non-binary indexed triangle sets

frappydan
Posts: 22
Joined: Sat Aug 08, 2015 9:50 pm

non-binary indexed triangle sets

Post by frappydan »

I've searched the forums high and low. found two issues mentioning this problem but no answers.

Warning: i3d contains non-binary indexed triangle sets: C:/Users/Dan/Documents/My Games/FarmingSimulator2017/mods/RockyRiver/maps/roads.i3d

I get this in the console and whilst loading the game for every model I import into GE 7. These are roads that I have previously imported into my maps without issue, now they give me this message. Even tried breaking the roads up into very small sections because someone in the forum thought it was a size issue. They work fine in game but will keep me from uploading this map with the errors showing. Please don't tell me to search the forums for this answer, someone at giant's there has to know what is causing this issue. Using blender 2.78a and GE Exporter 5.5.0.

Thanks
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Smith Modding
Posts: 2996
Joined: Sat May 14, 2016 12:42 pm
Location: Harris County, Georgia

Re: non-binary indexed triangle sets

Post by Smith Modding »

Just save the file in GE as a binary i3d and you'll get rid of that error
Smith Modding Co.
Christian Based Modding
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