[FS17] Bug Collection Thread (Version 1.4 and up)

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Melody
GIANTS Software | 2D Marketing Artist
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Joined: Mon Aug 17, 2015 1:32 pm

[FS17] Bug Collection Thread (Version 1.4 and up)

Post by Melody » Tue Feb 07, 2017 4:51 pm

Hello everyone,

if you spot a bug in Farming Simulator 17 Version 1.4 and up, please report them here concisely.
(If you bought the disc version, please patch your game first!)

You would do us a huge favor if you could do a quick search and check first if someone already encountered the same issue before reporting your bug. It will help us to speed up the fixing process greatly as we wouldn't have to filter all the duplicates

Use the form below for a better overview:

Code: Select all

- PC/Mac/PS4/XB1:
- Vehicle/Tool/Model/Object:
- Issue:
- Single- or Multiplayer:
- Steps to reproduce: 
It's important that the bug is reproducable. Otherwise we might not be able to analyze and comprehend it. So please try to be as precise as possible with your descriptions.
Images or short videos showing the bug are always welcome as well!

Fixes in the next patch 1.4.2:
  • Helper now properly detects headland and turns earlier
  • Direct sowing machines work properly with the same fruit
  • Helper works with the Lemken Solitair 12
  • Color selection in the shop for the Goldhofer STZ-VP 3
  • Set all-wheel steering amount for the Holmer TerraDos back to how it was in 1.3 (more steering)
  • Increased overloading speed of Holmer Terra Felis
  • Mirrored text on Joskin Tornado
  • Fixed trees from placeables and planted trees going invisible when releasing the tension belts at the train
  • Fixed reverse sound in multiplayer when turning off the motor
  • Fixed error message in multiplayer (e.g. with Lemken Gigant 10): Validity check failed in TransformGroup_setDirection: Direction is zero
  • Seeds and fertilizer trigger now don't close the tool covers automatically (this lead to some weird situations, e.g. on Sosnovka when trying to load something from the farm silo)
  • The farm silo trigger now automatically opens the trailer covers
  • Fixed helper with the Joskin Modulo
  • Fixed crash when attaching/detaching trees on the train while a vehicle is close
  • Fixed log message "Static actor moved" with savegames that have placeable trees
  • Increased width of Lely Tigo xr 75 pickup
  • Fixed weeder when running over grass windrows (converted them into silage foil)
  • PS4/XB1: Fixed crash with the ForReal Ground Response mod (PS4 error code CE-34878-0)
  • PS4/XB1: Fixed deactivation of the ForReal mods without fully restarting the application
  • Steam: Fixed rare issue showing a message to buy the full version
  • Fixed mods dynamically creating pallets (e.g. Fabrikscript from Marhu.net)
  • Fixed maximum camera rotation for Tobii EyeX (predecessor to Tobii Eye Tracker 4C)
Reported issues which are no issues:
  • Siloking Duo 1814 does not accept grass anymore (This is correct. Only hay is allowed to be loaded)
  • Some selling points don't pay money anymore (e.g. mill on Sosnovka). (This is correct. All selling points with trains only pay you the money when you send off the train)
Detailed list of issues that have been fixed in the patch 1.4

Engine
- Head Tracking: Turn radius of 170 degree too small
- [PS4] Game freezes/stutters when time is speed up and growth is fast
- Silo next to covered one makes silage disappear
- [Mac] When the beacon is turned on with lights, the light cone of other lights vanish
- Online Radio Streams: Game crashes, when a title with a special character is shown
- [Mac] Fields show black ares while working on them (approx. the size of a vehicle)
- [PS4] Game stutters during any mission on field 5
- [XB1] Random frame drops, especially during day/night transition
