[FS17] Bug Collection Thread (Version 1.3 and up)

farmerthinking
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by farmerthinking » Sun Dec 18, 2016 5:08 pm

PC
New Holland T6 with front loader
The t6 equipped with the front loader slides to the right while it's standing still. Don't know if there are other tractors experiencing the same phenomenon.
Single player
Equip the T6 with the front loader and center it on a straight object. In other words, align the tractor's hood center indicator to the edge of a liquid fertilizer pallet's edge and watch it slide to the right side.

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DukaSoft
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by DukaSoft » Mon Dec 19, 2016 9:52 am

- PC
- Issue: Black screen when alt tabbing out of the game (sometimes hangs on the black screen for quite a while)
- Steps to reproduce: Start the game, alt + tab out of the game

- The black screen seems to "fix" itself faster with v-sync off (Shorter black screen)
- After first black screen alt tabbing is instant with no issue, but the game runs sluggish unless forced to run at higher fps with console command: "FramerateLimitFPS 120" (Yes some of us are infact using higher than 60hz monitors)

- (With v-Sync ON) "FramerateLimitFPS 120" before alt tabbing out doesn't work (ie. Game still runs at 60 FPS) however after alt tabbing it does work (ie. Game runs at 120 FPS)

- Could be related to the bug "- VSync gets lost when tabbing out and back in"


Getting frustrated with the "Technical Support"

Latest Driver (376.33) still does it!
Either contact Nvidia and help them solve it or man up and admit its a bug with the game.

Further details:
viewtopic.php?f=896&t=96442
PC User
Specs:
Intel i7-6700k @4.00Ghz
Nvidia Geforce GTX 1070
16GB - 2133MHz RAM
Windows 10 Pro 64bit

PsychoFarmer
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by PsychoFarmer » Tue Dec 20, 2016 4:00 pm

Platform - all platforms

Issue - Ingame help about GD is wrong or the Dev Blog is wrong. As the ingame help says that GD will be the best price for the crop, but when you was posting info about the new economy that GD would not always be the best price, this issue is causing quiet abit of confusion about how it should be working.

The latest thread on this issue: viewtopic.php?f=893&t=104662

Also ingame help says only hay bales can make silage but in the game grass bales can make silage as well.

It seems when you changed the way things are done in FS17 to FS15 someone forgot or did not check to make sure the ingame help was correct.
Console: PS4 FS19 Felsbrunn ... UK

thediabl0
Posts: 90
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by thediabl0 » Tue Dec 20, 2016 8:41 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Big Trailers and augerwagon.
- Issue: When reach 70-75% aren't longer filled using choppers.
- Single- or Multiplayer: SP
- Steps to reproduce: Use Pottinger Mex 5, New Holland FR580 or similar, attach trailer or augerwagon, see screenshot.

Image
Image
PC Specs:
- i5 4690 3.5 Ghz
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Skunkworks
Posts: 577
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Skunkworks » Wed Dec 21, 2016 8:31 am

PC/Mac/PS4/XB1: XBox One, PC
- Vehicle/Tool/Model/Object: All vehicles
- Issue: Controller sensitivity too high when driving at higher speeds.
- Single- or Multiplayer: Both
- Steps to reproduce: Use a game controller to play. When driving at high speed controlling vehicles are difficult as steering with a controller it throws the vehicles around when turning even slightly. There should be sensitivity options for controllers or the steering/throttling sensitivity should be toned down.

I keep posting it here and it keeps disappearing not being put on the list and if ignored.

PLEASE look into it.

Thanks and Merry Christmas.

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ToyoTires22
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Location: Slovakia

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by ToyoTires22 » Thu Dec 22, 2016 2:27 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Case Optum cvx
- Issue: graphic texture artefakt
- Single- or Multiplayer: SP
- Steps to reproduce:

https://www.youtube.com/watch?v=EACTAr1 ... e=youtu.be

Oseh
Posts: 49
Joined: Thu Dec 22, 2016 2:23 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Oseh » Thu Dec 22, 2016 2:30 pm

New fruit types: Oats and Rye
Map overview now lists Fruits 1 / Fruits 2 / Growth / Soil Composition

When you exit the display showing Fruits 2, and later return the tab lists as Fruits 2 but shows the Fruits 1 list.

