[WON'T FIX] Fehlende Disdancetexturen bei Energieweide

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XaaD
Posts: 249
Joined: Sun Oct 23, 2016 11:07 pm

[WON'T FIX] Fehlende Disdancetexturen bei Energieweide

Post by XaaD » Tue Jul 03, 2018 9:20 am

- PC/
- Versionsnummer des Spiels: Neuste
- Fahrzeug/Gerät/Modell/Objekt: Pappel Setzlinge / Energieweide
- Fehler/Problem: fehlende Disdancetexturen
- Single- oder Multiplayer: vb.
- Tritt auf, wenn: bei Energieweide
- Tritt auch auf Standardmaps ohne Mods auf ja/nein: ja

wurde wohl vergessen :hmm: schaut ein wenig komisch aus so.

stufe 1:) Image

stufe 2:) Image

stufe 3:) Image

stufe 4:) Image

*EDIT*
hier noch die Log:
GIANTS Engine Runtime 7.0.0 (15681) 64bit (Build Date: Dec 7 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
Memory: 16295 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 780
Version: 24.21.13.9836 (24.6.2018)
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 6 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.600000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Max dynamic foliage View Distance Factor: 1.600000
Foliage Density: 0.250000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.5.3.1 b1841
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: de
Time: 2018-07-03 08:59:40
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
dataS/cameraPath01.i3d (0.24) ms
dataS/cameraPath02.i3d (0.23) ms
dataS/cameraPath03.i3d (0.18) ms
data/sky/sky_day_night.i3d (4.61) ms
data/sky/rain.i3d (2.02) ms
data/sky/hail.i3d (0.83) ms
data/sky/dust.i3d (1.20) ms
data/maps/map02.i3d (1526.73) ms
Disabled withering
data/vehicles/steerable/caseIH/caseIH1660.i3d (81.42) ms
data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (59.49) ms
data/vehicles/steerable/zetor/zetorProximaPower.i3d (48.05) ms
data/vehicles/trailers/metaltech/db8000.i3d (43.22) ms
data/vehicles/steerable/zetor/zetorForterraHD.i3d (52.79) ms
data/vehicles/tools/kverneland/kvernelandQualidisc3m.i3d (37.48) ms
data/vehicles/tools/kverneland/kvernelandAccordDL.i3d (36.77) ms
data/vehicles/steerable/deutz/deutzFahrSeries7.i3d (53.20) ms
data/vehicles/tools/agco/agco650.i3d (4.52) ms
data/vehicles/tools/damcon/damconPL75.i3d (21.89) ms
data/objects/pallets/palletPoplar.i3d (17.05) ms
data/vehicles/tools/koeckerling/koeckerlingAllrounder.i3d (58.41) ms
data/vehicles/steerable/newHolland/newHollandT9.i3d (65.52) ms
data/vehicles/tools/jcb/jcbPalletFork.i3d (24.85) ms
data/vehicles/steerable/jcb/jcb325T.i3d (44.81) ms
dataS2/character/player/player01.i3d (277.93) ms
Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_00_24.png
Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_02_13.png
Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_05_33.png
Saving screenshot: C:/Users/XaaD/Documents/My Games/FarmingSimulator2017/screenshots/fsScreen_2018_07_03_09_15_03.png
Giants Island BigField #4

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Trax
Posts: 4058
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Re: [READ] Fehlende Disdancetexturen bei Energieweide

Post by Trax » Tue Jul 03, 2018 12:12 pm

Das kommt durch die Streifenpfanzung zu stande, da das Distancelayer noch gröber ist als der Ackerboden selbst.
Wenn alle anderen sagen,: "Das geht nicht", dann muss es gehen... Michael Horsch

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XaaD
Posts: 249
Joined: Sun Oct 23, 2016 11:07 pm

Re: [READ] Fehlende Disdancetexturen bei Energieweide

Post by XaaD » Tue Jul 03, 2018 10:32 pm

..da magst du sicherlich recht haben, schaut aber so sehr billig aus und sollte nach gut 10 Jahren entwicklungszeit eigendlich nicht mehr so sein oder :-?
Giants Island BigField #4

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x Lethian x
GIANTS Software | QA Analyst
Posts: 1031
Joined: Thu Mar 02, 2017 12:39 pm

Re: [READ] Fehlende Disdancetexturen bei Energieweide

Post by x Lethian x » Wed Jul 04, 2018 7:44 am

Wird für den 17er leider nicht mehr gefixt.
How to report a BUG -> German / English | How to post a log file | How to upload images

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XaaD
Posts: 249
Joined: Sun Oct 23, 2016 11:07 pm

Re: [WON'T FIX] Fehlende Disdancetexturen bei Energieweide

Post by XaaD » Wed Jul 04, 2018 7:00 pm

Ja das war eigenndlich klar das nächste steht ja schon vor der Tür... aber Verkauft wird das 17ner noch oder :!: :wink3:
Giants Island BigField #4

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