- [Mac] Radio: You can listen to one song per station, then it turns silent
- [Mac] game needs longer to load a savegame after patch 1.3
- log: graphics card driver isn't displayed (sometimes)
- [PS4] tire Tracks on the map, after re-start problem solved (VRAM?)
- Holes that can't be covered in the silo
- Greenhouse log entry: Warning (physics): Static actor moved (splitGeom)Warning (physics): Static actor moved (splitGeom)data/placeables/greenhouses/greenhouse01.i3d (199.71) ms
- [Mac] Wrong water LOD distance (see video)
- [Mac] (iMac 5K 2016): Field textures have gaps
- [Mac] Changing control settings for Beacon from 'Home' to any other button causes the game to freeze/crash when loading a game, start to drive
- Since 1.3: Can't load old savegame, game crashes. Error in log: Warning: GDM file has wrong number of compression ranges (1 should be 2). Converting format.
- [Mac] Shadows on roads
- Visual and physical glitches of the ground
Vehicle Behaviour
- Acceleration and Braking is very jerky. Vehicles suddenly speed up
- Vehicles wobble when connected to the Veenhuis Premium Integral
- MF 7700, bad driveability
- NH 900fsi: Forage Harvester shakes when being folded and in transport mode when lowered onto chassis
- TAM Leguan 24: Drifts when PowerStream 700 lies on it
- Quadtrac/NH T9: Wrong steering, rear end steers. Compare with MT 900
- MF7347+FreeFlow@TAM Leguan 24/40: Header not lifted high enough to place it
- TAM Leguan 40, Rear axle has an offset to the left
- Case 1455XL, NH 8340 + Kverneland Optima: Free spots on the field. With wide tires on the 1455 XL more than normal tires
- Lizard Pickup TT: When driving above 15mph truck becomes light as a feather, hitting something causes the car to spin around
- Veenhuis, Drakkar etc:Tipper with positive steering shouldn't be blocked in reverse, trailing axle should
- Joskin Modulo 2: Trailing Steering Axle is missing
- Lely Hibiscus: Drifts away while standing when unfolded and lifted
- MF Activa 7347 S + FreeFlow: Can't be lifted from header trailer properly
- NH 8340 + Case 1455: Wide tires have a slightly bigger diameter. Great Plains barely touches the ground with that setup
- Case 1455 XL + Stepa FHL 13 AK: Stepa is hanging too high at the tractor
- Jenz BA725D: Rolls away if not attached after loading the game. Even on a straight surface
- Jenz BA725D: Rolls away when you turn it on and leave
- Case Puma: Lower Link doesn't go down enough (e.g. with Kverneland Optima)
- Valtra S: Fuel Tank should be 630l, is 610l (Source: Valtra Website)
- TAM Leguan 24: Drifts to the side when being loaded
- Amazone Cayron: Transport Wheel rigid and doesn't turn when driving on the street
- Amazone Condor: Fill level switched. Currently 3000 seeds, 5000 fertilizer
- Lizard Cars don't reach vMax
- Horsch Tiger 10LT, turn radius too big, compared to other attachments. Change rotJointNode
- Salford 8312: First index of wheels is wrong (original 0>0|1|0|0|0|0) , rotates the dummy.
versatileYRot=""false"" change to repr=""0>0|1|0|0|0"" and versatileYRot=""true"". the front right wheel isn't always rigid, but steers
- Bunker Silo:Compaction Calculation wrong. Faster compaction with attachment
- MF DynaFlex too high when lowered
- Amazone ED 3000-C, "Warning: 'aiTrafficCollisionTrigger" is not a kinematic body type" right after purchase
- Case Puma: Fuel tank should be 390 l
- Conveyor belts can't unload into manure spreaders
- Cars/Trucks can use PTO-driven tools
- Dedi, vehicles/trailers would slip, e.g. If you load bales on the Fliegl DPW
- Steyr Terrus: full steer left causes the vehicle to slide off
- MF 7374: Slides away in helper mode after being idle for a time
- Case Optum and 1455 slide off. Turn off the engine and full steer
- MF DELTA 9380 w/12.2m DYNAFLEX header and the LEGUAN 40 header trailer: Header doesn't stay on header trailer and tips over

