ideas for fs19

FarmingRemasterd
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Re: ideas for fs19

Post by FarmingRemasterd » Fri Aug 10, 2018 3:25 pm

not a bad idea tbh. i personally think that the possibility of swathing canola would be a nice addition
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Dusty1424
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Re: ideas for fs19

Post by Dusty1424 » Sat Aug 11, 2018 12:49 pm

We used to swathe all our canola (osr) in the 80s and into the 90s ,spraying with roundup is easier and give us a more evenly dried crop also if we have rain the crop dries quickly but your right it would add another element to the game

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W1der
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Re: ideas for fs19

Post by W1der » Sun Aug 12, 2018 10:37 am

BigYveske wrote:
Sat Aug 04, 2018 10:34 am
Maybe to late for fs19
But I would like to be able for a combine to pick up the loose straw that has already been harvested and let it flow again throughout the machine. This way when Combining in the second and third circle around when heading in to the field corners, the combine can pick up the straw that’s laying there from cutting in at the corner from the previous round to be able to make the turn. The straw will pass throughout the combine and let you be able to put it on a decent line together and not in the far end of the corner where the baler can’t reach for it.

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Coltar452017
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Re: ideas for fs19

Post by Coltar452017 » Sun Aug 12, 2018 3:57 pm

Veneer has some good farming equipment what about that

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Addictedtofs
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Re: ideas for fs19

Post by Addictedtofs » Mon Aug 13, 2018 1:01 am

Sorry if anyone has already mentioned this, but what if we could choose where we reset vehicles/machinery to? Like anywhere on the map. I think that would be cool.
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Guil
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Re: ideas for fs19

Post by Guil » Mon Aug 13, 2018 1:46 pm

That's dictated by where you place your house.

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GothicKing13
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Re: ideas for fs19

Post by GothicKing13 » Wed Aug 15, 2018 6:04 am

I thought the house dictates where "you" spawn. Don't vehicles reset automatically to the shop, or are they changing it back to the way it used to be?
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Addictedtofs
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Re: ideas for fs19

Post by Addictedtofs » Wed Aug 15, 2018 8:32 am

I really meant like anywhere. Like say I bought a new tipper and I'm working on field 1. Well in my scenario I could go to my options and select to reset to field 1 and there's my new tipper.
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Gimli54
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Re: ideas for fs19

Post by Gimli54 » Thu Aug 16, 2018 6:10 am

^^would be every helpful indeed but I can live with a compromise of setting one point ie. my shop yard that everything goes to when I reset it instead of one predetermined point that could be across the map and there’s no way to work around it basically

CMDRTAKEDOWN
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Re: ideas for fs19

Post by CMDRTAKEDOWN » Thu Aug 16, 2018 2:10 pm

Have an option to expand your map. Like go to the edge of your map and you can add the same map, or even another map. Like your playing on Sosnovka and want to add Lone Oak. And then boom your able to drive between them. And if can't have more than one farm of the same animal then you get to choose the area to delete. Have the option to have a field or free land space in it's place.
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Coltar452017
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Re: ideas for fs19

Post by Coltar452017 » Thu Aug 16, 2018 3:48 pm

I wish tractor supply was in farming simulators that would be awesome

Drmattymd
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Re: ideas for fs19

Post by Drmattymd » Thu Aug 16, 2018 7:43 pm

Coltar452017 wrote:
Thu Aug 16, 2018 3:48 pm
I wish tractor supply was in farming simulators that would be awesome
Theres at least one mod map that has it, that I know of
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Coltar452017
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Re: ideas for fs19

Post by Coltar452017 » Fri Aug 17, 2018 4:21 pm

Thanks drmatty

FarmingRemasterd
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Re: ideas for fs19

Post by FarmingRemasterd » Sat Aug 18, 2018 2:24 am

Guil wrote:
Mon Aug 13, 2018 1:46 pm
That's dictated by where you place your house.
Is this a hint as to the fact we can place our house and live in it? dang. very cool
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Guil
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Re: ideas for fs19

Post by Guil » Sat Aug 18, 2018 11:06 am

Apologies, I confused spawning and resetting vehicles. I'm not sure.

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