Friday mods

Neilyboy1
Posts: 129
Joined: Fri Aug 12, 2016 5:14 pm

Friday mods

Post by Neilyboy1 » Thu Dec 08, 2016 5:50 pm

Hi all console users another another day with no mods! Would it be too much trouble for Giants to throw in a couple of new modern tractors and trailers instead of the constant impilments that are 3 metres wode that no one will bother to use?!

cr41g_1965
Posts: 1989
Joined: Thu Dec 10, 2015 2:34 pm

Re: Friday mods

Post by cr41g_1965 » Thu Dec 08, 2016 5:52 pm

its Thursday.. just sayin


Farming Simulator 76

playing RDR2

Neilyboy1
Posts: 129
Joined: Fri Aug 12, 2016 5:14 pm

Re: Friday mods

Post by Neilyboy1 » Thu Dec 08, 2016 5:54 pm

Ha ha my mistake I do apologise to all, fingers crossed for tomorrow, it's been a long week

cr41g_1965
Posts: 1989
Joined: Thu Dec 10, 2015 2:34 pm

Re: Friday mods

Post by cr41g_1965 » Thu Dec 08, 2016 5:57 pm

Neilyboy1 wrote:Ha ha my mistake I do apologise to all, fingers crossed for tomorrow, it's been a long week
hahaha... in your case... definitley longer than you thought... *thumbsup*

cheers :biggrin2:


Farming Simulator 76

playing RDR2

Neilyboy1
Posts: 129
Joined: Fri Aug 12, 2016 5:14 pm

Re: Friday mods

Post by Neilyboy1 » Thu Dec 08, 2016 6:18 pm

Definitely ha ha, I'm hopeful for tomorrow now,

BullFarmer
Posts: 891
Joined: Thu May 21, 2015 11:57 pm

Re: Friday mods

Post by BullFarmer » Thu Dec 08, 2016 8:58 pm

cr41g_1965 wrote:its Thursday.. just sayin
Deoends where you are of course... 9am Friday here!
Playing on PS4 and PC.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.

Farmer/tractor driver in real life.

Neilyboy1
Posts: 129
Joined: Fri Aug 12, 2016 5:14 pm

Re: Friday mods

Post by Neilyboy1 » Thu Dec 08, 2016 10:02 pm

I'm in the Uk, been a busy week, feels like a Friday, few hours and it will be ha ha

BullFarmer
Posts: 891
Joined: Thu May 21, 2015 11:57 pm

Re: Friday mods

Post by BullFarmer » Thu Dec 08, 2016 11:39 pm

I'm still crossing everything to get a combi baler/wrapper unit!
I am heavily into making silage bales on my games and that would greatly speed up my work and justify using a larger tractor for it.
Playing on PS4 and PC.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.

Farmer/tractor driver in real life.

TopSoil
Posts: 371
Joined: Wed Dec 31, 2014 12:42 am

Re: Friday mods

Post by TopSoil » Fri Dec 09, 2016 12:20 am

It's Friday in Australia and no mods -- you xenophobic introverts!

User avatar
Null
Posts: 228
Joined: Tue Nov 22, 2016 1:48 pm

Re: Friday mods

Post by Null » Fri Dec 09, 2016 3:15 am

TopSoil wrote:It's Friday in Australia and no mods -- you xenophobic introverts!
It has to reach Friday across each timezone.

Bradleyson
Posts: 982
Joined: Sun Nov 01, 2015 11:21 pm
Location: Wolverhampton, uk

Re: Friday mods

Post by Bradleyson » Fri Dec 09, 2016 3:22 am

TopSoil wrote:It's Friday in Australia and no mods -- you xenophobic introverts!
Lol
Xbox one: bradleyson666
Any questions, ask away.
be polite and respectful.

User avatar
chaskuchar1
Posts: 808
Joined: Tue Jul 01, 2014 12:01 am
Location: St. Charles, Missouri

Re: Friday mods

Post by chaskuchar1 » Fri Dec 09, 2016 4:31 am

Neilyboy1 wrote:Hi all console users another another day with no mods! Would it be too much trouble for Giants to throw in a couple of new modern tractors and trailers instead of the constant impilments that are 3 metres wode that no one will bother to use?!
well, have you played lossberg? I am using three meter equipment there because it doesn't make any sense so far to get bigger stuff. now I am using courseplay and the three meter stuff works well considering the expenses. I do the chopped straw to get another stage of fertilization and that helps. I did get the 7m header for the case combine. I get that right off the bat when I start the game. as for the tractors, I am patiently waiting for the old tractors to show up so I can go back in time a little bit. it's a challenge to see what you can do with something no one else cares about. that's the joy of life. chas
90 acres with center pivot. jmj
playing felsbrunn, fs19 on pc

Neilyboy1
Posts: 129
Joined: Fri Aug 12, 2016 5:14 pm

Re: Friday mods

Post by Neilyboy1 » Fri Dec 09, 2016 7:14 am

Unfortunately not, I'm on console. A new map would be awesome but i like most console users would be happy at a few tractors, combines and equipment. Bullfarmer a baker/rapper would be awesome! Massey or case one would be good

User avatar
masterplan
Posts: 747
Joined: Thu Nov 10, 2016 10:06 am

Re: Friday mods

Post by masterplan » Fri Dec 09, 2016 7:35 am

cr41g_1965 wrote:
Neilyboy1 wrote:Ha ha my mistake I do apologise to all, fingers crossed for tomorrow, it's been a long week
hahaha... in your case... definitley longer than you thought... *thumbsup*

cheers :biggrin2:
Actually his week was shorter than he thought. ;-) :-D
PS4 | Horsch Agrovation Kněžmost | Seasons | GEO: Central Bohemia

eric21
Posts: 6154
Joined: Thu Mar 13, 2014 6:48 pm

Re: Friday mods

Post by eric21 » Fri Dec 09, 2016 10:01 am

TopSoil wrote:It's Friday in Australia and no mods -- you xenophobic introverts!
They come out friday afternoon gmt

Post Reply