Map
- Sosnovka: 2 floating trees near 1158, 1029
- Sosnovka: Massive bumps @ 436,463
- Sosnovka: Bumps at 825, 630
- Sosnovka: bumps @ 541, 443
- GCV: Pothole at 1210,950
- GCV: Hole at sheep pastry in front of the silo
- GCV: Improve terrain in front of field 28 and 30
- GCV: Train Station: Silo is also called "Farm Silo"
- GCV: If you move the crane at the sawmill away from the ramp and exit, you can't get back in. Infopoint at the stairs won't open either
- GCV: Flying tree at Field 5 (1995, 326)
- GCV: Crane Rope vanishes when the claw is lowered too far and you look up (ego perspective)
- GCV: Denton Bakery: Ground visible through curb
- GCV: Ad Signs on highway too low, you get stuck with higher machines

Helper
- [Multiplayer] Client: when helper finished, engine remains on, but you can't drive. Only after turning it off and on again
- Harvester: after overloading and driving off, the particle system continues to show
- Plows: helpers overlap too much, VariMaster for example. 1/3 to 1/2 of the working width
- If you manually start a field and then activate the helper after a few turns, they will end up in the already sown area and continue
- Amazone ED-3000C, helper uses only half the working width
- GreatPlains / Salford 4204 - field 12/15/19, helper starts too late to lower the device, unfinished field edges remain
- NH Combine with 7,5m header is blocked when overloading and remains standing, although there is enough space between them
- Einböck Pneumaticstar: Cannot weed sown field, they always want to sow
- Horsch Tiger 10 LT: Turning circle is too big
- Vehicle in the water: Vehicle can not be reset, since it's in use by the helper
- Case 7130: Helper does not use full working width
- Field 27, corner at the bottom left, helper always gets stuck on the rock
- Case1455 + Salford 4204, since the plow deflects the rear, driving does not work as it should
- Harvester: beets and potatoes, drainpipes and unloading belts do not unfold automatically if bunker is 100% full
- Lemken Solitair: leaves unworked area behind
- Harvester: When moving into the stock (after turning) small straw piles are deposited outside the field
- Holmer T4-40 lifts the digging machine too early at the end of the track, so there are still beets left
- Helper has issues turning with larger machines (e.g. Quadtrac with Lemken Gigant)
- Grimme Rootster 604: Overloading belt folds up too quickly when the tipper is full
- Farmtech Manure Spreader: Doesn't use the cow manure when set in options
- Helper @ Case 9230 (all headers): Helper stops at Northwest corner of Field 19. SE corner of Field 23, SW corner of field 22
- Hired worker just stops and doesn't complete the job on Field 24 as you are going from North to South on the West side of the field.
Physics
- Stable: Getting stuck with the front loader shovel in the ground when cleaning the trough
- Stoll FZ30: Can't be cleaned when attached
- Trough @ Sosnovka: Shovel gets stuck in the ground, fence collision too far on the outside, you can't fill the trough properly with a shovel
- Case 1455 + FZ30 + shovel + DB8, after loading the savegame, the tractor jumps around
- Chopper, trigger too small
- collision of swathes too high
- Pöttinger Top 462: support feet sink in the ground
- Fallen tree logs remain stuck in the road
- Grimme conveyor belts + Lizard S710: When coupled, they slip over the ground or stand up
- [PS4] Stoll Log Fork: Trunks move to the left / right when the claw is completely closed
- Jenz HE 700: Belt does not pull in the logs
- Amazone Cayron: Wobbles as if it were tipping around the support wheel
- Ponsse Buffalo: If more than one log is grabbed, the logs "wander" to the side of the claw
- Stoll FZ + pallet fork, liquid fertilizer pallet can't be removed from the fork sometimes
- Valtra N + Stoll FZ 30/60, hangs on bonnet when detaching
- Magsi Tele Loader pallet fork: pallets stick to the fork
- Sheep, freeze at the feeding trough
- STEPA FHL 13 AK / Fliegl Timber Runner, tensioning straps compress the entire wood load (about 8 trunks) into one trunk together, shifts one into the other.
- Pöttinger Euroboss, Support sinks into ground at the cow meadow
Function
- Cannot fill the Heizomat Heating Plant with a shovel
- Operating hours counter counts incorrectly. Currently 0.1h = 10min, but should be 6min
- Bredal tandem fertilizer, closes automatically if you want to fill it
- Brake light, does not illuminate when you reverse and brake. Works only if you drive forward and brake
- BGP silo cannot be emptied completely
- Sampo HR46X, unit movement after hiring the vehicle caused callstack
- Speedometer, tremble tremendously at full throttle
- Ursus T-127, 5 bales were collected, display counted only 4
- Auger Wagon @ Dealer: Tip seeds with auger wagon at the shop, animation starts but wagon isn't emptied
- Cruise control, if you work with cruise control level 3 on the field and then press button 2, you can work with vMax
- Storage halls, straw cannot be completely removed and floats above the ground
- Jenz BA, does not consume fuel during chopping
- [PS4] Kramer shovel can tilt backwards, no auto-level
- Sosnovka: Trains do not give any money when sent
- Sosnovka: There are no wagons in the train
- Heizomat HM4-300: Even small pieces of wood cannot be drawn into the feed
- Combine: Straw swath can not be activated after harvesting of non-straw plants. Only after you have driven into the stock it can be activated again.
- Weeder can fertilize in all growth phases, even on harvested / plowed / cultivated soil
- [XB1] Planted, cut trees disappear by chance and reappear somewhere after reloading
- [PS4] Tree stumps of planted trees disappear after reloading
- Heizomat HM 4-300 & Farmtech TDK 16000: Does not discharge any wood chips when the trailer is next to the Heizohack. But recognizes the tipper (pipe is turning)
- Grimme RH 24-60 cannot overload onto shovels
- Siloking SelfLine: Can not be refilled on the Servicetrailer. Gas station works.
