_ITr (Version: 1.0)
Load mod: FS17_TST_Quadro_Pac_V_BsM (Version: 1.0.0.0)
Load mod: FS17_UniversalLGS (Version: 1.1)
Load mod: FS17_veenhuisW400 (Version: 1.0.0.4)
Load mod: JD7030SeriesV21FS17 (Version: 2.1)
Load mod: JD8030SeriesV3_FS17 (Version: 3.0)
Load mod: KroneBigX580Tank (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod KroneBigX580Tank to use it in multiplayer.
Load mod: LS17_cornmill (Version: 2.1.0.0)
Load mod: MapAutosave_LS17 (Version: 2.0.1)
Load mod: OptumCVXturbo (Version: 1.0)
Load mod: Papenburger_Map (Version: 1.0)
Error: Failed to open xml file 'C:/Users/alber/Documents/My Games/FarmingSimulator2017/mods/Papenburger_map_Bitte_Entpacken/modDesc.xml'.
Load mod: Papenburger_map_Bitte_Entpacken
Error: Missing descVersion attribute in mod Papenburger_map_Bitte_Entpacken
Load mod: SilokingSelflineBig (Version: 1.0.0.0)
Load mod: Wood_Crusher_by_db_v1_1 (Version: 1.1.0.0)
Load mod: ZZZ_GPS (Version: 5.01)
dataS/cameraPath01.i3d (0.12) ms
dataS/cameraPath02.i3d (0.20) ms
dataS/cameraPath03.i3d (0.13) ms
data/sky/skyUS_day_night.i3d (36.02) ms
data/sky/rain.i3d (1.24) ms
data/sky/hail.i3d (0.92) ms
data/sky/dust.i3d (0.57) ms
data/maps/map01.i3d (7237.46) ms
data/objects/basketball/basketball.i3d (32.92) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (200.60) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (158.22) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (120.54) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (72.29) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (211.26) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (29.00) ms
data/vehicles/trailers/metaltech/db8000.i3d (128.63) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (120.85) ms
data/placeables/shelters/storageShelter02.i3d (10.51) ms
data/placeables/shelters/storageShelter01.i3d (16.18) ms
data/placeables/shelters/vehicleShelter.i3d (9.44) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (49.18) ms
data/objects/pallets/fertilizerTank.i3d (23.84) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (16.25) ms
data/vehicles/train/locomotive.i3d (39.61) ms
data/vehicles/train/wagonTimber.i3d (21.77) ms
data/vehicles/train/wagonWoodChips.i3d (54.13) ms
data/vehicles/train/wagonGrain.i3d (29.03) ms
data/vehicles/train/wagonSugarbeets.i3d (23.66) ms
dataS2/character/player/player01.i3d (280.31) ms
data/vehicles/tools/holaras/holarasMES500.i3d (13.35) ms
dataS/cameraPath01.i3d (0.09) ms
dataS/cameraPath02.i3d (0.19) ms
dataS/cameraPath03.i3d (0.08) ms
data/sky/skyUS_day_night.i3d (9.75) ms
data/sky/rain.i3d (1.18) ms
data/sky/hail.i3d (0.78) ms
data/sky/dust.i3d (0.66) ms
data/maps/map01.i3d (1744.50) ms
data/objects/basketball/basketball.i3d (1.60) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (58.20) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (36.68) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (43.07) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (21.13) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (58.45) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (25.49) ms
data/vehicles/trailers/metaltech/db8000.i3d (34.39) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (34.10) ms
data/vehicles/tools/holaras/holarasMES500.i3d (13.13) ms
data/placeables/shelters/storageShelter02.i3d (2.64) ms
data/placeables/shelters/storageShelter01.i3d (5.80) ms
data/objects/pallets/fertilizerTank.i3d (2.68) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.91) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (2.05) ms
data/placeables/shelters/vehicleShelter.i3d (1.46) ms
data/vehicles/train/locomotive.i3d (22.64) ms
data/vehicles/train/wagonTimber.i3d (10.62) ms
data/vehicles/train/wagonWoodChips.i3d (13.60) ms
data/vehicles/train/wagonGrain.i3d (11.91) ms
data/vehicles/train/wagonSugarbeets.i3d (12.71) ms
dataS2/character/player/player01.i3d (280.24) ms
Edit don_apple: converted log.txt into Spoiler for better thread readability.
Borealis
Posts: 121
Joined: Tue Feb 07, 2017 3:45 pm

Re: Disappearing vehicles

Post by Borealis »

All of the actual errors you're getting are to do with that mod map. You've got warnings for some other mods though. If it didn't do it with all mods disabled, it's a conflict. I'd start by diabling all the mods that are throwing out errors or warnings..
Dutch-mechanic
Posts: 6
Joined: Wed Mar 29, 2017 8:02 pm

Re: Disappearing vehicles

Post by Dutch-mechanic »

i did what you two advised me to do. After trying to disable some of the mods with warnings it still happend. After looking around in the mods folder I saw that there were 2 of the same ccm mods installed. I deleted the oldest one and there were no issues with disappearing vehicles anymore. Thanks for the help!
glewis160
Posts: 30
Joined: Wed Aug 20, 2014 9:39 am

Re: Disappearing vehicles

Post by glewis160 »

Dutch-mechanic wrote:i did what you two advised me to do. After trying to disable some of the mods with warnings it still happend. After looking around in the mods folder I saw that there were 2 of the same ccm mods installed. I deleted the oldest one and there were no issues with disappearing vehicles anymore. Thanks for the help!
what mods were they? as i'm experiencing the same issue
Post Reply