[FS17] Bug Collection Thread (Version 1.3 and up)

ouhaha
Posts: 111
Joined: Mon Aug 13, 2012 7:07 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by ouhaha »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Rostselmash Corn chopper
- Issue: slowly slips downhill when parked on a slope (engine is shut down). This can be on a 'small' slope in a field -> resulting in crop destruction while I go empty the trailer in bunker.
- Single- or Multiplayer: SP
- Steps to reproduce: park the harvester on a slope and exit the vehicle. Watch the vehicle move slowly (it turns slowly too).

Note: also happens on Sampo Rosenlew Comia C6 I think.
ouhaha
Posts: 111
Joined: Mon Aug 13, 2012 7:07 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by ouhaha »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Amazon UF 1201 fertilizer
- Issue: filled sprayer is empty after 'reset' of vehicle
- Single- or Multiplayer: SP
- Steps to reproduce: refill the sprayer, then reset it (from the map menu).

ref: viewtopic.php?f=920&t=101408&p=780988#p780988
thediabl0
Posts: 90
Joined: Tue Mar 17, 2015 11:15 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by thediabl0 »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Shovel, loaderwagon.
- Issue: The volume is disproportionate.
- Single- or Multiplayer: SP/MP
- Steps to reproduce: The volume of grass, straw, etc ... on a shovel or a loaderwagon is much less than when it is discharged to the ground.

Image
Image
PC Specs:
- i5 4690 3.5 Ghz
- GTX 1060 O6G
- 16 GB Ram DDR3
- Win 7 Pro
- Xbox One Controller
masseyharris
Posts: 259
Joined: Tue Nov 15, 2011 10:34 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by masseyharris »

Bug Report
Goldcrest Valley
When using the Sampo Rosenlaw C6 combine, unloading wheat into a brantner trailer, the grain falls through the bottom of the trailer. The unload takes longer than usual and does eventually stay in the trailer (so no actual grain is lost), but it looks ridiculous to see grain pouring through the bottom of the trailer.
It does NOT happen with the Case combine/brantner trailer, so I assume it is a Sampo C6 problem.
User avatar
Octopuss
Posts: 189
Joined: Mon Feb 09, 2015 10:32 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Octopuss »

Binding an action to Right Alt results in the game assigning Left Ctrl instead.
disco429
Posts: 14
Joined: Tue Nov 11, 2014 9:50 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by disco429 »

- PC/Mac/PS4/XB1: pc
- Vehicle/Tool/Model/Object: Stoll Frontloaders
- Issue: inplement does not stay level when lowered/raised on dedi servers and on mp when operated by a client. the issues i s not there when operated on local mp by the host or in single player
- Single- or Multiplayer: mp (client only)
- Steps to reproduce: host an mp game and test with one client, i used the pallet forks to see the angle clearly. the host has no issue raising and lowering the tool level but if the client operates the tractor the forks dont stay level, raising slightly when lowered and dipping when raised
*TurboStar*
Posts: 56
Joined: Fri Oct 28, 2016 8:17 pm
Location: Italy

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by *TurboStar* »

- PC/Mac/PS4/XB1: PC Dedicated Server webpage
- "Issue": Add beta section in mods download
- Steps to reproduce: Please add mods download in beta section directly in the server webpage.

Edit:
CristA already answer this question in English Modding call.
Last edited by *TurboStar* on Tue Jan 17, 2017 2:24 pm, edited 1 time in total.
GG1914xD
Posts: 1
Joined: Mon Jan 16, 2017 1:42 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by GG1914xD »

PC/Mac/PS4/XB1: pc
- Vehicle/Tool/Model/Object: Stoll Frontloaders and tractors
- Issue: When attached implements prevent tractors that have floating axles from moving the axles. It lock them in horizontal place
- Single- or Multiplayer: in single and multiplayer
- Steps to reproduce: Get any tractor with a frontloader attachement and a floating axle. Drive the tractor over a ramp with the stoll frontloader attached and the axle won't move. Drive it with the stoll frontloader detached and the axle will move according to the terrain.
For testing pourpuses I've used the new holland T5 and the fendt 300 series tractors and both the frontloader attachements
Nexcin
Posts: 2
Joined: Fri Dec 23, 2016 10:06 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Nexcin »

PC

- Can't sell decorative trees again after placement. (Sosnovka or any map for that matter).
tom42728
Posts: 212
Joined: Tue Jul 31, 2012 11:38 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by tom42728 »