- Achievement: "Breed 50 pigs" is not awarded
- Operating hours counter runs even if one sits in the tractor and the engine is off
- Weeder: Stubble fields are fertilized during processing
- Goldhofer Low Loader: loses fixation to saddle plate when: a) Goldhofer separated, front on the truck or Dolly coupled. Save. Load. B) Reset Goldhofer, connect front to truck or dolly.
- Auger Wagons cannot tip into fertilizers/seeders directly
- Auger Wagons can't be filled with fertilizer at the placeable silo
- Cost of placed buildings too low
- Silo can't be emptied completely because parts are stuck in the wall
- Heaps remain in walls and can't be collected
- Ursus T-127 bale collector: When the trailer is loaded with 8 bales and the table is vertical for unloading, the red metal spikes stand in the ground as the trailer goes down through the weight. This also prevents maneuvering with the hinged hanger in some places.
- BigBags cause lua callstack when filling seeders/fertilizers while tipped onto the site.
- Spilled feed at the cow trough cannot be fed back when mixed fodder was fed (silage bales, straw bales, hay bales). The contents of the front loader are displayed as grass.
- PS4: Krampe Bandit SB 30/60 + RSM 1403 Chopper: Can not be loaded above 72%
- Grimme SL 80-22 Quantum: Loading a seeder is not possible
- Deutz Fahr Agrostar Lua error when saving with attached weight.
- Grimme Rootster: Belt won't be extended when full. Only when a vehicle is nearby.
- Grimme Rootster: Belt is retracted as soon as the trailer is full, even if the trailer is still under it
- Thundercreek FST 990: Fueling is always possible if you load / unload a front loader in the trigger of the tank trailer
- Mac: Jenz BA 725 E: Can not be refueled with fuel
- Siloking SelfLine: When only grass is loaded, the grass can not be emptied into the trough at the cow pasture.
- Goldhofer, tires of the 2 front axles turn a piece forward and a bit back, 3. axle opposite
- Conveyor belts should also fill seed and fertilizer into appropriate machines
- Case 1660 @ Metaltech Auger Wagon, is very difficult to overload
- Front loader console, attached to Deutz series 7 / Mach VRT and MF7700 too high, swing arm does not reach to the ground
- When you push "W" while exiting a vehicle, the engine sound continues to run at its high speed
- Conveyor belt Grimme SL80 + Strautmann PS3401, check overloading from cow manure heap
- Animals spill food too fast.
- Grimme GL860, check capacity (should be 6t @ ~ 650kg / m³ = 9200Liter)
- Grimme GL420 / 860, can only be filled to 5% by bucket, otherwise only by BigBag
- Manure texture can't be plowed under
- Veenhuis manure tank, does not switch on light when you do a mission
- Placeable buildings, the running costs are not calculated (Property Mainetance); 90 € / day (2x80 € + 1x10 €) IS: 3 €
- Mixing Wagon: Bar of the mixing ratio is within the borders, still shown as red
- Sosnovka + train, when you go on the train you get the bonus for the old fruit varieties. With the new fruit varieties (Soja ....) One does not get this bonus
- Case 9230, operating hours counter jumps by 0.5h, rents is relatively expensive
- Vehicles stop apprupt when demand message appears. Thus, it is possible that e.g. a load of wood gets lost when you're at top speed
- Amazone ED 3000C (possibly also other seeders) ridge markers work also when lifted (noticed during a mission on field 19)
- Siloking SelfLine, picked grass becomes hay? Check
- Stoll FZ 30/60, Wrong display of tools. The inner tube should be flush when the attached tool is level
- Animals can not be sold if the account is negative
- Free configuration at the workshop is not possible, if account negative
- Amazone Condor 15001: According to producer No-tillage. Check.
- PS4: Kverneland Optima: Lifts up and doesn't sow (mission field 8, Sosnovka)
- Kverneland Optima does not sow part of field 11 (coordinates: 746,794, 750,794, 750,811, 746,811)
- Krone TX560D, cannot load any wood chips, however, it should be able to
- Jenz BA725D, if unloaded directly into the tip trigger, 1. a heap is generated and 2. one can sell this heap a second time.
- Achievements to breed animals are not counted, in the careerSavegame it's always "0"
- XB1: Pigs can not be transported manually if the account balance is negative
- Hay and straw storage: would be nice if one could overload into the mixing wagon
- Direct sowing drills, ignore already worked area, thus no headland can be created
- Kverneland Optima @ JCB 3000, sowing maize field 8 @ Sosnovka in north-south direction leaves empty spots
- Fortis, Valtra N, front towbar not working
- Jenz BA 725D: Doesn't stop automatically when full
- Logging Crane @ TrackIR: Camera snaps to the side, can't see grapple
- Heizomat Heating Plant, variable price for wood chips can't be checked
- BGP, when a silage bale with a capacity of 4k liters is dropped into the silo, it has less capacity according to the silo
- Fertilizer spreader + BigBags, can not be filled after filled with 1 BigBag. Fills 999Liter. Drive away, drive to second BB. Pressing a second time "R", "setMass" Error in the log
"- Script, function setFruitTypeWindrow, / registerFruitTypeWindrow; runs into the empty straw swath is not generated by fault call in the Combine.lua
Line 491, fruitype and filltype?"
- Einböck Aerostar rotation 1200, The sowed area is 1.35ha and the weeded area is over 14.04ha, check
- Siloking Trailed Line, missing entry "straw" in the vehicle.xml?
- Arcusin FSX, When resetting the bales are duplicated. Means that the bales remain on the trailer and also remain lying on the ground, from where the vehicle was reset.
- Seed pallets, when the pallet slides backwards from the fork, it sinks easily into the ground and can no longer be picked up
- Drill, fertilizer consumption in relation to the seed tank -> Check price
- Tippers: The chosen tip side resets after loading the game
- Kröger Agroliner TAW 30, MF Delta: Cannot unload in the rear area of the tipper
