The graphics and the physics of FS19

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DevilkidHUN
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The graphics and the physics of FS19

Post by DevilkidHUN »

The FS17 E3 trailer looks Soo good!
I wonder, if it's possible to make the physic and the graphics something like that?
I know, the graphics is harder to make because the consoles, so I would be happy with only a little improvement.
But the tractors should react more realistic on bumps :hmm:
Last edited by DevilkidHUN on Sat Dec 30, 2017 5:27 pm, edited 2 times in total.
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NateS
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Re: The graphics and the physics of FS19

Post by NateS »

My biggest issue related to this is draw distance. When using larger implement, I zoom out farther. You can clearly see the 64m bubble surrounding your tractor. It really takes away from the experience.
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BigC92
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Re: The graphics and the physics of FS19

Post by BigC92 »

I dont want rain in my sheds, but i would like to see better graphics, new features and improved ones, and more things to do/interact with, and ofcousr more equipment and vehicles.
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W1der
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Re: The graphics and the physics of FS19

Post by W1der »

E3 trailer!?
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eric21
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Re: The graphics and the physics of FS19

Post by eric21 »

Are you thinking of another game coming out in 2018? The one where you have Colombia Japan USA and Germany?
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Re: The graphics and the physics of FS19

Post by FarmingRemasterd »

i was going to say, I haven't head anything about a new trailer for fs 19. I don't even think they have officially anounced it on the website yet.
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NateS
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Re: The graphics and the physics of FS19

Post by NateS »

I thought he was talking about the graphics on the FS17 E3 trailer. Much better than what we actually get in game.
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Smith Modding
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Re: The graphics and the physics of FS19

Post by Smith Modding »

That's because it was CGI. Most release trailers are
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BigC92
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Re: The graphics and the physics of FS19

Post by BigC92 »

It was a teaser trailer.
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W1der
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Re: The graphics and the physics of FS19

Post by W1der »

Smith Modding wrote: Fri Dec 29, 2017 3:50 am That's because it was CGI. Most release trailers are
Well ... !?
https://en.wikipedia.org/wiki/Computer- ... ed_imagery
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Smith Modding
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Re: The graphics and the physics of FS19

Post by Smith Modding »

The term 'CGI animation' refers to dynamic CGI rendered as a movie.
^^ that means it can look better without taking up as much computer resources. All it's doing is playing a video there. CGI in a came is different since it's loading a bunch of textures and stuff.
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Isaiah 30:23- He will also send you rain for the seed you sow in the ground, and the food that comes from the land will be rich and plentiful. In that day your cattle will graze in broad meadows.:
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Playing too much FS19 :mrgreen:
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W1der
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Re: The graphics and the physics of FS19

Post by W1der »

Personally I do not think the trailer is very far from what I see on my screen (maybe my eyes are getting old).
Actually ... the in game graphics are sharper (better) than the ones in the trailer due to added filters to make it look more "movie like".
I could probably record while playing ... hire some helpers and goof around like a "camera man" in the fields ... run it through FCPX and come up with a similar result.

I would happily accept if they added a "filter" to the game that made it look more "soft" ... like when you drive through some light morning haze.
But then someone else would complain that their game is not "sharp enough".
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wickedset
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Re: The graphics and the physics of FS19

Post by wickedset »

W1der, I think same as you and your last sentence is perfectly true.
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RODHA
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Re: The graphics and the physics of FS19

Post by RODHA »

I just hope PS5 would be out before FS19. Otherwise we will have problems.
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Re: The graphics and the physics of FS19

Post by SimulatedSphere »

RODHA wrote: Tue Jan 02, 2018 8:13 am I just hope PS5 would be out before FS19. Otherwise we will have problems.
I should be alright with my One S since it has a bit more power and ram than the Xbox One. It also has a better cpu.
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