I encountered this .. happens in mod maps not sure of game maps

PC version
... hire a helper to cultivate fields using the Koeckerling Allrounder misses patches of field then gets to end of field moves to the field next to it and cultivates it as well even though the crop is in growing state

another issue line up the cultivator with the field you wish to cultivate and hire helper - it lowers cultivator moves forward a couple of feet lifts cultivator and moves to the field above it again a field with a growing crop -- start cultivating going south and switches to the field to the north

noticed this on the new Lawfolds and also on the American v1 maps haven't used hired helper on others yet

little annoying sow a field then have it cultivated

to reproduce this .. purchase the Allrounder and goto a field and start field with the end of the field next to another field and cultivate it

not sure if this is just modded maps or if it is all maps yet .. will check and update after work tonight
Platform: PC
Specs: ASUS ROG Strix x570 MB, Ryzen 9 x5950 CPU, 128gig DDR4 Ram and GTX 1660 SC Ultra Graphics Card
burnsdg
Posts: 121
Joined: Thu Dec 31, 2015 4:35 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by burnsdg »

PS4
Digital purchase, latest version installed.
TMG Bull can't be filled with soybeans from 1660 Axial Flow.
User avatar
mdoss
Posts: 787
Joined: Sun Oct 30, 2016 10:21 pm
Location: South USA

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by mdoss »

- PC/Mac/PS4/XB1: Xbox One
- Vehicle/Tool/Model/Object: Any flatbed trailer with straps
- Issue: Whenever I secure several objects (pallets, bales, etc) to a trailer using the straps, I get unbelievable lag when trying to drive the tractor it's attached to. When I unfasten the straps, it runs fine!
- Single- or Multiplayer: Single-player
- Steps to reproduce: Any map, any trailer, any tractor. Fasten the straps to secure some bales or pallets, and try to transport them via a tractor. If you unfasten the straps it will run fine. With the straps fastened, it lags.
FS19 - PC version
FS17 - Xbox One version (occasionally on PC also)
Intel i7 2.8GHz, 16MB Ram, GeForce GTX 1050
Gamertag - "Dossmeister"
"Kindness is a language that the deaf can hear and the blind can see." - Mark Twain
User avatar
HerbVick
Posts: 19
Joined: Tue Nov 15, 2016 10:55 pm
Location: N. Central Arkansas

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by HerbVick »

Hello. Not sure if you want to deal with crash reports. I have logged many, many hours in the game without any crashes until just now. I was mowing on Field 14 and had just turned control over to a hire. There were no objects nearby. I had just let a hire start mowing and took back control momentarily to start closer to the edge. The correction was minor, and I mowed over the part that was already mowed then pressed the 'H' key to re-establish the hire. Then FS 17 quit unexpectedly and generated the report below.

iMac 27-inch, Late 2013, 3.5 GHz intel Core i7, 12 GB 1600 MHz DDR3, NVIDIA GeForce GTX 780M 4096 MB

Here's the auto generated crash report:

Process: FarmingSimulator2017Game [22527]
Path: /Applications/X - Games/Farming Simulator 2017.app/Contents/MacOS/FarmingSimulator2017Game
Identifier: com.focus-home.farmingsim2017
Version: 1.3.1 (1.3.1)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: FarmingSimulator2017Game [22527]
User ID: 503

Date/Time: 2017-01-20 02:15:50.297 -0600
OS Version: Mac OS X 10.12.2 (16C67)
Report Version: 12
Anonymous UUID: 8DA5226A-5FCB-A5BE-9184-46E6896933A8

Sleep/Wake UUID: D23C9234-C2A2-42F1-94EF-C4E56C5355F1

Time Awake Since Boot: 1000000 seconds
Time Since Wake: 40000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5141f000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0x7fff5141f000:
Stack 00007fff50c1f000-00007fff5141f000 [ 8192K] rw-/rwx SM=PRV thread 0
-->
Submap 00007fff70000000-00007fffd1e00000 [ 1.5G] r--/rwx SM=SHM machine-wide VM submap