- Case Quadtrack/NH T9/Challenger: Lemken Solitair can't be attached.
- Fendt 700 + Front Loader + Weight with Zunhammer Tank, only PTO is being attached
- Zunhammer Slurry Tank + Catros: Doesn't fertilize, only cultivates
- Driving through the bale sale point with filled square baler causes CallStacks
- Lizard S-710: Collects material from heaps when folded
- Sheeps don't spill food when they're only fed with hay
- XB1: NH 8430+Front Weight+Front Loader+Tree Grabber attached to Zunhammer Slurry Tank caused the PTO to break in half and get stuck in the tractor, Slurry tank got detached. Reset caused the game to freeze
- Can't unload hay from hay loft into mixing wagon directly
- Fresh mown grass (not on field) doesn't grow back if you ran over it with a no-till sowing machine
- Grimme RH - Can't load sowing machines with created pallets
- Heizomat HM 4300 - unable to feed in bigger logs
- ModMap: If you are using multiple tipTriggers (same name but different fillTypes) for one sellingpoint greatdemands will cause a callstack
Graphics
- Kuhn Vari Master 153, check animation, it rotates only one of the rear discs. This also rotates when the side of the plow has no ground contact
- Steyr Multi, in case of narrow tires a link between tire hub and axle is missing
- NH 8340 / Case 1455 / Fendt 300, rear axle not in wheel center
- Great Plains, discs not centered
- Case Magnum: missing fender extension when crawler track is mounted
- Case 1660, steering rod too short
- Manitou Teleloder, left side mirror is black in the exterior view
- Pöttinger Mex, no dynamic Fillplane in the trailers when used
- Case 1030, hydraulic hose clips through header when lowered
- Case 1455XL, visual error on hinge shaft, front axle
- BigBags, can not be tensioned correctly with tensioning straps (goes through palette)
- Case 1660, front lights do not work
- Vaederstad Tempo F8, tire track always interrupted
- Hürlimann XM4Ti, rims have no contact with the axle (all tire variants)
- Zetor Forterra, NH T6, Same Fortis, narrow tires have no contact with the axle
- Deutz Series 9, Check the speedometer. Shows at 60kmh ~ 20kmh
- Krone BiGX + Capello Spartan, do not fit exactly, therefore does not fit on the Krone Header Trailer
- Tractors @ PS4, external view with attached device too close (mainly with larger devices)
- Fendt 300, texture error right door top right
- Same Fortis, flickering windshield
- Valtra T, the small rear-view mirrors flicker or are not visible
- Joskin TransSpace, correct position of the backLights
- Vogel & Noot Terra Disc 600, change position lights in direction of travel in white
- Check the conveyor belts, unload with grain slider, add triggers if necessary
- NH SP 400F, light source and texture of the rear turn signal shifted
- Cam, while changing the outdoorcam to the indoorcam has a split second a different picture and the passers-by are changing
- NH Varifeed 41FT, in the rapeseed is on the right side a texture error. The cover of the blade drive is halfway in the frame
- Krone BiGX580, work lights are missing on the pipe
- Tractors in general, front loader protection hovers and has no contact to the tractor when bought
- NH 8340, inscription turn signal and light exchanged?
- Valtra N, Decals on all versions on "N154e"
- Hürlimann XM4Ti, Check graphics errors
- Check Stihl MS261, chain rotation
- Reflection, when you turn on warning lights and exit the vehicle during the turn signal and then look at the trailer, no more reflection
- Hürlimann XM4Ti, when using the straight drawbar, the lower suspension is not hidden
- JCB Fastrac 3000 Xtra: gap between rear axle and wheel
- Case 1030 Cutter: knife lit at night
- XB1: White plane on conveyor belts after reloading
- Amazone Cayron: tire tracks hovering
- Challenger MT800E: Not all front lights work (compared to the MT700E)
- Heizomat HM 4-300: Particle effect is not shown on feed
- MF 7719: According to model a DynaVT transmission, lettering, however, says Dyna6
- Metaltech Auger Wagon: Fillplane clips through the wall when unloading
- Veenhuis Integral: Lights on the tow bar do not light up
- Horsch Pronto 9 DC: Working light goes on at only one time pressing "F"
- Lemken Solitaire 12: Bracket for warning plate clips through the wheels
- Case 1455 XL: Window frame in the right door not inserted correctly, gap between door and frame.
- Steyr Multi + Narrow tires: No connection between axle and wheel
- Deutz Warrior, yellow "Warrior" lettering on bonnet under type designation is missing
- New Holland T7 + Veenhuis PREMIUM INTEGRAL: Collision with the PTO shaft
- Case Optum / NH T7 / Steyr Terrus, front windows flicker sometimes while rotating the outside camera
- Kverneland Optima, seed decals flicker
- Liebherr 538, Texture error drawbar / specular
- Kuhn Varimaster, only one disc rotates
- Thundercreek, trailer has red turn signals, but is reflected on the ground as orange
- MT800, wheel disc silver on rear axle inside left
- Case 1455XL, strainer check, doesn't steer when turning right on the left side
- Manitou MLT 840, piston rod, steering front/back too short and black instead of chrome
- Strautmann Terra Vitesse, CFS roller is not animated
- Fendt 300, Texture Fault Hydraulic connections
- Case Optum / Puma / Steyr Terrus, Texture defect windshield
- Case Puma, Specular error (with sticker) on hydraulic cylinders at front hydraulics
- Väderstad Rapid, front position lights without function
- Kverneland Optima, position lights front red instead of white
- Zetor Proxima, front axle rims no connection to the axle
- MF5600, sub-beam spacing too big for all devices
- Zunhammer + Catros, correct hose connection
- Krone TX 560, hole on the rear right side wall
- Siloking trailed line, too light texture and UV flaw on snail
- JCB 3230, axle stub axle missing, no connection to the axle
- JCB 260 / 325T: Sun blinds removed
- Jenz BA725D, Corona left turn signal is missing
- Siloking Selfline: z-fight in the cabin at the light switch and the big, red button
