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Wanted Mods

Posted: Sat Oct 22, 2016 10:02 pm
by trizzo1984@gmail.com
Silage wagon pack so ai can harvest the silage and overload into trailer

COURSEPLAY

To be able to visually see change in shop when selecting the different options

Tracked feller buncher
Tracked log loaders with stabilizers on boom for logs
American mack truck with tandem axels or lift axels, chrome trim would be nice
6 wheel skidder with large clam for up to 4 to 6 logs

Strobe bars and leds in shop or even light bars

American silos and grain bins (round large aluminum)

To be able to complete missions with hired worker, we have a lot to do, should atleast be option

American chicken houses and growing process

Re: Wanted Mods

Posted: Sat Oct 22, 2016 10:04 pm
by eric21
Dont spam

Re: Wanted Mods

Posted: Sat Oct 22, 2016 10:07 pm
by trizzo1984@gmail.com
Im not, trying to delete second, dont delete my posts and want post other places

Re: Wanted Mods

Posted: Sun Oct 23, 2016 3:50 am
by BigC92
trizzo1984@gmail.com wrote:Silage wagon pack so ai can harvest the silage and overload into trailer

COURSEPLAY

To be able to visually see change in shop when selecting the different options

Tracked feller buncher
Tracked log loaders with stabilizers on boom for logs
American mack truck with tandem axels or lift axels, chrome trim would be nice
6 wheel skidder with large clam for up to 4 to 6 logs

Strobe bars and leds in shop or even light bars

American silos and grain bins (round large aluminum)

To be able to complete missions with hired worker, we have a lot to do, should atleast be option

American chicken houses and growing process
The Buffalo dont have make shift tracks? There any customize options?

Re: Wanted Mods

Posted: Sun Oct 23, 2016 5:21 am
by JohnDeere318
Courseplay is a script, so that will not be for consoles in FS17.

Re: Wanted Mods

Posted: Sun Oct 23, 2016 6:22 am
by trizzo1984@gmail.com
JohnDeere318 wrote:Courseplay is a script, so that will never be for consoles.
Cant say never, the demand matters, and is highly seeked

Re: Wanted Mods

Posted: Sun Oct 23, 2016 6:47 am
by Hellraiser 760
trizzo1984@gmail.com wrote:
JohnDeere318 wrote:Courseplay is a script, so that will never be for consoles.
Cant say never, the demand matters, and is highly seeked
Courseplay is a mod that uses scripts not built in the game to do stuff the game was not made to do; therefore, it is a mod that adds scripts and that is not allowed on consoles. Sony and Microsoft will not allow it.

Re: Wanted Mods

Posted: Sun Oct 23, 2016 8:44 am
by BigC92
I would like to see 2 mod packs, Case ih with everything including a service truck, and same with New Holland, mix it with old school, i play on PS4, make it for consoles and pc.

Re: Wanted Mods

Posted: Sun Oct 23, 2016 9:46 am
by eric21
BigC92 wrote:I would like to see 2 mod packs, Case ih with everything including a service truck, and same with New Holland, mix it with old school, i play on PS4, make it for consoles and pc.
Theres already new holland mods

Re: Wanted Mods

Posted: Sun Oct 23, 2016 9:55 am
by BigC92
eric21 wrote:
BigC92 wrote:I would like to see 2 mod packs, Case ih with everything including a service truck, and same with New Holland, mix it with old school, i play on PS4, make it for consoles and pc.
Theres already new holland mods
Any tractors? Old school small/big combines?

Re: Wanted Mods

Posted: Sun Oct 23, 2016 10:22 am
by Beastbubba
Wheel Lanes, Terrain and Dirt mod, Drive Control, and Better keyboard steering mod! Those are just a must imo and I hope they all converted really fast.

Others I really hope to see: Bale extension, BGA extension, Bank of Hagenstedt mod, and a money cheat mod with UI (I like to customize my start to be harder, I think most maps start with way to much land and equipment).

Re: Wanted Mods

Posted: Sun Oct 23, 2016 10:26 am
by BigC92
Beastbubba wrote:Wheel Lanes, Terrain and Dirt mod, Drive Control, and Better keyboard steering mod! Those are just a must imo and I hope they all converted really fast.

Others I really hope to see: Bale extension, BGA extension, Bank of Hagenstedt mod, and a money cheat mod with UI (I like to customize my start to be harder, I think most maps start with way to much land and equipment).
Why must you cheat, thats not farming sim like, in real life there is no cheats, you work hard to get good money, thats what my old man taught me.

Re: Wanted Mods

Posted: Sun Oct 23, 2016 10:39 am
by Beastbubba
... I said I like to customize my start. Not cheat, I actually like to start with less equipment and land than the game gives you. I use the cheat mod to get rid of the extra cash. But it is also nice to have to add in cash when you need to test a mod.

Re: Wanted Mods

Posted: Sun Oct 23, 2016 10:43 am
by BigC92
Beastbubba wrote:... I said I like to customize my start. Not cheat, I actually like to start with less equipment and land than the game gives you. I use the cheat mod to get rid of the extra cash. But it is also nice to have to add in cash when you need to test a mod.
Alright, im watching you buddy...

Re: Wanted Mods

Posted: Sun Oct 23, 2016 10:50 am
by Beastbubba
:P

From what I have seen on the goldcrest valley you start with 3 fields, 3 tractors, a combine, header, cultivator, pickup, and a seeder. I want to knock that down to just the pickup and the 150k debt in hard mode.

I find it fun starting from scratch. With the new mission system I'll be able to use the pickup to run around and get jobs on other farms and have to pay for my farm house and have to work to get my first tractor and field.