Also - nowhere to sell the new fruits.

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wildberry
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by wildberry » Thu Dec 22, 2016 3:40 pm

Oseh wrote:New fruit types: Oats and Rye
Map overview now lists Fruits 1 / Fruits 2 / Growth / Soil Composition

When you exit the display showing Fruits 2, and later return the tab lists as Fruits 2 but shows the Fruits 1 list.

Also - nowhere to sell the new fruits.
Which map is this on?
MC, aka Master of Cereals

sparangao
Posts: 44
Joined: Sun Nov 02, 2014 6:46 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by sparangao » Sat Dec 24, 2016 1:06 am

PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Jenz BA 725 D
- Issue: the inner tank of woodchips is 5000, when you put too many trunks and tank can not drain fast enough, the excess woodchips vanishes into thin air

- Single- or Multiplayer: SP
Steps to reproduce: It happens when I load the chipper directly with the scorpion, quickly cutting many pieces of 1 or 2 meters

Oseh
Posts: 49
Joined: Thu Dec 22, 2016 2:23 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Oseh » Sat Dec 24, 2016 5:42 am

wildberry wrote:
Oseh wrote:New fruit types: Oats and Rye
Map overview now lists Fruits 1 / Fruits 2 / Growth / Soil Composition

When you exit the display showing Fruits 2, and later return the tab lists as Fruits 2 but shows the Fruits 1 list.

Also - nowhere to sell the new fruits.
Which map is this on?
Primarily Goldcrest Valley (existing save and new start).
Also checked Sosnovka.

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wildberry
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by wildberry » Sat Dec 24, 2016 9:41 am

Oseh wrote:Primarily Goldcrest Valley (existing save and new start).
Also checked Sosnovka.
Please check when starting a game or loading a save game that Lossberg V2 is not selected.This is causing the issue with the crops. *thumbsup*
MC, aka Master of Cereals

Alshain

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by Alshain » Sat Dec 24, 2016 5:56 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: JENZ 583 Z
- Issue: Internal fill level does not show on GUI.
- Single- or Multiplayer: Single
- Steps to reproduce:
Buy unit
Grind wood without nearby trailer or other container (or don't, it doesn't show a 0% fill level like all other containers either)
Note in GUI, the 5000 L fill level does not show (as indicated by the store page).
Pull a tipper nearby, unit will begin to unload internal container properly.

JohnDeere318
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Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by JohnDeere318 » Sun Dec 25, 2016 7:51 pm

- PC/Mac/PS4/XB1: PC
- Vehicle/Tool/Model/Object: Capello Quasar HS 16
- Issue: Animation of corn going into the corn head is popping out the back of the header
- Single- or Multiplayer: Both
- Steps to reproduce: Harvest any corn field that is ready to harvest.

Video:


https://www.youtube.com/watch?v=rLT0lnkkvZ0
My PC specs: Click Here (Google Doc) :gamer:

How to post your log.txt

BigJohnnyD
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Joined: Sat Nov 19, 2016 9:39 pm

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by BigJohnnyD » Mon Dec 26, 2016 3:40 pm

- PC
- Vehicle Homer T4:40
- Issue: When working with hired worker after emptying it will drive forwards a few meters (until pipe is closed) and then turn no matter where on the field it is thus leaving strips of unharvested crops all over.
- Single-
- Steps to reproduce: Hire worker to run harvester and then go to empty it.
To everyone who has ever released a mod for my enjoyment, I say

THANK YOU

My game would not be the same without you.

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baty1985
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Joined: Tue Dec 27, 2016 9:30 am

Re: [FS17] Bug Collection Thread (Version 1.3 and up)

Post by baty1985 » Tue Dec 27, 2016 9:38 am

- PS4
- Object: Goldcrest Valley map, Silo bunker at BGP
- Issue: I have cleard out all that i can see of the silage bunker but it still says it has 269 left in it, so im unable to empty it so i can refill it.
- Single
- Steps to reproduce: https://youtu.be/EBQYkChov9g?t=1h1m40s
Last edited by baty1985 on Tue Dec 27, 2016 2:35 pm, edited 1 time in total.

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