- Siloking Selfline: Tank needle protrudes into the dashboard
- Siloking Selfline: Weight indicator does not work
- Siloking Selfline: When the engine is running, the speed needle disappears
- Metaltech DB8: Wheel chocks not lying on the ground
- New Holland SP 400 F: Turn signal lights move laterally when the wheel distance is changed
- Väderstad Rapid: Discs are not dirty
- Agroliner TAW 30: working light under the tank (2 lights on the side) do not work
- Krone TX 560 D: working light at the tank and rear work like arrows (?) / Turn signals (?)
- Sampo Comia C6: tilting side, light absent at working light
- Case 1455: z-fight at switches in the cabin
- Bergmann Repex 34, use inactive working lights on the axle as working light
- NH 8340, Front mudguards protrude into front loader console when steering
Ursus Z-586, no connection from axle to frame on the right, see screen shot
- Case Puma CVX: Black sticker on the right window (not visible from the outside)
- Mac: Strong flickering
- Challenger MT800E: Missing PTO shaft
- Deutz Serie 9, Lower lights in the radiator grille do not light up
- Valtra N, coupling pin of front clutch missing
- Holmer HR9 header trailer, beacon is missing although holder is present
- Wrong decal on NH T9.480 on the left side of the bonnet
- NH 8340: Decals on Steering Wheel Levers are floating
- Case Magnum/NH T8: When changing to wide tires, front tires should change from 600/70/30 to 650/60/34 or higher
- NH T7, rear light does not work (or is it a working lamp?)
- Check Valtra N drawbar in combination with Stepa
- Metaltech DB8, front position lights are yellow instead of white
- Krampe Bandit 30/60, wheels too large, trailer presses on saddle plate. TwinRadial_500_60R22.5 mount fits better and looks also better visually
- Fliegl ASS 298, wheels too large, trailer presses on saddle plate. Wheels T404_600_50R22.5 mount fits better and looks also better visually
- Lely Hibiscus 1515 CD Profi, position lights front red instead of white
- Stoll FZ, Correct the bar to display the tilt angle so that you can work with it in the internal view (bar must be a few cm longer)
- Goldhofer low loader, too little ground clearance, one sticks / sits on the smallest ground unevenness
- Fendt 900 Vario - Exterior green appears inside cab. Left side above window.
- Massey Ferguson MF 8700 - In cab mirror. Strange black reflection. Can the mirror be adjusted inward maybe to remove the black object/reflection?
- Challenger MT700E - In cab mirror. Left side edge is grey/no mirror. Right side edge strange reflections.
- Kramer KL 30.8T - Right side door handle appears to be incomplete.
- Lindner Lintrac Display flickering
- Kuhn GA 9531, texture on warning signs mirrored
- MF 7700, floating decals on bonnet
- Challenger MT700/800: when the ladder folds up, the cylinder stays the same
- Female helper in NH CR10.90 and Case 9230: Weird position
- NH SP.400F: Head rest disappears when you look back
- Bergmann GTW 430: Particle System wrong when overloading
- Steyr Terrus texture error
- Fendt 900: Missing floor of the cabin
- NH BB1290: move workArea a bit back
- MF 9380 Delta: corn plane clipping
- NH SP 400: random tire tracks, doesn't react to the change of axle width
- Fendt 700/900: RPM vanishes when you move your head to the right with head tracking
- Challenger MT 900 E: Missing PTO
- Twin Wheels: No hitbox on outer wheels / no tyre tracks
- metaltech pp20 pipe window fix
- Same fortis frontloader attacher position to height
- Kverneland Optima - soil animation won't fold out
- Strautmann PS 3401 - worklight turns on with the default light
- Challenger MT 800 - no active coronas while high beams are turned on
Interface/GUI
- Main menu, music can not be switched off
- Finance: "Other" is used when buying fertilizer instead of "fertilizer"
- "Select seed" not visible in the menu at Tractor + Weight + Seeder
- Operating costs Building shows -1 even without placed objects
- Missions are counted incorrectly in the statistics (1 made, 2 were displayed)
- Mac: savegames are displayed as "not used" when the associated map is no longer present
- Weeders, fertilize always, not only after the first growth phase
- GUI Message: "Do not turn off the computer" message comes too late during saving
- GUI, Modhub, already installed mods should not be displayed as new available
- HUD, button for ridge marker is not displayed in seeders
- Reverse order of mods in the modhub (oldest mods are listed first)
- Changing Currency in Settings doesn't change the display for currency for each savegame (all show €)
- Ultrawide Monitor (2560x1080) causes bars to go beyond the interface
Multiplayer
- Terra Felis has a permanent white plane in MP
- Chatting in MP turns off the engine
- Köckerling Allrounder @ MP & helper, lift up is displayed incorrectly, the wheels are lifted alongside and do not stay on the ground (client)
- Sampo HR46X, linkage twists at completely extended arm
- Dedi, fill level BigBag on the FL fork is displayed in SP, not in MP
- Client, Log error Goldhofer Lowloader
- MP, sheep do not produce wool and do not multiply (productivity = 100%)
- MP, in the animal overview (ESC menu), the level of water and feed is not updated
- MP, if a client uses the Kärcher, it floats and is incorrectly displayed
- MP: Chat: Press Enter to send the message, turn off the engine
- MP: Chain saws cause log errors
- Sampo HR46X: Glitch in the MP
- Dedi Log error after entering
"- Dedi:""I press start on my Xbox 360 controller and reach the map overview, with the right button on the right.
Then I move my right stick by pressing the A button and fly out of the MP and land in the main menu."""
- MP: Money will only update if you have a separate account
- MP: MF 7347S: Horn and reverse drive only audible to driver
- MP: Speed ​​indicator goes back slowly, although the vehicle is already standing
- Front loader, if decoupled in MP during the ride, it remains for all clients where the driver got off