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 FarmingSimulator2017Game 0x000000010e9e9980 _maxdot_large(float const*, float const*, unsigned long, float*) + 1456
1 FarmingSimulator2017Game 0x000000010e9ac654 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual(btVector3 const&) const + 948
2 FarmingSimulator2017Game 0x000000010e9ba86a btGjkPairDetector::getClosestPointsNonVirtual(btDiscreteCollisionDetectorInterface::ClosestPointInput const&, btDiscreteCollisionDetectorInterface::Result&, btIDebugDraw*, bool) + 730
3 FarmingSimulator2017Game 0x000000010e99a51c btConvexConvexAlgorithm::processCollision(btCollisionObjectWrapper const*, btCollisionObjectWrapper const*, btDispatcherInfo const&, btManifoldResult*) + 3164
4 FarmingSimulator2017Game 0x000000010e991e84 btCollisionWorld::contactPairTest(btCollisionObject*, btCollisionObject*, btCollisionWorld::ContactResultCallback&, btDispatcher*) + 212
5 FarmingSimulator2017Game 0x000000010eb7cb16 Bt2ScenegraphPhysicsContext::overlapBoxShapes(Matrix4x4 const&, Vector3 const&, IPhysicsEntityReport*, unsigned int, bool, bool, bool) + 1190
6 FarmingSimulator2017Game 0x000000010ea3af13 initEngineScripting()::lua_global_overlapBox_helper_class::method(void*) + 1395
7 FarmingSimulator2017Game 0x000000010ee4f1cf lj_BC_JFUNCV + 68

Thread 1:
0 libsystem_kernel.dylib 0x00007fffcde09c86 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffcdef396a _pthread_cond_wait + 712
2 FarmingSimulator2017Game 0x000000010e972aab Event::wait(unsigned int) + 203
3 FarmingSimulator2017Game 0x000000010e8d8a9d LuaScriptSystem::gcThreadFunc(void*, bool volatile&) + 61
4 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
5 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
6 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
7 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 2:: com.apple.coreaudio.AQClient
0 libsystem_kernel.dylib 0x00007fffcde0238a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffcde017d7 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fffb8783c94 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fffb8783121 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fffb8782974 CFRunLoopRunSpecific + 420
5 com.apple.audio.toolbox.AudioToolbox 0x00007fffb75837ad GenericRunLoopThread::Entry(void*) + 189
6 com.apple.audio.toolbox.AudioToolbox 0x00007fffb758363f CAPThread::Entry(CAPThread*) + 85
7 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
8 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
9 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 3:: AQConverterThread
0 libsystem_kernel.dylib 0x00007fffcde09c86 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffcdef396a _pthread_cond_wait + 712
2 com.apple.audio.toolbox.AudioToolbox 0x00007fffb75b1d66 CAGuard::Wait() + 52
3 com.apple.audio.toolbox.AudioToolbox 0x00007fffb75ac882 AQConverterManager::AQConverterThread::Run() + 728
4 com.apple.audio.toolbox.AudioToolbox 0x00007fffb75ac59f AQConverterManager::AQConverterThread::ConverterThreadEntry(void*) + 9
5 com.apple.audio.toolbox.AudioToolbox 0x00007fffb758363f CAPThread::Entry(CAPThread*) + 85
6 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
7 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
8 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 4:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fffcde0238a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffcde017d7 mach_msg + 55
2 com.apple.audio.CoreAudio 0x00007fffb830cf26 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x00007fffb830ce9c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4 com.apple.audio.CoreAudio 0x00007fffb8309cee HALC_ProxyIOContext::IOWorkLoop() + 1198
5 com.apple.audio.CoreAudio 0x00007fffb8309667 HALC_ProxyIOContext::IOThreadEntry(void*) + 131
6 com.apple.audio.CoreAudio 0x00007fffb830938b HALB_IOThread::Entry(void*) + 75
7 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
8 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
9 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fffcde023c6 semaphore_wait_trap + 10
1 FarmingSimulator2017Game 0x000000010e9780e8 ThreadPool::staticThreadExecuteFunction(void*, bool volatile&) + 40
2 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
3 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 6:
0 libsystem_kernel.dylib 0x00007fffcde023c6 semaphore_wait_trap + 10
1 FarmingSimulator2017Game 0x000000010e9780e8 ThreadPool::staticThreadExecuteFunction(void*, bool volatile&) + 40
2 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
3 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 7:
0 libsystem_kernel.dylib 0x00007fffcde023c6 semaphore_wait_trap + 10
1 FarmingSimulator2017Game 0x000000010e9780e8 ThreadPool::staticThreadExecuteFunction(void*, bool volatile&) + 40
2 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
3 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fffcde023c6 semaphore_wait_trap + 10
1 FarmingSimulator2017Game 0x000000010e9780e8 ThreadPool::staticThreadExecuteFunction(void*, bool volatile&) + 40
2 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
3 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
4 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
5 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 9:
0 libsystem_kernel.dylib 0x00007fffcde09c86 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffcdef396a _pthread_cond_wait + 712
2 FarmingSimulator2017Game 0x000000010e972aab Event::wait(unsigned int) + 203
3 FarmingSimulator2017Game 0x000000010eb6a7de Bt2ScenegraphPhysicsContext::simulationThreadFunction(void*, bool volatile&) + 158
4 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
5 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
6 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
7 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 10:
0 libsystem_kernel.dylib 0x00007fffcde023c6 semaphore_wait_trap + 10
1 FarmingSimulator2017Game 0x000000010e83be84 ModDownloadManager::backgroundMain(bool volatile&) + 196
2 FarmingSimulator2017Game 0x000000010e834739 ModDownloadManager::backgroundLoadingThread(void*, bool volatile&) + 9
3 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
4 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
5 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
6 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 11:
0 libsystem_kernel.dylib 0x00007fffcde09c86 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffcdef396a _pthread_cond_wait + 712
2 FarmingSimulator2017Game 0x000000010e972aab Event::wait(unsigned int) + 203
3 FarmingSimulator2017Game 0x000000010eacf31e InternetRadioStream::backgroundThreadMain(bool volatile&) + 78
4 FarmingSimulator2017Game 0x000000010eacd579 InternetRadioStream::backgroundThreadStart(void*, bool volatile&) + 9
5 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
6 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
7 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
8 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 12:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fffcde0238a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fffcde017d7 mach_msg + 55
2 com.apple.CoreFoundation 0x00007fffb8783c94 __CFRunLoopServiceMachPort + 212
3 com.apple.CoreFoundation 0x00007fffb8783121 __CFRunLoopRun + 1361
4 com.apple.CoreFoundation 0x00007fffb8782974 CFRunLoopRunSpecific + 420
5 com.apple.AppKit 0x00007fffb6401f92 _NSEventThread + 205
6 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
7 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
8 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 13:
0 libsystem_kernel.dylib 0x00007fffcde09c86 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fffcdef396a _pthread_cond_wait + 712
2 FarmingSimulator2017Game 0x000000010e972aab Event::wait(unsigned int) + 203
3 FarmingSimulator2017Game 0x000000010eb2deb7 I3DStreamingManager::streamingThreadFunction(void*, bool volatile&) + 439
4 FarmingSimulator2017Game 0x000000010e977264 Thread::ThreadStart(void*) + 20
5 libsystem_pthread.dylib 0x00007fffcdef2aab _pthread_body + 180
6 libsystem_pthread.dylib 0x00007fffcdef29f7 _pthread_start + 286
7 libsystem_pthread.dylib 0x00007fffcdef21fd thread_start + 13

