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no multi player on mac

Posted: Thu Jan 11, 2018 7:22 pm
by tog4tog
hi, i have a problem with multi player
i have download the mod's for the sever and see them in single player but not on multi player
when I start the game I see this https://steamuserimages-a.akamaihd.net/ ... 261562F7C/
it looks to me that the game isn't compleet
greets tog4tog

Re: no multi player on mac

Posted: Thu Jan 11, 2018 7:41 pm
by don_apple
Hello and welcome to the forum!

Can you please post the log.txt of the game here so that we get some more info on your setup (see the link 'log.txt' in my signature for instructions)?

Re: no multi player on mac

Posted: Fri Jan 12, 2018 12:20 am
by tog4tog
i have the log in a spoiler
GIANTS Engine Runtime 7.0.0 (15681) (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: 4 @ 3.8 GHZ
Memory: 16384 MB
OS: Mac OS X 10.13.2
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon Pro 580 OpenGL Engine
Version: 4.1 ATI-1.60.24
Shader Version: 4.10
Max. Texture Layers: 16
GL_ARB_pixel_buffer_object not supported
GL_ARB_texture_compression_rgtc not supported
GL_ARB_framebuffer_sRGB not supported
GL_ARB_uniform_buffer_object not supported
GL_ARB_occlusion_query not supported
GL_ARB_get_program_binary not supported
GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1844
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: nl
Time: 2018-01-11 15:32:12
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: ZZZ_GPS (Version: 5.01)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZZZ_GPS to use it in multiplayer.
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule03_GroundResponse to use it in multiplayer.
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule02_TireDirt to use it in multiplayer.
Load mod: FS17_The_Valley_The_Old_Farm_BsM (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_The_Valley_The_Old_Farm_BsM to use it in multiplayer.
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule01_CropDestruction to use it in multiplayer.
Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_horschAgrovationVehicles to use it in multiplayer.
Load mod: noCollisionCamera (Version: 17.0.3)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod noCollisionCamera to use it in multiplayer.
Register vehicle type: FS17_horschAgrovationVehicles.trackedSpreader
Register vehicle type: FS17_horschAgrovationVehicles.augerWagonCrawler
Register vehicle type: FS17_horschAgrovationVehicles.seedTender
Register vehicle type: FS17_horschAgrovationVehicles.dragHose
Register vehicle type: FS17_horschAgrovationVehicles.manureBarrelCrawler
Register vehicle type: FS17_horschAgrovationVehicles.manureBarrelnjector
Register vehicle type: FS17_horschAgrovationVehicles.horschShuttle
Register vehicle type: FS17_horschAgrovationVehicles.horschCruiser
noCollisionCamera v17.0.3 by Heady - www.planet-ls.de
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.06) ms
dataS/cameraPath03.i3d (0.04) ms
data/sky/skyUS_day_night.i3d (16.26) ms
data/sky/rain.i3d (2.02) ms
data/sky/hail.i3d (0.94) ms
data/sky/dust.i3d (1.13) ms
data/maps/map01.i3d (1563.89) ms
data/objects/basketball/basketball.i3d (4.36) ms
--- loading GPS mod V5.01 --- (by upsidedown)
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (61.27) ms
GPS mod inserted into Drivable Specialization (should happen only once!)
GPS mod inserted into Vehicle Camera (should happen only once!)
data/vehicles/steerable/newHolland/newHolland8340.i3d (37.05) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (42.22) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (29.74) ms
data/vehicles/steerable/steyr/steyrTerrusCVT.i3d (58.41) ms
data/vehicles/tools/horsch/horschMaestro12SW.i3d (38.71) ms
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (31.72) ms
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (26.78) ms
data/vehicles/tools/amazone/amazoneCatros6002.i3d (37.25) ms
data/vehicles/cutters/capello/capelloQuasarHS16.i3d (25.38) ms
/Users/wimmedendorp/Library/Application Support/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschEvo12_375.i3d (114.36) ms
data/vehicles/steerable/newHolland/newHollandT9.i3d (41.78) ms
data/placeables/shelters/storageShelter01.i3d (5.44) ms
data/placeables/shelters/storageShelter02.i3d (4.29) ms
data/placeables/shelters/vehicleShelter.i3d (3.04) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (9.67) ms
data/objects/pallets/fertilizerTank.i3d (5.40) ms
data/vehicles/train/locomotive.i3d (25.30) ms
data/vehicles/train/wagonTimber.i3d (12.32) ms
data/vehicles/train/wagonWoodChips.i3d (13.37) ms
data/vehicles/train/wagonGrain.i3d (12.94) ms
data/vehicles/train/wagonSugarbeets.i3d (13.45) ms
dataS2/character/player/player01.i3d (205.47) ms
/Users/wimmedendorp/Library/Application Support/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschJoker12RT.i3d (126.83) ms
data/vehicles/steerable/challenger/challengerMT800E.i3d (56.00) ms
/Users/wimmedendorp/Library/Application Support/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschMaestroSW1675.i3d (77.36) ms
data/vehicles/steerable/fendt/fendt900.i3d (58.53) ms
data/vehicles/tools/agco/agco2300.i3d (5.75) ms
data/vehicles/trailers/zunhammer/zunhammer18500PE.i3d (23.28) ms
data/vehicles/steerable/jcb/jcbFastrac3000.i3d (37.24) ms
data/vehicles/tools/suer/suerSB1600.i3d (5.46) ms
/Users/wimmedendorp/Library/Application Support/FarmingSimulator2017/mods/FS17_horschAgrovationVehicles/vehicles/tools/horschTiger6DT.i3d (48.99) ms
data/vehicles/steerable/challenger/challengerMT900E.i3d (37.43) ms
data/vehicles/tools/kverneland/kvernelandOptimaV.i3d (31.64) ms
data/vehicles/steerable/deutz/deutzFahrSeries7.i3d (45.65) ms
data/vehicles/tools/agco/agco1500.i3d (3.03) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon Pro 580 OpenGL Engine
Version: 4.1 ATI-1.60.24
Shader Version: 4.10
Max. Texture Layers: 16
GL_ARB_pixel_buffer_object not supported
GL_ARB_texture_compression_rgtc not supported
GL_ARB_framebuffer_sRGB not supported
GL_ARB_uniform_buffer_object not supported
GL_ARB_occlusion_query not supported
GL_ARB_get_program_binary not supported
GL_AMD_depth_clamp_separate not supported
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Farming Simulator 17 (Steam)
Version: 1.5.3.1 b1844
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: nl
Time: 2018-01-11 17:42:14
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: ZZZ_GPS (Version: 5.01)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZZZ_GPS to use it in multiplayer.
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule03_GroundResponse to use it in multiplayer.
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule02_TireDirt to use it in multiplayer.
Load mod: FS17_The_Valley_The_Old_Farm_BsM (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_The_Valley_The_Old_Farm_BsM to use it in multiplayer.
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule01_CropDestruction to use it in multiplayer.
Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_horschAgrovationVehicles to use it in multiplayer.
Load mod: noCollisionCamera (Version: 17.0.3)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod noCollisionCamera to use it in multiplayer.
greets tog4tog