- MP, tire tracks in general, in this case Pöttinger Euroboss, tire tracks in the air
- MP, sound of the gates, if these are open, the sound is repeated in the loop
- MP, Placeable heating plant, when filling the wood chips one does not see whether one receives money. Also not in the financial overview.
- Dedi, Capello Helianthus 12000 (possibly also more sunflower headers), the animation is almost never displayed, the field texture simply plops away
- Dedi, capacity manure heap check, manure removal and then reconnect again
- Dedi, self-planted trees become invisible when felling?
- ModMap @ Dedi: server does not recognize .gdm format (Unknown filetype 'maps / map01 / cultivator_density.gdm')
- Dedi: RSM 1403 slides backwards when you turn left on the slope
- Dedi: Collecting eggs is not possible
- Dedi: Tensioning straps disappeared after server reboot, wood nevertheless secured
- Dedi: Goldhofer low loader: Wheels sometimes turn around the wrong way when it is extended
- Dedi: Animal menu: Reproduction rate and next animal will not be updated
- Dedi, eggs can not be collected
- Dedi, when fields are injected in growth stage 2 (with fruit destruction mod), the growth stage changes back to 1
- Dedi, Interaction zone marker is not saved. After restart, active again instead of deactivated
- Dedi, volume or radio functions are always reset after server restart
- Great Plains, tire tracks hovering @ Dedi
- Stoll FZ30, front loader @ Dedi invisible, if tabbing through the vehicles
- Log Error in multiplayer: Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel.
- feeding animations are not visible to clients, e.g. The helper chops
- Server, settings in the pause menu are not saved after restarting
- Dedi: Korean language setting does not work for the game language. Displayed as EN in the server list
- MP, refueling, in separate accounts is withdrawn from all clients when refueling from all clients, rather than just from the one who refills
- Holmer Terra Dos T4-40, Ctrl left + I (Unload here) adjusts the steering type (Ctrl left + z), reported @ Dedi
- Dedi, Silo can not be opened
- MP when eggs are collected: "Error: FSBaseMission: setNumPickupObjects is only allowed on a server"
- MP: Can not lift up any trunks after a certain time. Hand icon disappears
- Hofsilo extension, As soon as one buys these, you can still tip until full standard stock, but it disappears and is not credited to the stock / indicated
- Tipped pig feed amounts are displayed incorrectly at the client (see pictures), Host is fine
- Dedi: Set cruise control doesn't sync
Localisation
- Loca BR: Home Screen should read "Opções" not "Opçes"
- Loca: Italian: "Spegni combina" -> "Spegni mietitrebbia" & "Accendi combina" -> "Accendi mietitrebbia"
- Loca: Help Line suggests you can pick up straw with a Forage Harvester
- Loca: Czech text in Polish control setup "Resetovat sledování hlavy"
- Power Food described as Power Food
- Mac: Missing entry in controls "Missing input_AXIS_RUN_2 in l10n_en.xml"
- Mission described as "Threshing", however it's potato harvesting
- Loading Tip suggest that you can make chaff from straw
- Loca Spanish: Wrong word for header at the category and description
- Loca Russian: Resetting vehicle says they spawn at the farm.
- Loca Description says that balers can't pickup grass. They can however.
- Loca: Italian: Bad translation in game settings (Dirt), should be "Velocità dirt"
- Loca: Italian: (Accendi/spegni fari) Should be "Accendi/spegni lampeggianti"
GIANTS Editor/Modding
- Map SDK, empty <iconFilename> in generated modDesc if you create a map mod by editor is not playable because that file is empty even though file exists
- DoorTrigger, only works with placeable objects
"- Script Bug: Silage shield with attached silage spreader. Both machines should be adjusted with the mouse.
You can only adjust the machine coupled to the tractor. "
- Mods with FillablePallet: "Error: failed to load ***.i3d"
- TipCollisions on Modmaps: TipAnywhere ignores correctly set tipCollis (bit 19 active) completely
- TipCollisions on Modmaps: tipColInfo.grle is not exported correctly.
"- GRLE Converter v7.0.0, Saving to forestGrass_density.png... Error: 'fruit_density.gdm' is not a .grle or .gdm image.
Press any key to continue . . .
Error: 'terrainDetailHeight_density.gdm' is not a .grle or .gdm image.
Press any key to continue . . .
Error: 'townDecoGrass_density.gdm' is not a .grle or .gdm image.
Press any key to continue . . ."
- Giants Editor, if there is an "Ä/Ö/Ü" in the user account name, i3d-files cannot be opened and saved by GE
- Giants Editor crashes when you click a spline in the scenegraph
Controls
- Xbox360 Controller on the PC: Manual setting of the control does not work with LB + RB + key combinations; only RB + key is detected. (In the game itself however the standard LB + RB combinations work). (E.g. set the standard assignment from the helper (B) with cruise control (LB + RB + B).
- Ponsse Scorpion vs. Buffalo, AxisCraneArm3 set differently
- Saitek Wheel & Holaras Signs / DFM TR3200: Up / Down only possible in Cam mode (Red LED), which causes the camera to rotate
- Saitek Wheel & DFM TR3200: Open the tongs and adjust the angle with the same key (turn the knob), the angle should be adjusted to the right / left
- Crane at the station / spray boom: up / down (controller) switched
- After patch 1.2.1: Axis for raising / lowering the FL arm twisted (Saitek side console)
- Manure spreader, add wall to movingTool, separate partition on "X"
- Valtra S, Reverse driving can not be activated, but it's included in the model
Sound
- Mac: Stihl Chainsaw: Noise muffled
- PS4: Start Sound (all machines) is drowned by the idle sound when the engine is started (or rather: both sounds are active at the same time)
- Jenz HEM, hydraulic and attach sounds are missing
All previous reports that are not listed here have been checked and either couldn't be reproduced, are no bugs, won't be fixed or are bugs caused by mods.