Thread 14:
0 libsystem_kernel.dylib 0x00007fffcde0a4e2 __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x00007fffcdef2791 _pthread_wqthread + 1426
2 libsystem_pthread.dylib 0x00007fffcdef21ed start_wqthread + 13

Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00000000000001c9 rbx: 0x0000000000000030 rcx: 0x00007fff5141d7b0 rdx: 0x00007fff5141f000
rdi: 0x00007f8d4c461d00 rsi: 0x0000000000000000 rbp: 0x00007fff5141d790 rsp: 0x00007fff5141d360
r8: 0x61ee039e7a4c0023 r9: 0x000000010ef8a510 r10: 0x00000000000000c0 r11: 0x0000000000000000
r12: 0x0000000000000010 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x000000000000000c
rip: 0x000000010e9e9980 rfl: 0x0000000000010246 cr2: 0x00007fff5141f000

Logical CPU: 4
Error Code: 0x00000004
Trap Number: 14


Binary Images:
0x10e7e1000 - 0x10f0aeb07 +FarmingSimulator2017Game (0) <31B00F4B-2E08-3712-A83C-49F776E22617> /Applications/X - Games/Farming Simulator 2017.app/Contents/MacOS/FarmingSimulator2017Game
0x11040c000 - 0x11040eff7 com.apple.ForceFeedback (1.0.6 - 1.0.6) <61C10E23-C37F-3023-9A57-585C34784AA4> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x1127c2000 - 0x1127c6fff com.apple.audio.AppleHDAHALPlugIn (278.56 - 278.56) <BB9CA0DC-D58F-39C4-91C9-79B74666DF31> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x114084000 - 0x1141eefff com.apple.audio.units.Components (1.14 - 1.14) <12D3C1ED-30A2-3270-B1B7-E5E64E245959> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x11567f000 - 0x115696ffb libCGInterfaces.dylib (331.5) <518D3064-6E1E-3DF6-881B-57867DFE9B1E> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
0x1169e1000 - 0x116b87fff GLEngine (13.0.10) <BCEDD508-5670-307C-ACC0-4B4740CE6D85> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x116bc5000 - 0x116d3bffb libGLProgrammability.dylib (13.0.10) <96C3D0DF-73EB-3CEF-9527-03FA8C403546> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x116ff3000 - 0x11701dffb GLRendererFloat (13.0.10) <91FFF901-0388-3FF0-B89B-9A0D2E992F13> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
0x11cc22000 - 0x11cc2ffff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <C1468E34-63B1-3AD6-9CD0-ED2D45986254> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x11ff70000 - 0x11ffad267 dyld (421.2) <947FC440-80F9-32F7-A773-6FC418FE1AB7> /usr/lib/dyld
0x7fffb33fa000 - 0x7fffb3733fff com.apple.RawCamera.bundle (7.01 - 889) <155ED09B-673E-3726-8302-E54AADAC5B63> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x7fffb3861000 - 0x7fffb3d36fff com.apple.GeForceAIRPlugin (10.14.20 - 10.1.4) <D1AF3B42-2BC6-32CD-A451-54CFA7E9728F> /System/Library/Extensions/GeForceAIRPlugin.bundle/Contents/MacOS/GeForceAIRPlugin
0x7fffb3d37000 - 0x7fffb4583fff com.apple.GeForceGLDriver (10.14.20 - 10.1.4) <57208FFE-267F-3DA2-9560-AA3977671CFF> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver
0x7fffb4584000 - 0x7fffb4e52ff3 libclh.dylib (4.0.3 - 4.0.3) <F76D13D7-27DF-37D3-8D01-09F666B94343> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib
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0x7fffcddc6000 - 0x7fffcddefff7 libsystem_info.dylib (503.30.1) <9ED9121C-F111-3FAD-BC2F-C95DEE1C9362> /usr/lib/system/libsystem_info.dylib
