[SOLVED] Tatra PHOENIX 6X6 AGRO-TRUCK Kollibox

grammeur
Posts: 15
Joined: Tue Feb 10, 2015 6:51 pm

[SOLVED] Tatra PHOENIX 6X6 AGRO-TRUCK Kollibox

Post by grammeur »

Moin,

- PC/Mac/PS4/XB1: PC
- Versionsnummer des Spiels: 1.4.4.0 Steam
- Fahrzeug/Gerät/Modell/Objekt: Tatra PHOENIX 6X6 AGRO-TRUCK
- Fehler/Problem: anscheinend hat der Tatra PHOENIX 6X6 AGRO-TRUCK vor dem Fahrzeug keine "Kollibox" oder was das auch immer ist, dies führt bei mir wahrscheinlich dazu das CoursePlay mit diesem Fahrzeug in alles reinfährt ohne abzubremsen.
- Single- oder Multiplayer: SP
- Tritt auf, wenn: Immer
- Tritt auch auf Standardmaps ohne Mods auf ja/nein: Ja, der Screenshot wurde mit leerem mod Ordner erstellt.

Image

Grüße
Grammeur
GIANTS Engine Runtime 7.0.0 (14222) 64bit (Build Date: Feb 17 2017)
Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
Memory: 32688 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1080
Version: 22.21.13.8494 (18.7.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 2560 x 1413
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.500000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.500000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-09-27 18:40:25
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.07) ms
dataS/cameraPath03.i3d (0.06) ms
data/sky/skyUS_day_night.i3d (26.84) ms
data/sky/rain.i3d (0.93) ms
data/sky/hail.i3d (0.43) ms
data/sky/dust.i3d (0.33) ms
data/maps/map01.i3d (2722.53) ms
data/objects/basketball/basketball.i3d (4.04) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (123.30) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (84.65) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (82.51) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (43.11) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (131.91) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (51.30) ms
data/vehicles/trailers/metaltech/db8000.i3d (74.63) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (77.89) ms
data/placeables/shelters/storageShelter02.i3d (4.61) ms
data/placeables/shelters/storageShelter01.i3d (7.52) ms
data/placeables/shelters/vehicleShelter.i3d (2.92) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (10.87) ms
data/objects/pallets/fertilizerTank.i3d (7.27) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (4.88) ms
data/vehicles/train/locomotive.i3d (18.97) ms
data/vehicles/train/wagonTimber.i3d (30.42) ms
data/vehicles/train/wagonWoodChips.i3d (32.46) ms
data/vehicles/train/wagonGrain.i3d (32.09) ms
data/vehicles/train/wagonSugarbeets.i3d (32.77) ms
dataS2/character/player/player01.i3d (207.56) ms
data/vehicles/steerable/tatra/tatraPhoenix.i3d (32.54) ms
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 1080
Version: 22.21.13.8494 (18.7.2017)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 2560 x 1413
Started 4 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.500000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.500000
Terrain LOD Distance Factor: 1.500000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 2.000000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 1.000000
Max. Number of Shadow Lights: 10
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17 (Steam)
Version: 1.4.4.0 1.4.4RC8
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2017-09-27 18:45:34
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper (Version: 1.0.0.0)
Load mod: FS17_challengerMT775EStealth (Version: 1.0.0.0)
Load mod: FS17_challengerMT800EFieldPython (Version: 1.0.0.0)
Load mod: FS17_challengerMT900EFieldAnaconda (Version: 1.0.0.0)
Load mod: FS17_fendt900BlackBeauty (Version: 1.0.0.0)
Load mod: FS17_masseyFerguson8737BlackEdition (Version: 1.0.0.0)
Load mod: FS17_valtraTSeriesCowEdition (Version: 1.0.0.0)
dataS/cameraPath01.i3d (0.08) ms
dataS/cameraPath02.i3d (0.07) ms
dataS/cameraPath03.i3d (0.05) ms
data/sky/skyUS_day_night.i3d (6.78) ms
data/sky/rain.i3d (1.02) ms
data/sky/hail.i3d (0.60) ms
data/sky/dust.i3d (0.37) ms
data/maps/map01.i3d (1245.75) ms
data/objects/basketball/basketball.i3d (1.07) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (41.49) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (27.57) ms
data/vehicles/steerable/newHolland/newHolland8340.i3d (34.49) ms
data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (15.95) ms
data/vehicles/steerable/caseIH/caseIH1455.i3d (50.06) ms
data/vehicles/tools/greatPlains/gp3P1006NT.i3d (19.83) ms
data/vehicles/trailers/metaltech/db8000.i3d (28.77) ms
data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (30.56) ms
data/vehicles/steerable/tatra/tatraPhoenix.i3d (39.86) ms
data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (3.45) ms
data/objects/bigBagContainer/bigBagContainerSeeds.i3d (1.81) ms
data/placeables/shelters/storageShelter02.i3d (1.76) ms
data/objects/pallets/fertilizerTank.i3d (1.81) ms
data/placeables/shelters/vehicleShelter.i3d (1.53) ms
data/placeables/shelters/storageShelter01.i3d (4.58) ms
data/vehicles/train/locomotive.i3d (20.35) ms
data/vehicles/train/wagonTimber.i3d (10.20) ms
data/vehicles/train/wagonWoodChips.i3d (11.87) ms
data/vehicles/train/wagonGrain.i3d (12.57) ms
data/vehicles/train/wagonSugarbeets.i3d (11.83) ms
dataS2/character/player/player01.i3d (206.50) ms
User avatar
x Lethian x
Former GIANTS employee
Posts: 2190
Joined: Thu Mar 02, 2017 12:39 pm

Re: [READ] Tatra PHOENIX 6X6 AGRO-TRUCK Kollibox

Post by x Lethian x »

Danke für den Report, haben wir aufgenommen und intern bereits behoben ;)
How to report a BUG | How to post a log file | How to upload images
User avatar
pfreek
GIANTS Software | Technical Projects Coordinator
Posts: 382
Joined: Mon Feb 07, 2011 12:04 pm
Location: Erlangen

Re: [SOLVED] Tatra PHOENIX 6X6 AGRO-TRUCK Kollibox

Post by pfreek »

War zu dem Moment bereits lange bekannt und sollte nun mit Patch 1.5.1 behoben sein.

(Die Kollibox fehlte übrigens nicht, sie war ca. 50m um x verschoben. Hab ich vielleicht an dem Tag gelacht ... :this: )
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