ideas for fs19

FarmingRemasterd
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Re: ideas for fs19

Post by FarmingRemasterd »

What about like in real life like you can add extra lighting and add or take away control valves and stuff like that. I think it would also be cool to have like a shop anamation where when you go to sell your tractor a guy comes out and you can offer them something and if he agrees he can drive the tractor around back and park it. Once this happens you cannot re enter the tractor. I think it would also be cool to pick out the specific sheep or cows you want to buy instead of just buying a set amount. Also a tractor auction house would be cool
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Lisertan
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Re: ideas for fs19

Post by Lisertan »

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Lisertan
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Re: ideas for fs19

Post by Lisertan »

You know what guys? let's make this sticky. Keep the ideas coming!
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Mythtaken
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Re: ideas for fs19

Post by Mythtaken »

My wants for FS19 are fairly modest.

Additional crops
Maybe another root crop or two, along with more pulse varieties, such as peas, lentils, chickpeas. They would add to the economic diversity without requiring a lot of new equipment.

More advanced weather effects
I don't mean I want tornados blowing my tractors around, but rather I'd like to see the weather we do have make more of an impact. A crop could be partially or completely hailed out. Not enough rain, or rain at the wrong time could effect crop production. And, of course, I'd like to see Seasons mod integrated into the core game.

Harvesting Alternatives
In some places, it's more common to harvest by first swathing, then picking up the dried swaths with a combine using a reel head. that would be a nice addition for those who want to do it. There could also be an option to buy and use chemical desiccants on canola and pulse plants once they reach maturity, rather than waiting for the crops to dry. It adds extra effort and expense but would be balanced out with a slightly higher yield.
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Patrick73
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Re: ideas for fs19

Post by Patrick73 »

I’d like to see tulips and onions although it would need a lot of new equipment for tulips

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wickedset
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Re: ideas for fs19

Post by wickedset »

A lot of good things on this thread but there is one thing worrying me, the Seasons mod, took all the fun out of playing the game for the short time it was in one of my mod folders, not taking anything away form the modders, they have done a wonderful job and it will suit a lot of people who want realism, I don't, I want to play for fun and relaxation away from the realism of life. So please Giants keep the game fun and enjoyable to play. I still remember when I felt a bit frustrated I would knock a few traffic cars off the road.
leonebianco24
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Re: ideas for fs19

Post by leonebianco24 »

IanM
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Re: ideas for fs19

Post by IanM »

Dynamic terrain. The ability to level off fields should you want to.
The ability to be able to remove ALL Trees, bushes, brush, hedging. This would make it possible to really plow fields together.
More variety in the missions. Seams like it's all harvesting and muck spreading or fertilising. How about carting? Can't remember the last time I saw a plowing mission..
AI that works. Can tell left from right, stays in the field it's supposed to be working, and doesn't go back over sowed soil again.
Better animal breeding. The choice to buy younger stock to raise on to slaughtering weight, or keep for breeding. The same for selling. Choosing the animals to sell, either young or full grown. Being able to choose where to place live stock yourself. Not that's the pig farm, that's the dairy farm, and the sheep go there. Also as far as I am aware sheep and pigs poop as well.
More later when I think of it.
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TacoFarmer
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Re: ideas for fs19

Post by TacoFarmer »

A way to tag vehicles/equipment etc on the map like you can the sell points/shop etc.
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ClassicTractors
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Re: ideas for fs19

Post by ClassicTractors »

I'd like the ability to do mission work with your own equipment. You would make say 2% more if you brought your own equipment instead of using the land owner's machine(s).
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Re: ideas for fs19

Post by FordFarmer97 »

^^ Yeah. That'd be neat
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redglasses
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Re: ideas for fs19

Post by redglasses »

I would love more organic fertilizer options, compost in particular
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Omniplasma
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Re: ideas for fs19

Post by Omniplasma »

I posted this in a thread discussing round bales and someone told me to post my ideas here so I am.

I hope they add larger round bales, they look so small compared to the ones I see in real life.

Small square bales on console.

I wish we could bale corn fodder.

Ability to wrap round bales in long rows (like I see IRL), instead of individually wrapped bales.

Also I would like to see more variety in animals. Alpacas are popular around here and are used for their fiber just like sheep. There's also a lot of farmers who make an income boarding horses.
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BigC92
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Re: ideas for fs19

Post by BigC92 »

Small square bales is a go, if Giants brings out the classics pack, i hope with more stuf in it, there will be small square baler in it.
JPS
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Re: ideas for fs19

Post by JPS »

What I would like first and foremost is a lit dashboard when I have my headlights on. It's 2017, mods prove it's not that hard (or demanding on gfx).

And while we're at it... Functioning dashboards would be next on my list (blinker indicators and such).
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