0x7fffcddf0000 - 0x7fffcde12ff7 libsystem_kernel.dylib (3789.31.2) <FCEEBBD4-DF66-34D8-A32F-4F8C8E814E40> /usr/lib/system/libsystem_kernel.dylib
0x7fffcde13000 - 0x7fffcde5afe7 libsystem_m.dylib (3121.4) <266DB92B-A86F-3691-80FB-1B26AD73CFF3> /usr/lib/system/libsystem_m.dylib
0x7fffcde5b000 - 0x7fffcde79ff7 libsystem_malloc.dylib (116.30.3) <F40DEE3B-386A-3529-A3F7-98117ED55BF4> /usr/lib/system/libsystem_malloc.dylib
0x7fffcde7a000 - 0x7fffcded1ffb libsystem_network.dylib (856.30.16) <4AE368E9-605D-379D-B04C-2AC7455B8250> /usr/lib/system/libsystem_network.dylib
0x7fffcded2000 - 0x7fffcdedbff3 libsystem_networkextension.dylib (563.30.15) <EB020B0C-7DF0-3EEF-8E3C-15DA3C01D687> /usr/lib/system/libsystem_networkextension.dylib
0x7fffcdedc000 - 0x7fffcdee5ff3 libsystem_notify.dylib (165.20.1) <E7FD3A7C-DD07-36E2-9FA4-7561F9F114DA> /usr/lib/system/libsystem_notify.dylib
0x7fffcdee6000 - 0x7fffcdeeefe7 libsystem_platform.dylib (126.1.2) <3CA06D4E-C00A-36DE-AA65-3A390097D1F6> /usr/lib/system/libsystem_platform.dylib
0x7fffcdeef000 - 0x7fffcdef9ff7 libsystem_pthread.dylib (218.30.1) <C869ED7C-BE29-3532-8E69-3A8DA1447EDC> /usr/lib/system/libsystem_pthread.dylib
0x7fffcdefa000 - 0x7fffcdefdff7 libsystem_sandbox.dylib (592.31.1) <7BBFDF96-293F-3DD9-B3A4-7C168280B441> /usr/lib/system/libsystem_sandbox.dylib
0x7fffcdefe000 - 0x7fffcdefffff libsystem_secinit.dylib (24) <5C1F1E47-0F7D-3E25-8DEB-D9DB1F902281> /usr/lib/system/libsystem_secinit.dylib
0x7fffcdf00000 - 0x7fffcdf07fff libsystem_symptoms.dylib (532.30.6) <5D990CF5-B58F-39F7-B375-99B4EC62CFBD> /usr/lib/system/libsystem_symptoms.dylib
0x7fffcdf08000 - 0x7fffcdf28ff7 libsystem_trace.dylib (518.30.7) <5BD4ECD4-75CA-38EA-AF5C-B481C15955F8> /usr/lib/system/libsystem_trace.dylib
0x7fffcdf29000 - 0x7fffcdf2effb libunwind.dylib (35.3) <9F7C2AD8-A9A7-3DE4-828D-B0F0F166AAA0> /usr/lib/system/libunwind.dylib
0x7fffcdf2f000 - 0x7fffcdf58ff7 libxpc.dylib (972.30.7) <65E41BB6-EBD5-3D93-B0BE-B190CEE4DD93> /usr/lib/system/libxpc.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 55
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 527481
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=295.1M resident=0K(0%) swapped_out_or_unallocated=295.1M(100%)
Writable regions: Total=1.2G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.2G(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 2
Activity Tracing 256K 2
CG backing stores 14.7M 4
CG image 56K 11
CoreAnimation 36K 7
CoreUI image data 704K 7
CoreUI image file 180K 4
Dispatch continuations 16.0M 2
IOKit 8992K 15
Image IO 16K 3
Kernel Alloc Once 8K 2
MALLOC 861.8M 477
MALLOC guard page 48K 9
MALLOC_LARGE (reserved) 336K 2 reserved VM address space (unallocated)
Memory Tag 242 12K 2
OpenGL GLSL 256K 4
STACK GUARD 56.1M 16
Stack 15.1M 18
VM_ALLOCATE 261.6M 843
VM_ALLOCATE (reserved) 36K 2 reserved VM address space (unallocated)
__DATA 49.0M 220
__GLSLBUILTINS 2588K 2
__IMAGE 528K 2
__LINKEDIT 114.7M 12
__TEXT 180.4M 220
__UNICODE 556K 2
mapped file 44.2M 10
shared memory 16.4M 17
=========== ======= =======
TOTAL 1.6G 1889
TOTAL, minus reserved VM space 1.6G 1889

