1.4 patch and dlc
Re: 1.4 patch and dlc
I'm on X box and AI workers are working well on gold crest valley. I don't get much time to play so I use them a lot. The price increase has helped a lot too.
Re: 1.4 patch and dlc
Is the AI problem mainly on mod maps?
I ask, as I play on Sosnovka and oddly not had problems with AI workers, except the serious lag problem they seem to cause (logged in tech support area).
I ask, as I play on Sosnovka and oddly not had problems with AI workers, except the serious lag problem they seem to cause (logged in tech support area).
PS4 + PS5 (Miura74) & PC player.
https://www.youtube.com/user/PsnMiura74
(No monetization - I don't earn money off views - just fun)
https://www.youtube.com/user/PsnMiura74
(No monetization - I don't earn money off views - just fun)
Re: 1.4 patch and dlc
I knew that was different and said early on that had changed.ErwinR55 wrote:Improved AI on the combines is okay, didn't expect it to do a reversed U turn lol
https://www.youtube.com/watch?v=EEofhuaj9is
Also nice it reverses on the end with strawchopper equipped, now you don't get those piramid piles a the end anymore, great improvement on that!
Re: 1.4 patch and dlc
Given the number of issues people were experiencing I was nervous about the update. I went ahead and gave it a go and am happy to report all is working as it should. Tested the Pronto 9DC's and the all cultivate and sow with no issues. Hired AI to due a number of things; fertilize, sow, cultivate separately, even mow, ted and windrow. They are still dumb hired help and need hand holding, but overall did a decent job and handled the ends and turns better than previously. So far, I am pretty happy with the update. Looking forward to the Kuhn DLC, especially the baler/wrapper.
FS17/PS4/CPF/OSF/Oakfield/Lone Oak/Seasons
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Re: 1.4 patch and dlc
Wheel size of the 1455 XL is still wrongPensarethebest wrote:So I am on xbox one. Mine is working perfectly. Love that they fixed the tire sizes on the fliegl and krampe trailers. Also fixed the tire size on the 1455. And best of all the tension belts in the puck ups.
front wheel is correct
rear wheel is wrong in game it got a 580/70R42 TRELLEBORG TM700 in real-life standard is 520/85R38 TRELLEBORG TM600
Re: 1.4 patch and dlc
Yes I'm on CPF, do they recognise headlands on vanilla maps?Miura74 wrote:Is the AI problem mainly on mod maps?
I ask, as I play on Sosnovka and oddly not had problems with AI workers, except the serious lag problem they seem to cause (logged in tech support area).
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Re: 1.4 patch and dlc
But on the positive side they increased the max bank loan from 200.000 to 300.000
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Re: 1.4 patch and dlc
Just because it's not the standard size doesn't mean it's wrong.... we have a tractor IRL that has R42s when the standard for it is an R38 so it can be done.richardsiegers wrote: rear wheel is wrong in game it got a 580/70R42 TRELLEBORG TM700 in real-life standard is 520/85R38 TRELLEBORG TM600
PS4
Re: 1.4 patch and dlc
Well were 42" tyres available in the late 80's that would then dictate if its wrong or not.
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Re: 1.4 patch and dlc
canadafarms wrote:Just because it's not the standard size doesn't mean it's wrong.... we have a tractor IRL that has R42s when the standard for it is an R38 so it can be done.richardsiegers wrote: rear wheel is wrong in game it got a 580/70R42 TRELLEBORG TM700 in real-life standard is 520/85R38 TRELLEBORG TM600
yeah but there are multiple wheel/tire options for the tractors at least they could have put the factory standard as normal tire on all tractors.Zetor9145 wrote: Well were 42" tyres available in the late 80's that would then dictate if its wrong or not.
Not that this bothers me much but i just saw a post about how the tire size is correct now so i respond to it
Re: 1.4 patch and dlc
If your using workers don't create a headland they are much better at collision detection I observed F10 on Old Stream Farm it worked
Re: 1.4 patch and dlc
So if you dont do a headland yourself the ai works? Was doing my head inlast nite i did hedlands on cpf and then set the worker going after every pass he stopped dead at the end. I assume if you combine the headland then set the worker going the same thing will happen?
Re: 1.4 patch and dlc
I said it even earlier.Zetor9145 wrote:I knew that was different and said early on that had changed.ErwinR55 wrote:Improved AI on the combines is okay, didn't expect it to do a reversed U turn lol
https://www.youtube.com/watch?v=EEofhuaj9is
Also nice it reverses on the end with strawchopper equipped, now you don't get those piramid piles a the end anymore, great improvement on that!
X1 / PC gaming
Ontario, Canada
Ontario, Canada
Re: 1.4 patch and dlc
The combine worked fine for me last night on CPF F9 did two headlands and set him off no issues. I do like the reminder it gives you now, that they are 80% fullHendi26 wrote:So if you dont do a headland yourself the ai works? Was doing my head inlast nite i did hedlands on cpf and then set the worker going after every pass he stopped dead at the end. I assume if you combine the headland then set the worker going the same thing will happen?
Addicted since 2015
XBOX ONE
XBOX ONE
Re: 1.4 patch and dlc
Have either of you had issues with selling crops,some people are saying you don't get paid?Newt's wrote:The combine worked fine for me last night on CPF F9 did two headlands and set him off no issues. I do like the reminder it gives you now, that they are 80% fullHendi26 wrote:So if you dont do a headland yourself the ai works? Was doing my head inlast nite i did hedlands on cpf and then set the worker going after every pass he stopped dead at the end. I assume if you combine the headland then set the worker going the same thing will happen?