Console mod's

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D filthy sloth
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Console mod's

Post by D filthy sloth » Fri Oct 28, 2016 3:03 am

I was hoping to find out as much as possible for console mods in fs17, like what type of mods would be available versus PC and also how often will the mod section in game be updated (will it be a weekly thing or added as they are made ready)

BigC92
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Re: Console mod's

Post by BigC92 » Fri Oct 28, 2016 7:51 am

D filthy sloth wrote:I was hoping to find out as much as possible for console mods in fs17, like what type of mods would be available versus PC and also how often will the mod section in game be updated (will it be a weekly thing or added as they are made ready)
Heres what i know, we pretty much get everything besides outside scripts, like giants standard scripts will be fine, but i have a plan, but a mod beta tester said it would be possible, i hope it can be done though.

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Guil
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Re: Console mod's

Post by Guil » Fri Oct 28, 2016 8:36 am

BigC92 wrote:
D filthy sloth wrote:I was hoping to find out as much as possible for console mods in fs17, like what type of mods would be available versus PC and also how often will the mod section in game be updated (will it be a weekly thing or added as they are made ready)
Heres what i know, we pretty much get everything besides outside scripts, like giants standard scripts will be fine, but i have a plan, but a mod beta tester said it would be possible, i hope it can be done though.
I like your style of thinking lol.

BigC92
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Re: Console mod's

Post by BigC92 » Fri Oct 28, 2016 8:40 am

Guil wrote:
BigC92 wrote:
D filthy sloth wrote:I was hoping to find out as much as possible for console mods in fs17, like what type of mods would be available versus PC and also how often will the mod section in game be updated (will it be a weekly thing or added as they are made ready)
Heres what i know, we pretty much get everything besides outside scripts, like giants standard scripts will be fine, but i have a plan, but a mod beta tester said it would be possible, i hope it can be done though.
I like your style of thinking lol.
You uhh thinking what im thinking?

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D filthy sloth
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Re: Console mod's

Post by D filthy sloth » Fri Oct 28, 2016 8:41 am

sound job, but does anyone have an idea how often mods will be added/updated on console??

BigC92
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Re: Console mod's

Post by BigC92 » Fri Oct 28, 2016 8:44 am

D filthy sloth wrote:sound job, but does anyone have an idea how often mods will be added/updated on console??
It depends on if its accepted by Sony/Microsoft, they make sure its clean, you know what i mean.

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Guil
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Re: Console mod's

Post by Guil » Fri Oct 28, 2016 8:51 am

BigC92 wrote:
Guil wrote:
BigC92 wrote: Heres what i know, we pretty much get everything besides outside scripts, like giants standard scripts will be fine, but i have a plan, but a mod beta tester said it would be possible, i hope it can be done though.
I like your style of thinking lol.
You uhh thinking what im thinking?
Nope. I haven't a clue about modding lol. Changing the fill type and capacity is about the limit of my capability but in fairness I never looked into anything else.

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Guil
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Re: Console mod's

Post by Guil » Fri Oct 28, 2016 8:52 am

BigC92 wrote:
D filthy sloth wrote:sound job, but does anyone have an idea how often mods will be added/updated on console??
It depends on if its accepted by Sony/Microsoft, they make sure its clean, you know what i mean.
As I understood it, only DLC needs to be submitted for testing. I thought mods was up to giants to verify and publish for the in game modhub?

BigC92
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Re: Console mod's

Post by BigC92 » Fri Oct 28, 2016 9:08 am

Guil wrote:
BigC92 wrote:
D filthy sloth wrote:sound job, but does anyone have an idea how often mods will be added/updated on console??
It depends on if its accepted by Sony/Microsoft, they make sure its clean, you know what i mean.
As I understood it, only DLC needs to be submitted for testing. I thought mods was up to giants to verify and publish for the in game modhub?
Well it is, but it isnt, i think giants works out the major bugs and the minor ones, but i think Sony and Microsoft works out the other bugs, get accepted and it go on, like i said before, im not sure, but its a theory. Maybe Giants can explain it.

eric21
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Re: Console mod's

Post by eric21 » Fri Oct 28, 2016 10:16 am

Its already explained in a dev blog. A modder subbmits a mod to giants, it gets tested, providing it has no scripts under the agreement with Sony/Microsoft then gets uploaded

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D filthy sloth
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Re: Console mod's

Post by D filthy sloth » Fri Oct 28, 2016 12:20 pm

eric21 wrote:Its already explained in a dev blog. A modder subbmits a mod to giants, it gets tested, providing it has no scripts under the agreement with Sony/Microsoft then gets uploaded
i should have been a bit more specific in my question, what you said i did already know but what i meant was how often will the mods be added to the mod hub, will they be added as soon as they're ready or will they wait till they have a certain amount stacked then add a load all at once say for example on a weekly basis

Clive31087
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Re: Console mod's

Post by Clive31087 » Fri Oct 28, 2016 12:25 pm

I do hope they release a uk map soon, its the only reason i havnt bought the game yet, any idea on how long you think it'll be?

eric21
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Re: Console mod's

Post by eric21 » Fri Oct 28, 2016 12:48 pm

I say 2-3 weeks at least, modders dont really have that much time due to real life things

Cameraguy
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Re: Console mod's

Post by Cameraguy » Fri Oct 28, 2016 7:45 pm

I like the fendt 308 lsa turbomatik nice mod tractor for ps4

Simmo
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Location: UK

Re: Console mod's

Post by Simmo » Sat Oct 29, 2016 5:04 am

Need a British Map!

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