Model: iMac14,2, BootROM IM142.0118.B14, 4 processors, Intel Core i7, 3.5 GHz, 12 GB, SMC 2.15f7
Graphics: NVIDIA GeForce GTX 780M, NVIDIA GeForce GTX 780M, PCIe, 4096 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x02FE, 0x45424A3431554638424455352D474E2D4620
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
Memory Module: BANK 1/DIMM1, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.21.171.68.1a4)
Bluetooth: Version 5.0.2f4, 3 services, 27 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: Wi-Fi, AirPort, en1
PCI Card: pci1b21,625, AHCI Controller, Thunderbolt@195,0,0
Serial ATA Device: APPLE SSD SD0128F, 121.33 GB
Serial ATA Device: APPLE HDD ST3000DM001, 3 TB
Serial ATA Device: Crucial_CT512MX100SSD1, 512.11 GB
USB Device: USB 3.0 Bus
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: USB3.0 Hub
USB Device: TOURO S
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
USB Device: FaceTime HD Camera (Built-in)
USB Device: Apple Keyboard
USB Device: USB2.0 Hub
USB Device: USB2.0 Hub
USB Device: iPod
USB Device: iPhone
USB Device: USB ActiveHome Interface
USB Device: USB2.0 Hub
USB Device: Diablo III Gaming Mouse
Thunderbolt Bus: iMac, Apple Inc., 23.10
Thunderbolt Device: AKiTiO Thunder SATA Go, inXtron, 3, 7.1
iMac 27" Late 2013, 3.5 GHz Intel Core i7, 12 GB RAM, NVIDIA, GeForce GTX 780M 4096 MB
User avatar
Octopuss
Posts: 189
Joined: Mon Feb 09, 2015 10:32 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Octopuss »

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Agroliner TKD 302 tipper
- Issue: Back work lights from a tractor shine right through the tipper even if the tractor is not taller.
- Single- or Multiplayer: single (tested)
farmerthinking
Posts: 80
Joined: Sun Nov 06, 2016 3:22 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by farmerthinking »

PC
Bale revenue math
The market price for 1000 L of grass was 80 USD/EUR; a grass bale has 4000 L; so, selling one should give me 320 USD/EUR. Apparently not! I only got 270 USD/EUR. Where is the 50 USD/EUR difference? Why is it ripping me off?
Single player
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