Re: no multi player on mac

Posted: Fri Jan 12, 2018 7:40 am
by don_apple
As the log.txt shows, all the mods need to be in ZIP format to be used in multiplayer:

Code: Select all

Load mod: ZZZ_GPS (Version: 5.01)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod ZZZ_GPS to use it in multiplayer.
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.4.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule03_GroundResponse to use it in multiplayer.
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule02_TireDirt to use it in multiplayer.
Load mod: FS17_The_Valley_The_Old_Farm_BsM (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_The_Valley_The_Old_Farm_BsM to use it in multiplayer.
Load mod: FS17_ForRealModule01_CropDestruction (Version: 1.0.4.1)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_ForRealModule01_CropDestruction to use it in multiplayer.
Load mod: FS17_horschAgrovationVehicles (Version: 1.0.0.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod FS17_horschAgrovationVehicles to use it in multiplayer.
Load mod: noCollisionCamera (Version: 17.0.3)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod noCollisionCamera to use it in multiplayer.
This is the reason why you can't join the multiplayer game.

Please remove all the extracted mods from the mods folder and then download them again from the server. If you are using Safari to download them then make sure the option 'Open "safe" files after downloading' is deactivated in the 'General' preferences of Safari to avoid that the downloaded ZIP files will be automatically extracted.

Re: no multi player on mac

Posted: Tue Jan 23, 2018 6:43 pm
by tog4tog
thx for the help don_apple
the problem was that safari extracted automatically, turn it off and download them again and it works fine now
sorry for the late respons was busy in rl

greets tog4tog

Re: no multi player on mac

Posted: Tue Jan 23, 2018 10:16 pm
by don_apple
Glad to hear that it works ---> closing thread