Chellington!!!

BigPapaMax68
Posts: 103
Joined: Thu Mar 10, 2016 4:17 pm

Re: Chellington!!!

Post by BigPapaMax68 »

cr41g_1965 wrote:
BigPapaMax68 wrote:11 ingame gays
Thanks... spit my coffee all over my desk.... :lol:

must be a multiplayer thing... "quick MILDRED... hide the sheep"
Opps.. :lol: guess we cant leave those out of the game..
FS 13, 15, 17 & 19
XBOX 1
Patrick73
Posts: 2014
Joined: Fri Oct 21, 2016 9:17 am

Re: Chellington!!!

Post by Patrick73 »

Patrick73 wrote:Great map! Not sure if the needs ploughing on the map is working though
Forget that it is
BigPapaMax68
Posts: 103
Joined: Thu Mar 10, 2016 4:17 pm

Re: Chellington!!!

Post by BigPapaMax68 »

thumbwiz wrote:
Magnusjl wrote:
thumbwiz wrote:I guess during Giants stellar testing, nobody bothered to get out of their vehicle and try to open a gate? XBox One doesn't seem to be a button for it. Please correct me if I'm wrong, and I want to be wrong.
For ps4 and Xbox one just restart the game and the gates should work. Did for me anyway
Noted, new map equals restart. Thanks for the tip. Button B now opens gates for me on XBox1. Sorry for the sarcasm Giants :blushnew:

Hmm.. I just d/l the map and started playing no issues so far "b" button open/closes gate. But I did run into the issue on goldcrest with a few doors on the grain shed. It gave me the controls to open it but two of the doors wouldnt open then I saved and reset and they worked. Must be a bug with the script/animation or whatever they call it. I am sure it is the same code that opens the gates and doors.
FS 13, 15, 17 & 19
XBOX 1
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manosaurus
Posts: 1111
Joined: Mon Aug 29, 2016 10:24 pm

Re: Chellington!!!

Post by manosaurus »

Image
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Null
Posts: 228
Joined: Tue Nov 22, 2016 1:48 pm

Re: Chellington!!!

Post by Null »

manosaurus wrote:Image
This.

I've been playing on this map all day and have already encountered multiple glitches.

The most annoying is when using a sower, parts of the field can't be seeded!
Eggski
Posts: 78
Joined: Wed Nov 19, 2014 8:29 pm
Location: North Shropshire, UK

Re: Chellington!!!

Post by Eggski »

It obviously went through the standard testing, oh look pretty colours!
Farming the proper way, on PC.
Soosloper
Posts: 7
Joined: Sat Dec 03, 2016 12:42 pm

Re: Chellington!!!

Post by Soosloper »

Problem by sellingpoint, tractor is flying, lol. Ps4 user
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Null
Posts: 228
Joined: Tue Nov 22, 2016 1:48 pm

Re: Chellington!!!

Post by Null »

Soosloper wrote:Problem by sellingpoint, tractor is flying, lol. Ps4 user
I've had similar throughout the map.
Soosloper
Posts: 7
Joined: Sat Dec 03, 2016 12:42 pm

Re: Chellington!!!

Post by Soosloper »

Ok.the map is not testing?
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manosaurus
Posts: 1111
Joined: Mon Aug 29, 2016 10:24 pm

Re: Chellington!!!

Post by manosaurus »

Lmfao. I love it when my smart ass memes are correct
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Frantic Farmer
Posts: 438
Joined: Sat Nov 12, 2016 11:49 am
Location: Leeds

Re: Chellington!!!

Post by Frantic Farmer »

And let the Chellington hate begin lol! Gotta love forums. Giants are probaby thinking f*ck you, here have this shinny new wheelbarrow for your update lol!
PS4/ Thornton/ American outback : UK Player :hi:
Barons
Posts: 220
Joined: Fri Nov 25, 2016 6:02 am

Re: Chellington!!!

Post by Barons »

Yay awesome job guys!!!
cr41g_1965
Posts: 1989
Joined: Thu Dec 10, 2015 2:34 pm

Re: Chellington!!!

Post by cr41g_1965 »

I can't wait to try it out... it does look like it will be the only modhub release today


Farming Simulator 76

playing RDR2
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manosaurus
Posts: 1111
Joined: Mon Aug 29, 2016 10:24 pm

Re: Chellington!!!

Post by manosaurus »

Yay another lack luster performance and effort... just like daddy pig gave momma pig last night to make them piglets.... hyped it up and still has the same bugs. Anybody checked to see if walls are solid?
swiv93
Posts: 349
Joined: Fri Feb 13, 2015 10:02 pm

Re: Chellington!!!

Post by swiv93 »

W1der wrote:I am sorry ... this map is a FAIL (for me)!

Trees has no collision (at least not the one I drove straight through) ... neither does hedges ... so ... "no challenge" ... :neutralnew:

Huge amount of frame drops on the big fields. Going from an average of 75-130 to below 40 ...

Also ... I do not know how I will be able to keep my cows or chickens, from running around all over my farm (they probably wont be "programmed" to, but anyways) ... there is no way to close the fences/gates around them.
Maybe this is how it is done, in this part of the world ... but having gates, at some part of the fences and just leaving it wide open, at other parts, just do not make any sense, in my opinion ... :confusednew:

Nope ... going straight back out of my mod folder ... sadly (looked really nice, with all the wind blowing through the trees and all that) ... but needs more work.
the trees were the same on the FS15 version I think it was done to save on fps of solid items to be loaded if you get what I mean but the hedges had collision's (playing on the extended version of the map with forestry and the three farms) try and download it for FS15 to have a compare, but just remember this is a first draft of the map

FS15 link: http://fs-uk.com/mods/view/36765/chellington-extended
Pc version :) chainsaw operator, chipper operator, tractor driver

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