Thank you for your feedback!
Graphic Designer @ GIANTS Software

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Melody
GIANTS Software | 2D Marketing Artist
Posts: 85
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Melody » Tue Feb 07, 2017 4:53 pm

#placeholder
Graphic Designer @ GIANTS Software

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Melody
GIANTS Software | 2D Marketing Artist
Posts: 85
Joined: Mon Aug 17, 2015 1:32 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Melody » Tue Feb 07, 2017 4:53 pm

#placeholder
Graphic Designer @ GIANTS Software

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Octopuss
Posts: 185
Joined: Mon Feb 09, 2015 10:32 am

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Octopuss » Wed Feb 08, 2017 11:40 am

Shouldn't the list NOT contain bugs that were fixed in 1.4? It's pretty much the same as the one in 1.3 thread. Does this mean none of that was fixed?
I'm comparing the lists, and you removed about 6 entries vs the 1.3 list and simply keep adding new ones. It makes no sense whatsoever. You're making things extremely confusing to users.

edit:
Also according to this post, this thread should contain detailed changelog. Where is it?
Last edited by Octopuss on Wed Feb 08, 2017 12:19 pm, edited 2 times in total.

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DukaSoft
Posts: 503
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by DukaSoft » Wed Feb 08, 2017 12:02 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Animals
- Issue: Animals sliding/walking faster when disabling the framerate limiter
- Single- or Multiplayer: Single
- Steps to reproduce: Watch the chickens, press F3 to disable framerate limiter. Chickens are now sliding/running, instead of walking normally
PC User
Specs:
Intel i7-6700k @4.00Ghz
Nvidia Geforce GTX 1070
16GB - 2133MHz RAM
Windows 10 Pro 64bit

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DukaSoft
Posts: 503
Joined: Mon May 04, 2015 2:12 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by DukaSoft » Wed Feb 08, 2017 12:08 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Game
- Issue: Game is still sluggish / choppy when running at 60 fps on 60hz+ monitors
- Single- or Multiplayer: N/A
- Steps to reproduce: Get a 60hz+ monitor (i'm using a 120hz) and run the game at 60 fps

Workaround: Disable framerate limiter
PC User
Specs:
Intel i7-6700k @4.00Ghz
Nvidia Geforce GTX 1070
16GB - 2133MHz RAM
Windows 10 Pro 64bit

Stegei
GIANTS Software | CTO
Posts: 1444
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Stegei » Wed Feb 08, 2017 12:23 pm

Octopuss, the post had actually a bug. The list does contain the detailed list changes we made with patch 1.4. I changed the post accordingly.

DukaSoft, Farming Simulator 17 does not support more than 60fps (disabling the framerate limiter is only for development/testing purposes), we'll however keep this on our list of features for future versions.

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Octopuss
Posts: 185
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Octopuss » Wed Feb 08, 2017 12:32 pm

Stegei wrote:Octopuss, the post had actually a bug. The list does contain the detailed list changes we made with patch 1.4. I changed the post accordingly.

DukaSoft, Farming Simulator 17 does not support more than 60fps (disabling the framerate limiter is only for development/testing purposes), we'll however keep this on our list of features for future versions.
Ok, good, I was getting worried.
In that case I suggest you move the list of fixes into a standalone post and use the first post for listing NEW bugs in 1.4. That would make it a LOT more understandable, since this thread is meant for collecting bug reports.

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Octopuss
Posts: 185
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Octopuss » Wed Feb 08, 2017 12:44 pm

Stegei, you know what? I don't believe you.
You claim the list in the first post contains everything that was fixed. That would mean that everything listed in the 1.3 bug list (since the lists are almost identical) got fixed (which would be very unusual for GIANTS).
For example.
- When creating a character, certain words are censored (e.g. apple ->a#!*e, Kilian -> K#!ian)

I have just tried that. It still gets censored! That's not fixed at all. I naturally have heavy doubts about the rest...

edit: jerky acceleration is not fixed either.

Omez
Posts: 36
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Omez » Wed Feb 08, 2017 12:58 pm

Stegei wrote: DukaSoft, Farming Simulator 17 does not support more than 60fps (disabling the framerate limiter is only for development/testing purposes), we'll however keep this on our list of features for future versions.
Then you need to fix it, as I have to disable the frame limiter to be able to play the game (also issues with freesync when its not disabled as Fs17 doesn't want to play ball properly with freesync yet)

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Matt26
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Matt26 » Wed Feb 08, 2017 1:06 pm

Error Polish version. Properly should be

"Koparka" replace "Ładowacz czołowy" and "No" replace "Nie".

Image

Edit Melody: This is a mod.
Last edited by Matt26 on Wed Feb 08, 2017 8:03 pm, edited 1 time in total.

ErwinR55
Posts: 978
Joined: Thu Jan 05, 2017 1:26 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by ErwinR55 » Wed Feb 08, 2017 1:27 pm

- PC/Mac/PS4/XB1: PS4
- Vehicle/Tool/Model/Object: Knöckerling Allrounder cultivator
- Issue: No mud spray on the fields with mud 4real mod on
- Single- or Multiplayer: single (playing on Chellington)
- Steps to reproduce: Just drive with mud 4real mod on


- PC/Mac/PS4/XB1: PS4
- Vehicle/Tool/Model/Object: Fendt 939 with dual wheels setup
- Issue: Mud 4real mod always leaves a spray of mud on the dual wheels (not the inner wheels) where ever you are driving (also on paved roads, in grass fields etc)
- Single- or Multiplayer: single (playing on Chellington)
- Steps to reproduce: Just drive with mud 4real mod on
PS4 player

exlin
Posts: 1
Joined: Wed Feb 08, 2017 2:24 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by exlin » Wed Feb 08, 2017 2:29 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Game
- Issue: Selecting new version 1.4 on dedicated server control panel (rented), server seems to stay in restart loop for long period of time and then gives up.
- Single- or Multiplayer: Multi

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Maxxum 135
Posts: 62
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Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Maxxum 135 » Wed Feb 08, 2017 3:14 pm

Not sure if this is a bug or not. Since installing the patch this morning helpers no longer seem to recognise previously worked headlands. They just stop dead and the icon "Helper A has completed their task".
Playing on farms like Coldborough PF and Lawfolds always need a manually worked headland first due to hedges and fences surrounding the fields.
Just to test it wasn't a glitch with a previously saved map I opened three new games of Goldcrest, Coldborough and Lawfolds and the same issue arose.
If you could take a look it would be most appreciated.

Bassmann
Posts: 6
Joined: Tue Oct 25, 2016 4:04 pm

Re: [FS17] Bug Collection Thread (Version 1.4 and up)

Post by Bassmann » Wed Feb 08, 2017 3:43 pm

PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Lemken Solitär 12
- Issue: AI helper does not work
- Single- or Multiplayer: Single
- Steps to reproduce: Buy the sowing machine and try to hire a helper, there is no possibility like that.

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