"Micro" frame drops after spending a lot of time on a map.

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"Micro" frame drops after spending a lot of time on a map.

Post by W1der » Tue Dec 12, 2017 1:29 pm

I have had this with all my savegames that I have spent a lot of time with.
Mainly on GCV as this is a map I use for MP.

When I have played (without any mods) for a looong period of time, eventually I am getting "micro" frame drops.
Every 3-5 seconds the frame drops go down, just a tad, and causes the screen to "flicker".
The behavior is almost as if it is following a "pattern" ... and no matter if I am in a specific vehicle or on foot (standing still) it keeps doing this.

This is happening all over the map (even if I sell all the equipment).

I tried clearing the "shader_cache folder" and rebooted my PC ...
But as this is only happening on the savegames I spent a lot of time on, I cant see that this is hardware related.
I suspect that the savegame is somehow corrupted over time?

Anyone else noticed this behavior?
GIANTS Engine Runtime 7.0.0 (15417) 64bit (Build Date: Oct 12 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 32707 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: F16 MFD 2
Name: F16 MFD 1
Name: T.16000M
Name: Button Box Interface
Name: TWCS Throttle
Name: Logitech G920 Driving Force Racing Wheel USB
Number of Axes: 5
Number of Buttons: 14
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1070
Version: (27.10.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1061
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.500000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 2.000000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Max dynamic foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 6
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
Farming Simulator 17
Version: b1583
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2017-12-12 13:20:55
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load dlc: pdlc_kuhnPack (Version:
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.07) ms
dataS/cameraPath03.i3d (0.05) ms
data/sky/skyUS_day_night.i3d (7.59) ms
data/sky/rain.i3d (1.16) ms
data/sky/hail.i3d (0.75) ms
data/sky/dust.i3d (0.55) ms
data/maps/map01.i3d (1226.21) ms
data/objects/basketball/basketball.i3d (1.37) ms
Disabled withering
data/vehicles/tools/holaras/holarasMES500.i3d (11.18) ms
data/vehicles/steerable/newHolland/newHollandFR850.i3d (45.98) ms
data/vehicles/cutters/kemper/kemper390Plus.i3d (18.46) ms
data/vehicles/tools/lizard/lizardSilageFork.i3d (2.22) ms
data/vehicles/tools/holaras/holarasMES400.i3d (2.47) ms
data/vehicles/trailers/thunderCreek/FST990.i3d (9.61) ms
data/vehicles/steerable/challenger/challengerMT900E.i3d (39.39) ms
data/vehicles/steerable/jcb/jcb435s.i3d (25.88) ms
data/vehicles/steerable/masseyFerguson/MF8700.i3d (36.39) ms
data/vehicles/steerable/newHolland/newHollandT8.i3d (45.77) ms
data/vehicles/steerable/fendt/fendt900.i3d (58.19) ms
data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (42.04) ms
data/vehicles/trailers/krone/kroneTX560D.i3d (22.65) ms
data/vehicles/steerable/caseIH/caseIHMagnum380.i3d (23.27) ms
data/vehicles/steerable/jcb/jcbFastrac8000.i3d (34.03) ms
data/maps/trees/maple.i3d (6.44) ms
data/maps/trees/birch01.i3d (2.00) ms
data/maps/trees/oak.i3d (6.11) ms
data/placeables/shelters/storageShelter02.i3d (1.99) ms
data/placeables/shacks/shack01.i3d (0.84) ms
data/placeables/shelters/storageShelter01.i3d (4.87) ms
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (11.30) ms
data/placeables/shacks/shack02.i3d (1.21) ms
data/placeables/shelters/vehicleShelter.i3d (1.31) ms
data/vehicles/train/locomotive.i3d (19.07) ms
data/vehicles/train/wagonTimber.i3d (9.19) ms
data/vehicles/train/wagonWoodChips.i3d (10.09) ms
data/vehicles/train/wagonGrain.i3d (10.30) ms
data/vehicles/train/wagonSugarbeets.i3d (10.26) ms
dataS2/character/player/player01.i3d (210.29) ms
dataS2/character/pedestrians/woman05.i3d (10.42) ms
dataS2/character/pedestrians/man02.i3d (3.22) ms
[Win10] Intel i7-6700K 4.0GHz / GTX1070 Dual OC 8GB GDDR5 / 32GB 2133MHz DDR4 SDRAM