A I headland issues

copper0407
Posts: 9
Joined: Sun Oct 23, 2016 4:06 pm

A I headland issues

Post by copper0407 »

Is there any news on when GIants are going to issue a fix for the AI helpers so the will recognise already cultivated areas
Patrick73
Posts: 2014
Joined: Fri Oct 21, 2016 9:17 am

Re: A I headland issues

Post by Patrick73 »

I understand patch 1.42 fixes this issue but it hasn't been released on consoles yet as that is down to Sony and Microsoft. Maybe someone on pc can confirm this
JohnDeere318
Posts: 6892
Joined: Thu Dec 10, 2015 2:49 am
Location: Iowa, USA
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Re: A I headland issues

Post by JohnDeere318 »

copper0407, download the latest patch here: http://www.farming-simulator.com/update ... country=us

The changelog states:
Fixed direct sowing machines to work properly with the same fruit (1.4.2)
Fixed helper with the Lemken Solitair 12 (1.4.2)
Fixed helper with the Joskin Modulo (1.4.2)
Added color selection in the shop for the Goldhofer STZ-VP 3 (1.4.2)
Improved all-wheel steering for the Holmer TerraDos (1.4.2)
Increased overloading speed of Holmer Terra Felis (1.4.2)
Mirrored text on Joskin Tornado (1.4.2)
Fixed trees from placeables and planted trees going invisible when releasing the tension belts at the train (1.4.2)
Fixed reverse sound in multiplayer when turning off the motor (1.4.2)
Fixed log error message in multiplayer (e.g. with Lemken Gigant 10): Validity check failed in TransformGroup_setDirection: Direction is zero (1.4.2)
Fixed log message "Static actor moved" with savegames that have placeable trees (1.4.2)
Seeds and fertilizer trigger now don't close the tool covers automatically (1.4.2)
The farm silo trigger now automatically opens the trailer covers (1.4.2)
Fixed crash when attaching/detaching trees on the train while a vehicle is close (1.4.2)
Increased width of Lely Tigo xr 75 pickup (1.4.2)
Fixed weeder when running over grass windrows (converted them into silage foil) (1.4.2)
PS4/XB1: Fixed crash with the ForReal Ground Response mod (PS4 error code CE-34878-0) (1.4.2)
PS4/XB1: Fixed deactivation of the ForReal mods without fully restarting the game (1.4.2)
Fixed mods dynamically creating pallets (e.g. Fabrikscript) (1.4.2)
Fixed maximum camera rotation for Tobii EyeX (predecessor to Tobii Eye Tracker 4C) (1.4.2)
It does fix the AI headland issue, and I can confirm this because I was able to create a headland and the new AI workers understood/recognized the headland. GIANTS said they forgot to write the fix on the changelog document, but it is fixed. :)

But, you did not state what platform you are on.
My PC specs: Click Here (Google Doc) :gamer:

How to post your log.txt
copper0407
Posts: 9
Joined: Sun Oct 23, 2016 4:06 pm

Re: A I headland issues

Post by copper0407 »

I am playing on xbox one so I have to wait for GIants to release the update for console thanks for your reply tho
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